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EUTM file information

018187793

POWERED BY SX-TECH


January 23, 2020

Trademark Summary

The trademark application POWERED BY SX-TECH was filed by Purefun Group AB, a corporation established under the laws of the Kingdom of Sweden (the "Applicant"). The application was published for oppositions on February 11, 2020, and it was registered by office on May 21, 2020 without any oppositions.

The application was filed in Swedish (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on January 29, 2020.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual reality software
    2. Virtual reality game software
    3. Software programs for video games
    4. Virtual and augmented reality software
    5. Augmented reality game software
    6. Electronic game software for wireless devices
    7. Interactive multimedia computer game programs
    8. Mobile apps
    9. Downloadable electronic game programs
    10. Downloadable computer games
    11. Downloadable applications for use with mobile devices
    12. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    13. Peripherals adapted for use with computers and other smart devices
    14. Head-mounted holographic displays
    15. Head-mounted video display apparatus
    16. Head mounted augmented reality displays
    17. Headsets for use with computers
    18. Virtual reality headsets
    19. Virtual reality glasses
    20. Headsets for virtual reality games
    21. Handheld communication devices
    22. Electronic control units
    23. Ear phones
    24. Headphones
    25. Wearable computer peripherals
    26. Wearable monitors
    27. Wearable computers
    28. Wearable audio equipment
    29. Wearable portable media players
    30. Wearable digital electronic communication devices
    31. Virtual reality hardware
    32. Sensors
    33. Motion sensors
    34. Sensor controllers
    35. Rate gyros
    36. Piezoelectric vibratory gyroscopes
    37. Video accelerators
    38. Medical simulators [teaching aids]
    39. Wearable activity trackers.
  • The mark was filed in class 10 with following description of goods:
    1. Adult sexual aids
    2. Sex aids
    3. Sex toys
    4. Love dolls [sex dolls]
    5. Artificial penises, being adult sexual aids
    6. Artificial vaginas, being adult sexual aids
    7. Penis enlargers, being adult sexual aids
    8. Benwa balls, being adult sexual aids
    9. Vibrators, being adult sexual aids
    10. Vibromassage apparatus
    11. Massage apparatus
    12. Condoms
    13. Contraceptive devices
    14. Medical apparatus for strengthening muscles of the pelvic floor
    15. Toning balls for pelvic floor muscles
    16. Vagino-tonographs
    17. Apparatus for electrical muscle stimulation
    18. Electronic muscle stimulators for medical use
    19. Therapeutic apparatus incorporating massaging facilities
    20. Vaginal dilators.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Toys
    3. Electronic toys
    4. Electronic games
    5. Remote control toys
    6. Mechanical action toys
    7. Controllers for toys
    8. Smart toys
    9. Computer game apparatus
    10. Free-standing video games apparatus
    11. Electronic hand-held game units
    12. Hand-held electronic video games
    13. Video game joysticks
    14. Portable games with liquid crystal displays
    15. Video output game machines for use with televisions
    16. Controllers for game consoles
    17. Game consoles
    18. Video game apparatus
    19. Gymnastic articles
    20. Gymnastic articles.
  • The mark was filed in class 41 with following description of goods:
    1. Providing on-line video games
    2. Arranging and conducting of games
    3. Electronic games services, including provision of computer games on-line or by means of a global computer network
    4. Internet games (non-downloadable)
    5. Providing interactive multi-player computer games via the internet and electronic communication networks
    6. Virtual reality game services provided on-line from a computer network.