undefined
EUTM file information

018244987

JAIPUR


May 25, 2020

Trademark Summary

The trademark application JAIPUR was filed by ASMODEE GROUP, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on March 22, 2021, and it was registered by office on June 29, 2021 without any oppositions.

It was designated 'Basic Application' for International Application 1645532 at the World Intellectual Property Organization (WIPO).

The application was filed in English (French was selected as the second language).

A transfer of the trademark registration was recorded on April 12, 2021.

The Refusal with reference B 018244987 was partially rejected according to Article 7(1)(b) EUTMR with decision issued on December 20, 2020 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computers
    2. Micro-computers
    3. Bar code readers for credit and similar cards for games, lotteries, games of chance, gambling games, betting or pools
    4. Interactive points for games, betting, lottery or pools, namely, video lottery terminals and electronic terminals for an electronic lottery system which generates lottery tickets
    5. Computer game software, namely, computer programs for recorded games, and for portable game programs with liquid crystal displays
    6. Computer game software, namely, software for games, gambling games, lotteries, games of chance, betting or pools
    7. Video game cartridges
    8. Memory cards for video games
    9. Power adapters for hand-held games with liquid crystal displays
    10. Electronic and digital apparatus for games, gambling games, lotteries or games of chance, namely, video lottery ticket terminals
    11. Electronic downloadable publications, namely, magazines, newsletters, guides and manuals in the fields of games, toys and entertainment, and downloadable information, namely, downloadable audio files, audio material and video material featuring information in the fields of games, toys, and entertainment
    12. Electronic downloadable publications, namely, magazines, newsletters, guides and manuals in the field of games, toys, and entertainment provided by electronic mail
    13. Multimedia carriers, namely, interactive discs, audio-digital compact discs with read-only memory, multimedia programs.
  • The mark was filed in class 16 with following description of goods:
    1. Paper, cardboard, cardboard articles, namely, game boxes
    2. Bags, sachets and sheets for packaging made of paper
    3. Printed matter, namely, newsletters in the fields of games, toys, and entertainment
    4. Paper tickets, paper printed scratch cards, and paper printed receipts for gambling games, games of chance, and lotteries
    5. Journals, newspapers, and magazines in the fields of games, toys, and entertainment
    6. Non-magnetic subscription gift cards
    7. Bookbinding articles
    8. Photographs
    9. Printing blocks
    10. Stationery
    11. Adhesives, namely, glues for stationery
    12. Paint brushes
    13. Printed instructional or teaching material in the fields of games, toys, and entertainment
    14. Bags, sachets, and sheets for packaging made of plastic
    15. Printing type
    16. School supplies, namely, pencil cases, stationery articles, slate pencils, slate boards for writing, writing slates, paper cutters, pencils, pens, pencil lead holders, rubber erasers, stationery pads, envelopes, files, agendas, exercise books, envelope folders, scrapbooks, books in the fields of children's education, children's stories, and games
    17. Illustrated books in the fields of children's education, children's stories, and games
    18. Almanacs, brochures in the field of games
    19. Notebooks, catalogs in the fields of games and toys
    20. Calendars, posters, maps, newspapers in the fields of children's education, children's stories, and games
    21. Journals, namely, periodicals in the fields of children's education, children's stories, and games, and magazines in the fields of children's education, children's stories, and games
    22. Sealing machines for offices
    23. Adhesive bands for stationery or household use
    24. Wrapping paper
    25. Signboards of paper or cardboard.
  • The mark was filed in class 28 with following description of goods:
    1. Games, namely, board games, party games, gaming machines for gambling, games of chance, namely, disposable ticket sets for playing games of chance, lotteries, gambling games, and pooling, action skill games, and knowledge games in the nature of trivia games played with cards and game components
    2. Puzzles
    3. Playing cards
    4. Electronic games other than those adapted for use only with television receivers and/or computers
    5. Controllers, namely, video game interactive hand held remote control for playing electronic games and joysticks for video game machines
    6. Balls and balloons
    7. Toys, namely, toy dolls, toy robots, and toy mobiles, toy figurines, teddy bears and other plush toys, and toy building blocks
    8. Game apparatus adapted for use with an external display screen or monitor.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment, namely, providing online non-downloadable computer games and non-downloadable audio and visual recordings of game tournaments
    2. Entertainment, namely, organizing competitions regarding education or entertainment and organizing games, and arranging and providing games and lotteries, and organizing lotteries, gambling games, games of chance, raffles, draws, betting and pools
    3. Game services provided online via a computer network
    4. Gambling services
    5. Entertainment in the nature of an amusement park
    6. Amusement park and theme park services
    7. Production of online information programs, radio and television programs and audiovisual and multimedia online programs
    8. Film production
    9. Dubbing services
    10. Sound effect services
    11. Impresario services, namely, organization of fashion shows
    12. Fashion show production
    13. Videotape editing
    14. Scriptwriting services
    15. Provision of games and in particular television games, audiovisual games and games on CDs and audio-digital compact discs, and games on magnetic media
    16. Organizing exhibitions for cultural and educational purposes
    17. Photography and photographic reporting
    18. Production of music
    19. Teaching and training and educational services, namely, conducting classes, seminars in the field of games, toys, and entertainment.