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EUTM file information

018188464

KUANTIKO STUDIO


January 27, 2020

Trademark Summary

The trademark application KUANTIKO STUDIO was filed by KUANTIKO STUDIO, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on July 12, 2020, and it was registered by office on October 19, 2020 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual reality headsets
    2. Headsets for virtual reality games
    3. Virtual reality headsets
    4. Virtual Reality [VR] cinemas
    5. Virtual reality glasses
    6. Headphones and eyeglasses for remote communication
    7. Virtual reality hardware
    8. Virtual reality models
    9. Head mounted augmented reality displays
    10. Virtual reality game software
    11. Virtual Reality [VR] motion simulators
    12. Software for virtual reality cinema
    13. Augmented reality game software
    14. Augmented reality software
    15. Augmented reality software for education
    16. Augmented reality software for creating maps
    17. Augmented reality software for simulation
    18. Augmented reality software for use in mobile devices
    19. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    20. Virtual reality software
    21. Virtual reality software for telecommunications
    22. Virtual and augmented reality software
    23. Virtual assistant software
    24. Virtual classroom software
    25. Virtual server software
    26. VPN [virtual private network] operating software
    27. Software for generating virtual images
    28. Simulators and simulation devices
    29. Instrumentation simulators
    30. Electronic Interfaces for Motion Simulator Platforms
    31. Virtual reality software for simulation
    32. Simulation software
    33. Application simulation software
    34. Simulation software [entertainment]
    35. Simulation software [training]
    36. Simulation software for use in digital computers
    37. 3D spectacles
    38. Three dimensional picture manipulators
    39. Stereoscopic equipment for 3D viewing
    40. Data and image processing software for making three dimensional models
    41. Three dimensional viewers
    42. Information technology and audiovisual equipment
    43. Projected capacitive touch sensors
    44. Business technology software
    45. Apparatus for recording, transmission or reproduction of sound or images
    46. Computer hardware
    47. Peripherals adapted for use with computers
    48. Simulators for the steering and control of vehicles
    49. Simulators for re-enacting battles
    50. Revision control platforms [software]
    51. Computer software platforms, recorded or downloadable.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising, commercial or industrial management assistance
    2. Scriptwriting for advertising purposes
    3. Commercial retailing, Wholesaling and/or sale via global computer networks of virtual reality headsets, Headsets for virtual reality games, Virtual reality helmets, Virtual Reality [VR] cinemas, virtual reality glasses, virtual reality hardware and Virtual reality models
    4. Commercial retailing, Wholesaling and/or sale via global computer networks of head-mounted augmented reality displays, Virtual reality game software, virtual reality [VR] motion simulators
    5. Retailing in shops, wholesaling and/or sale via global computer networks of virtual reality film software, augmented reality game software, augmented reality software, virtual and augmented reality software
    6. Commercial retailing, Wholesaling and/or sale via global computer networks of virtual assistant software, Software for generating virtual images, Simulators and simulation devices, Simulation apparatus, Virtual reality software for simulation, 3D spectacles, three dimensional picture manipulators, Stereoscopic equipment for 3D viewing
    7. Commercial retailing, Wholesaling and/or sale via global computer networks of data and image processing software for making three-dimensional models, Three dimensional viewers, Audiovisual and information technology equipment, Projected capacitive touch sensors, Business technology software
    8. Sale via global computer networks of apparatus for recording, transmission or reproduction of sound or images
    9. Business management
    10. Business administration
    11. Procurement services for others [purchasing goods and services for other businesses]
    12. Business management and organisation assistance
    13. Business studies and business organisation studies
    14. Advertising provided by means of the creation and publication of guides and catalogues, to be disseminated by computer, data transmission and electronic means and via global communications networks
    15. Commercial agencies
    16. Organization of trade fairs and shows for commercial or advertising purposes
    17. Organisation of events relating to virtual reality technology, image simulation and three-dimensional environments for commercial and advertising purposes
    18. On-line advertising on a computer network
    19. Advertising of business web sites
    20. Banner advertising
    21. Consultancy relating to advertising
    22. Intermediary services relating to advertising
    23. Providing website space for advertising goods and services relating to virtual reality technology, image simulation and three-dimensional environments
    24. Preparation of custom advertisements for others
    25. Consultations relating to business advertising
    26. Intermediation in agreements relating to the purchase and sale of goods
    27. Organisation, operation and supervision of loyalty and incentive schemes for business purposes
    28. Business advice and consultancy
    29. Assistance in product commercialization, within the framework of a franchise contract
    30. Assistance in management of business activities
    31. Advertising, marketing and promotional consultancy, advisory and assistance services
    32. Provision of space on web-sites for advertising goods and services
    33. Promoting the sale of services (for others) by arranging advertising
    34. Analysis of market research data
    35. Analysis of market research statistics
    36. Business advice, inquiries or information
    37. Business enquiries and investigations
    38. Commercial information research studies
    39. Commercial, consumer, business information and marketing research
    40. Market research for advertising
    41. Market research by means of a computer data base
    42. Computerised business and market research
    43. All the aforesaid services being provided in the field of businesses relating to virtual reality technology, image simulation and three-dimensional environments.
  • The mark was filed in class 42 with following description of goods:
    1. Development of virtual reality software
    2. Design of virtual reality software
    3. Design and development of computer game software and virtual reality software
    4. Design and development of virtual reality software
    5. Developing programs for simulating experiments or series of experiments in a virtual optical laboratory
    6. Providing virtual computer environments through cloud computing
    7. Providing virtual computer systems through cloud computing
    8. Rental of science and technology equipment
    9. Advice and consultancy of experts relating to virtual reality technology, image simulation or three-dimensional environments
    10. Information technology [IT] consultancy
    11. Information technology consulting
    12. Consultancy in the field of technological design
    13. Rental of applications, namely operation of software applications for others relating to virtual reality, image simulation and three-dimensional environments
    14. Development of computer game software
    15. Development of computer hardware for computer games
    16. Research and development of new products for others relating to virtual reality, image simulation and three-dimensional environments
    17. Graphic design relating to virtual reality, image simulation and three-dimensional environments
    18. Studies, consultancy, advice, technical and scientific research for computer know-how, applications and development (computer software and hardware) relating to virtual reality, image simulation and three-dimensional environments
    19. Engineering and professional and technical consultancy relating to virtual reality, image simulation and three-dimensional environments
    20. Design of web pages
    21. Technical, scientific and industrial research relating to virtual reality, image simulation and three-dimensional environments
    22. Computer engineering for evaluations, estimates, research, reports and development of computer software in the fields of science and technology relating to virtual reality, image simulation or three-dimensional environments
    23. Development, design, programming and implementation of software relating to virtual reality, image simulation or three-dimensional environments
    24. Design of new products relating to virtual reality, image simulation or three-dimensional environments
    25. Hosting of e-commerce platforms on the Internet
    26. Hosting of communication platforms on the internet
    27. Cross-platform conversion of digital content into other forms of digital content
    28. Creation of computing platforms for third parties
    29. Constructing an internet platform for electronic commerce
    30. Development of computer platforms
    31. Platform as a service [PaaS] featuring software platforms for transmission of images, audio-visual content, video content and messages
    32. Software as a service [SaaS] featuring software platforms for graphic design
    33. Software as a service [SaaS] featuring software platforms for electronic gaming
    34. Software as a service [SaaS] featuring computer software platforms for artificial intelligence
    35. Programming of software for e-commerce platforms
    36. Creation of extended reality or hybrid reality platforms (fusion of real and virtual worlds) featuring virtual reality, augmented reality and mixed reality content
    37. Computer development and engineering for generating computer simulation of a three-dimensional image or environment in which a person can use a special device, such as a headset with a display screen inside and the possibility to use one or more controls to interact in the immersive environment.