EUTM file information

017801846

AWC


February 13, 2018

Trademark Summary

The trademark application AWC was filed by Tencent Holdings Limited, a corporation established under the laws of the Cayman Islands (the "Applicant"). The application was published for oppositions on March 16, 2018, and it was registered by office on June 23, 2018 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 24, 2019. Appointment and Replacement of representative of the trademark registration was recorded on January 8, 2021. Change of name and professional address of the trademark registration was recorded on October 14, 2021. Change of name and professional address of the trademark registration was recorded on August 7, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Computer games for use on mobile and cellular phones
    3. Computer software applications, downloadable
    4. Computer software, recorded
    5. Computer programs [downloadable software]
    6. Video game cartridges
    7. Electronic publications, downloadable
    8. Downloadable music files
    9. Downloadable image files
    10. Computer hardware
    11. Computer peripheral devices
    12. Computer keyboards
    13. Optical discs
    14. Mouse [computer peripheral]
    15. Mouse pads
    16. Wrist rests for use with computers
    17. Laptop computers
    18. Sleeves for laptops
    19. Tablet computers
    20. Covers for tablet computers
    21. Integrated circuit cards [smart cards]
    22. Memory cards for video game machines
    23. Joysticks for use with computers, other than for video games
    24. Security tokens [encryption devices]
    25. USB flash drives
    26. Mobile telephones
    27. Cases for smartphones
    28. Protective films adapted for smartphones
    29. Cell phone straps
    30. Humanoid robots with artificial intelligence
    31. Virtual reality headsets
    32. Wearable video display monitors
    33. Headphones
    34. Materials for electricity mains [wires, cables]
    35. Wires, electric
    36. Batteries, electric
    37. Battery chargers
    38. Decorative magnets
    39. Animated cartoons
    40. Cinematographic film, exposed
    41. Earphones
    42. Cameras [photography]
    43. Portable power source
    44. Recorded television and radio programmes
    45. Recorded programmes for broadcasting or other transmission on television, radio, mobile telephones, PDAs and on PCs in the field of computer games and esports
    46. Video recordings
    47. Software that allows gamers to live broadcast their games to others from a gaming device, to communicate with other gamers, or to watch games being played by others
    48. Electronic message boards and electronic information display boards
    49. Electronic bulletin boards
    50. Computer software for computer game and video game competitions
    51. Downloadable videos in the field of computer games and esports
    52. Downloadable information relating to games and gaming
    53. Media content in relation to esports.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunications
    2. Broadcasting services
    3. Broadcasting and transmission of interactive television, interactive games, interactive news, interactive esport, interactive entertainment and interactive competitions
    4. Providing access to computer networks for the playing of games and access to competitions for those games via a global computer network, wireless networks or interactive television
    5. Broadcasting services relating to esports events and competitions
    6. Streaming of audio and video material on the internet
    7. Streaming of esports events and competitions on the internet
    8. Provision of access to news, current affairs and esports information
    9. News agency services
    10. Electronic transmission of news
    11. Telecommunication services, namely, video, audio and television streaming services in relation to esports
    12. Providing online forums
    13. Chatroom services
    14. Providing internet chatrooms.
  • The mark was filed in class 41 with following description of goods:
    1. Game services provided on-line from a computer network
    2. Providing online games
    3. Publishing and providing of computer games
    4. Organization of competitions [education or entertainment]
    5. Organization of cosplay entertainment events
    6. Publication of texts, other than publicity texts
    7. Providing on-line electronic publications, not downloadable
    8. Organization of shows [impresario services]
    9. Organization of exhibitions for cultural or educational purposes
    10. Arranging and conducting of congresses
    11. Presentation of live performances
    12. Entertainer services
    13. Television entertainment
    14. Film production, other than advertising films
    15. Providing on-line music, not downloadable
    16. Providing on-line videos, not downloadable
    17. Providing films, not downloadable, via video-on-demand services
    18. Providing television programmes, not downloadable, via video-on-demand services
    19. Entertainment services
    20. Entertainment information
    21. Recreation information
    22. Amusement park services
    23. Providing amusement arcade services
    24. Providing recreation facilities
    25. Club services [entertainment or education]
    26. Toy rental
    27. Games equipment rental
    28. Providing on-line news and information in the field of computer games
    29. Provision of customised web pages featuring game player information, including information regarding a player's identity and the player's preferences
    30. Providing information to game players about the ranking of their scores of games through web sites
    31. Internet and interactive computer services relating to games and entertainment
    32. Organising, running and conducting of esports competitions and tournaments
    33. Organisation, production and presentation of multiplayer video game competitions for professional players
    34. On-line operation and coordination of game tournaments, leagues and tours
    35. Organisation of esports competitions
    36. News reporter services
    37. Providing esports news
    38. Online provision of information and general encyclopaedic knowledge relating to entertainment, esports, video games, computer games and computer game competitions
    39. Fan clubs
    40. Fan club services.