The trademark application World At Arms was filed by Gameloft S.E., a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on July 26, 2012, and it was registered by office on October 31, 2012 without any oppositions.
The application was filed in French (English was selected as the second language).
The renewal of the trademark was recorded by the office on March 16, 2022.
Change of name and address of the trademark registration was recorded on January 3, 2013. Change of name and address of the trademark registration was recorded on July 18, 2013.
Goods And Services
The mark was filed in class 9 with following description of goods:
Game software for desk top, lap top or palm top computers, for mobile telephones, for consoles, for organisers, fixed or portable
Video game software
Computer software for video games or for games machines
Computer programs for video and computer games
CD-ROMs, program memory cartridges
Data carriers containing data for computers, mobile phones, organisers, fixed or portable, or video game consoles
Sound and video recording media for electronic games apparatus.
The mark was filed in class 28 with Video game machines.
The mark was filed in class 38 with following description of goods:
Telecommunications, communications by computer terminals, radio broadcasting, communications by telegraph and telephone
Telecommunications via the Internet, intranet, Internet for and by mobile telephone, via satellite, cable and terrestrial digital networks
Data transmission network information services
Wireless telephone services, broadcasting and transmission of video games to and from a mobile telephone, digital personal assistant or desktop, laptop or palmtop computer, providing access to a site or portal after connection to the Internet
Providing connections to a telecommunications network for downloading video games.
The mark was filed in class 41 with following description of goods:
Education
Providing of training
Entertainment
Entertainment using a video game on a mobile telephone, digital personal assistant, computer, or digital or analog television decoder
Organisation of competitions and games (education or entertainment).