EUTM file information

003930419

AFM ACTIVE FLOAT MANAGEMENT


July 5, 2004

Trademark Summary

The trademark application AFM ACTIVE FLOAT MANAGEMENT was filed by Red Gaming Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on April 11, 2005, and it was registered by office on November 17, 2005 without any oppositions.

The application was filed in English (French was selected as the second language).

Cancellation Proceedings

A total of one cancellation proceedings were initiated against the trademark registration in 2005.The first Cancellation was filed by AMF Bowling Worldwide, Inc. (represented by ???) on November 5, 2010 and Final decision – Request rejected on substance.

The renewal of the trademark was recorded by the office on August 6, 2014.

Change of name and professional address of the trademark registration was recorded on August 20, 2007. Application for revocation or for a declaration of invalidity of the trademark registration was recorded on May 19, 2008. Decisions on applications for revocation or for a declaration of invalidity of the trademark registration was recorded on November 12, 2010. A transfer of the trademark registration was recorded on July 16, 2014. Appointment and Replacement of representative of the trademark registration was recorded on December 16, 2020.

The Cancellation with reference B 000001993 was Cancellation rejected according to Article 53(1)(c) CTMR with decision issued on April 7, 2010 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Game, entertainment, recreational and amusement machines and apparatus
    2. Video game machines and apparatus
    3. Gaming machines
    4. All the aforesaid adapted for use with television receivers
    5. Cabinets, controlling apparatus, software and upgrade and modification kits and parts and fittings for game, entertainment, recreational and amusement machines and apparatus and video game machines and apparatus
    6. Mechanisms for coin or token operated apparatus.
  • The mark was filed in class 28 with following description of goods:
    1. Game, entertainment, recreational and amusement machines and apparatus
    2. Video game machines and apparatus
    3. Gaming machines
    4. Fruit machines
    5. Cabinets, parts and fittings for al the aforesaid goods.
  • The mark was filed in class 40 with Conversion of gaming, entertainment and amusement machines and apparatus, namely, upgrade, modification and rebuilding to enable provision of new games.
Trademarkers