undefined
EUTM file information

018185379

GEN.G TIGERS SHANGHAI


January 19, 2020

Trademark Summary

The trademark application GEN.G TIGERS SHANGHAI was filed by KSV eSports, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on March 1, 2020, and it was registered by office on June 9, 2020 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Deletion of the representative of the trademark registration was recorded on January 6, 2021. Appointment and Replacement of representative of the trademark registration was recorded on January 21, 2021.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Audio recordings and video recordings, audio discs, video discs, computer laser discs, pre-recorded audio and video cassettes, pre-recorded audio and video tapes, pre-recorded compact discs, prerecorded audio discs, pre-recorded video discs, pre-recorded computer laser discs
    2. Computer programs for viewing information, statistics or trivia, all featuring entertainment and information related to the field of basketball, electronic games, electronic sports and virtual sports
    3. Downloadable video recordings, video stream recordings, and downloadable audio recordings
    4. Downloadable computer software for viewing databases of information, statistical information, trivia, polling information, and interactive polling, all provided over the Internet and featuring entertainment and information related to the field of basketball, electronic games, electronic sports and virtual sports
    5. Computer software
    6. Screen savers, and downloadable catalogs provided over the Internet featuring an array of products, all featuring themes in the nature of basketball, electronic games, electronic sports and virtual sports
    7. Computer game software
    8. Electronic game software
    9. Video game software
    10. Computer accessories, blank USB flash drives
    11. Stands adapted for computers, laptops and tablet computers
    12. Computer keyboards, mouse pads, computer mice, computer styli, compact disc cases, computer carrying cases, protective sleeves for laptop and tablet computers, wrist rests for use with computers
    13. Battery chargers for mobile phones
    14. USB charging ports
    15. Computer software to access and view computer wallpaper
    16. Computer skins, fitted plastic film for covering and providing a scratch proof barrier for computer devices
    17. Video game cartridges
    18. Radios, electronic audio speakers, headphones and ear buds, wireless telephones, telephones
    19. Cell phone accessories, headsets, straps for cell phones, fitted plastic films known as skins for covering and protecting cell phones, face plates and cell phone covers
    20. Fitted plastic films known as skins for covering and protecting MP3 players, portable music players, electronic tablets, laptops, portable digital assistant devices, portable compact disc players, portable DVD players, mobile phones, cell phone, smart phones
    21. Covers and stands for MP3 players, electronic tablets and portable personal digital assistant devices
    22. Decorative switch plate covers, video monitors, computer monitors, binoculars
    23. Sunglasses
    24. Eyeglass frames
    25. Eyewear accessories, eyewear straps and chains which restrain eyewear from movement on wearer
    26. Eyeglass and sunglass cases
    27. Magnets
    28. Disposable cameras
    29. Credit cards, debit cards, cash cards, key cards and pre-paid telephone calling cards magnetically encoded
    30. Downloadable electronic game software
    31. Downloadable video game software
    32. Downloadable computer game software
    33. Downloadable interactive video games and downloadable trivia game software provided over the internet
    34. Downloadable computer software for use as screensavers and wallpaper, to access and display computer browsers, for use in viewing data on the Internet, for use in creating avatars for playing electronic games, electronic sports and virtual sports over the Internet
    35. Downloadable electronic publications in the nature of magazines, newsletters, colouring books, game schedules all provided over the Internet
    36. Downloadable greeting cards provided over the Internet
    37. Downloadable virtual goods, computer programs featuring emojis, stickers, badges, characters, clothes and accessories for use in electronic games, electronic sports and virtual sports
    38. Mouth guards for sports
    39. All of the foregoing in the field of basketball, electronic games, electronic sports and virtual sports.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, T-shirts, shirts, polo shirts, sweatshirts, woven and knit shirts, sweatpants, pants, slacks, tank tops, jerseys, shorts, pajamas, sport shirts, rugby shirts, sweaters, nightshirts
    2. Warmup suits, warm-up pants, warm-up tops, shooting shirts
    3. Jackets, wind resistant jackets, parkas, coats
    4. Jersey dresses, dresses, cheerleading dresses and uniforms
    5. Baby bibs not of paper
    6. Head bands, wrist bands
    7. Aprons
    8. Undergarments, boxer shorts
    9. Ear muffs
    10. Gloves, mittens
    11. Scarves
    12. Swim wear, bathing suits, swimsuits, bikinis, tankinis, swim trunks, bathing trunks, board shorts, wet suits, beach cover-ups, bathing suit cover-ups, bathing suit wraps
    13. Belts
    14. Ties
    15. Hats, footwear, basketball shoes, basketball sneakers, sandals, beach sandals
    16. Hosiery
    17. Caps being headwear, visors being headwear, beanies, beach hats, sun visors being headwear, swim caps, bathing caps
    18. Novelty headwear with attached wigs
    19. All of the foregoing in connection with the field of basketball, electronic games, electronic sports and virtual sports.
  • The mark was filed in class 38 with following description of goods:
    1. Broadcast and streaming of electronic game play and electronic game competitions over global communications networks, the Internet and wireless networks
    2. Audio broadcasting
    3. Cable television broadcasting
    4. Radio broadcasting
    5. Subscription television broadcasting
    6. Television broadcasting
    7. Video broadcasting
    8. Video-on-demand transmission
    9. Web-casting services in the nature of providing online chat rooms and interactive discussion forums among participants in and players or fans of electronic games
    10. Providing on-line electronic bulletin boards for transmission of messages among computer users
    11. Providing multiple-user access to a global computer information network for the purpose of participating in interactive polling
    12. Wireless communications services, transmission of graphics to mobile telephones
    13. Wireless electronic transmission of voice signals, data, facsimiles, images and information
    14. Wireless broadband communications services
    15. All of the foregoing in connection with the field of basketball, electronic games, electronic sports and virtual sports.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment and educational services in the nature of arranging, organizing and conducting electronic game competitions, electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, leagues, tours, clinics and events composed of electronic games athletes, electronic sports athletes, and virtual sports athletes, interactive displays, participatory activities and contests
    2. The production and distribution of radio, television, cable television, satellite television, webcasts, social media and Internet shows featuring electronic game competitions, electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, leagues, tours, clinics and events
    3. Providing a web-based system and online portal for customers to participate in on-line electronic games
    4. Operation and coordination of tournaments, leagues and tours for recreational and competitive purposes
    5. Production and distribution of radio, television, cable television, satellite television, webcasts, podcasts, blogs, social media and Internet shows featuring news highlights, video recordings and video stream recordings of electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, leagues, tours, clinics and events
    6. Providing online news, information, commentary and strategy
    7. Providing news and information in the nature of statistics and trivia
    8. Conducting and arranging leagues, clinics and camps
    9. Providing tracking of users of on-line interactive electronic gaming, electronic sports and virtual sports services and matching on-line game players with other players of all skill levels
    10. Entertainment services in the nature of personal appearances by a costumed mascot or dance team at games, exhibitions, clinics, camps, promotions, and other events, special events and parties
    11. Fan club services
    12. Providing on-line non-downloadable games, computer games, electronic games, video games, interactive computer games, interactive electronic games, interactive video games, action skill games, arcade games, adults' and children's party games, board games, puzzles, and trivia games
    13. Electronic publishing services, publication of magazines, guides, newsletters, colouring books, and game schedules of others on-line through the Internet
    14. Providing an online computer database
    15. Entertainment services, providing non-downloadable electronic game services, video game services, and computer game services on-line from a computer network
    16. All of the foregoing in the field of basketball, electronic games, electronic sports and virtual sports.