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EUTM file information

018189388

Endzone


January 28, 2020

Trademark Summary

The trademark application Endzone was filed by ASSEMBLE Entertainment GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on February 26, 2020, and it was registered by office on June 4, 2020 without any oppositions.

It was designated 'Basic Application' for International Application 1625189 at the World Intellectual Property Organization (WIPO).

The application was filed in German (English was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on June 13, 2021. Change of name and professional address of the trademark registration was recorded on January 3, 2022. Change of name and address of the trademark registration was recorded on October 10, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Applications software featuring computer games
    2. Downloadable computer game software via a global computer network and wireless devices
    3. Digital games provided via a global computer network and wireless devices
    4. Downloadable game software and digital game programs via a global computer network and wireless devices
    5. Computer communications software for connecting users of global network
    6. Games software [pre-recorded cinematographic films and television films in the form of real-time strategy games]
    7. Games software
    8. Software
    9. Computer programs for the generation of computer games
    10. Computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content and the marketing, promotion, sale, distribution, monetisation and operation of the foregoing
    11. Computer software and programs, in particular for video games and computer games, including on the internet
    12. Computer software for gathering , processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    13. Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity
    14. Computer games adapted for use with television sets and other (mobile) multimedia and/or (mobile) communications apparatus
    15. Digital games
    16. Data recorded electronically from the Internet
    17. Computer software downloaded or downloadable
    18. Computer software publications downloaded
    19. Downloadable comic strips
    20. Electronically recorded data (downloadable)
    21. Downloadable electronic game programs
    22. Downloadable software
    23. Uploadable and/or downloadable sound, music, image, video and games files and programs, in particular being internet downloads or streaming access for computers and other (mobile) terminals
    24. Interactive computers software that provides multi-user access to an three dimensional environment
    25. Interactive multimedia computer game programs
    26. Interactive software, in particular for computer games
    27. Mobile telephone games
    28. Non-printed publications
    29. Optically recorded data for computers
    30. Online database
    31. Discs, tapes, cartridges, CD-ROMs, DVDs and other magnetic, electronic or optical media, all bearing computer games, software and/or audio visual content
    32. Electronic publications
    33. Games software
    34. Games software that can be downloaded from a website, games software for use with computers, mobile telephones, tablets and other electronic terminals
    35. Games software for downloading onto computers, mobile telephones, tablets and other electronic terminals
    36. Interactive entertainment software
    37. Software for video and computer games
    38. Software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    39. Role playing games software and hardware
    40. Virtual reality games software and hardware
    41. Software to enable uploading, posting and providing access to electronically transmitted content over computers networks
    42. Software for linking digital video and audio media to global computer information networks
    43. Software applications
    44. Sound, video and data recordings
    45. Computer game software provided and/or downloadable via a global computer network
    46. Computer game entertainment software
    47. Rental of software for games on computers and other mobile communications apparatus or other portable apparatus
    48. Website applications
    49. Parts and accessories for all the aforesaid goods.
  • The mark was filed in class 16 with following description of goods:
    1. Comics
    2. Cartoon prints
    3. Comic books.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, including underwear, in particular pullovers, Sweatshirts, t-shirts
    2. Caps with visors
    3. Caps (headgear).
  • The mark was filed in class 28 with following description of goods:
    1. Audiovisual games on computer hardware platforms (other than those adapted for use with television receivers)
    2. Electronic games apparatus
    3. Electronic game consoles
    4. Electronic toys
    5. Handheld computer games
    6. Hand-held units for playing electronic games
    7. Home video game machines and hand-held video game machines
    8. Video and computer game joysticks
    9. Games (including video and computer games)
    10. Game controllers for video and computer games
    11. Toy figurines
    12. Toys
    13. Toys
    14. Collectable toy figures
    15. Controllers for game consoles
    16. Handheld devices for playing electronic games including video games, including with liquid crystal displays (LCDs)
    17. Portable games with liquid crystal displays
    18. Video game apparatus
    19. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 38 with following description of goods:
    1. Providing access to files via the internet, in particular videos, audio content and games
    2. Providing access to Internet chatrooms, chatlines and Internet forums, including in the form of audiovisual voice communication via computer networks
    3. Providing access to a digital video, audio content and computer game sharing portal
    4. (digital) transmission of audio and video files, and of games files, via telecommunications networks, in particular for downloading from the Internet
    5. Electronic exchange and transmission of electronic multimedia content, videos, games, audio content and other information via the internet
    6. Electronic communication by means of chatrooms, chat lines and Internet forums
    7. Streaming of audio, image and video material on the internet.
  • The mark was filed in class 41 with following description of goods:
    1. Providing electronic games for downloading onto computers, mobile telephones, tablets and other electronic terminals
    2. Providing enhancements within online computer and electronic games
    3. Providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network
    4. Providing interactive and/or educational entertainment services
    5. Providing interactive games on the internet
    6. Providing online information relating to computer games and video games, and software and computer enhancements for these games and/or software
    7. Providing websites featuring game information for players
    8. Booking of tickets for entertainment events
    9. Electronic providing of (online) computer games and other gaming and education services, including for multiple game players via global computer and/or communications networks
    10. Providing game services by means of data transmission via computer and video game devices, and/or via mobile telephones and other terminals
    11. Internet based games
    12. Providing online comic books, not downloadable
    13. Organisation, management or hosting of video games events (entertainment events)
    14. Organisation, production and presentation of events for educational, cultural or entertainment purposes
    15. Organisation, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances and participation events
    16. Organisation of online events for computer games
    17. Production of television entertainment features
    18. Film production for entertainment purposes
    19. Production of animated cine-film clips
    20. Creating animated cartoons
    21. Production of video and computer game software
    22. Games, online games, educational services relating to entertainment
    23. Games (not downloadable) played via a global computer network
    24. Entertainment in the form of internet games and programs
    25. Entertainment in the form of an online interactive game provided by means of a global computer network
    26. Entertainment, in particular providing multimedia content and computer games and/or video games via the Internet and/or other computer and/or communications networks
    27. Entertainment services, namely, enabling online networking and community creation among users of a virtual environment
    28. Entertainment, namely interactive, virtual and three-dimensional online environments for multiuser access via global computer networks
    29. Entertainment and education services, in the form of electronic, computer and video games provided by means of the Internet, mobile telecommunications and other remote communications devices
    30. Entertainment services, Namely providing video and computer games [online]
    31. Arranging, organizing and conducting conferences and seminars for promotional purposes
    32. Rental of online games and video games
    33. Publication and online publication of periodicals and other printed matter, in particular in the field of computer games and video games, except for advertising purposes
    34. Publication of printed matter, in particular comics
    35. Digital video, audio and multimedia entertainment publishing services
    36. Publication of computer and video games
    37. Publishing of computer game software, electronic games and video game software
    38. Providing interactive online games via a global computer network
    39. Information, advisory and consultancy services relating to all the aforesaid.