The trademark application was filed by ACTIVISION PUBLISHING, INC., a U.S. corporation (the "Applicant"). The application was published for oppositions on June 3, 2020, and it was registered by office on September 10, 2020 without any oppositions.
The application was filed in English (French was selected as the second language).
Appointment and Replacement of representative of the trademark registration was recorded on January 6, 2021. Appointment and Replacement of representative of the trademark registration was recorded on April 5, 2021. Change of name and professional address of the trademark registration was recorded on January 11, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Audio speakers, battery chargers, computer keyboards, cell phone straps, computer mouse, computer stylus, decorative magnets, downloadable software in the nature of a mobile application for managing and participating in esports leagues
Downloadable software in the nature of a mobile application containing links to external websites for purchasing team merchandise and tickets to attend live esports events
Downloadable software in the nature of a mobile application for providing esports programming
Downloadable software in the nature of a mobile application for providing previews, alerts, replays, photos, audio, video, streaming esports matches, clips of esports competitions and game highlights
Downloadable software in the nature of a mobile application for providing web cam feeds of esports content
Downloadable software in the nature of a mobile application for providing esports competition and esports entertainment related news, information, announcements, match results, and team standings
Protective covers, cases, and sleeves for cell phones, laptops, tablet computers, and portable media players
Protective eyewear
Gaming headsets adapted for use in playing video games.
The mark was filed in class 16 with Art books, blank journals, calendars, collages, collectible trading cards, coloring books, comic books, cookbooks, date books, decals, decorative stickers for cars, graphic art prints, graphic novels, greeting cards, notebooks, novels, paper folders, pencils, pens, photographic prints, posters, stickers, strategy guides.
The mark was filed in class 18 with Backpacks, bags, bags for use in travel luggage, bags for sports, beach bags, courier bags credit card holders, duffle bags, gym bags, handbags, key cases, luggage, luggage tags, messenger bags, plastic luggage labels, purses, school bags, shopping bags, sports bags, tote bags, travel baggage, umbrellas, walking sticks, wallets.
The mark was filed in class 25 with following description of goods:
Ties, T-shirts, tank tops, underwear, wristbands [clothing].
The mark was filed in class 28 with following description of goods:
Action figures, audio and visual headsets for use in playing video games
Balloons, board games, Bobble head dolls, cases for action figures, collectible figures, dolls
Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles
Hand-held video game units
Game controllers for computer games
Game controllers in the nature of keyboards for computer games
Gaming mice, jigsaw puzzles, ornaments for Christmas trees (except confectionery and electric Christmas lights), Playing cards, plush toys, statues
Stress relief balls for hand exercise
Thumbsticks, toy construction sets, toy figures, toy guns, video game consoles, video game controllers, video gaming consoles for playing computer games
Vinyl figures.
The mark was filed in class 41 with following description of goods:
Entertainment services, in the nature of esports and video game contests, games, tournaments, exhibitions, competitions and events rendered live at indoor and outdoor venues and through the media of radio, television, and the Internet
Entertainment services, namely, live performances by video game players
Entertainment services, namely, providing online videos featuring games being played by others
Organizing esports and video gaming leagues
Production of television and global computer communications streaming programs and network broadcast programs featuring news highlights, esports and video game contests, games, tournaments, exhibitions, competitions and events
Providing a web-based system and on-line portal for gamers to participate in on-line gaming
Operation and coordination of game tournaments, leagues and tours for computer game playing purposes
Providing online news, information and commentary in the fields of eSports, video gaming, video games, and video game players.