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EUTM file information

018250670

RIG LOGIC


June 7, 2020

Trademark Summary

The trademark RIG LOGIC was filed by Epic Games, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on July 2, 2020, and received one opposition filed on October 4, 2020 by Plantronics, Inc. on Likelihood of confusion. the opponent was represented by Garrido Pastor, José Gabriel and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued October 4, 2020

The application was filed in English, and English was also language of all opposition proceedings (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on July 21, 2021.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Recorded and downloadable media
    3. Databases
    4. Virtual and augmented reality software
    5. Virtual reality game software
    6. Augmented reality game software
    7. Software featuring a virtual reality entertainment experience
    8. Computer games
    9. Game software
    10. Computer game programs
    11. Computer programs and computer software for interactive games
    12. Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, and emotes for use in virtual environments created for entertainment purposes
    13. Recorded virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, and emotes for use in virtual environments created for entertainment purposes
    14. Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, and emotes for use in online virtual worlds
    15. Recorded virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools, toys, and emotes for use in online virtual worlds
    16. Downloadable software for use in video game development, film production, television production, video production
    17. Software for use in creating, manipulating and participating in 3D virtual environments
    18. Downloadable virtual reality software for multi-user access to an online virtual environment
    19. Recorded virtual reality software for multi-user access to an online virtual environment
    20. Software for providing multi-user access to an online multimedia virtual environment
    21. Computer software for use in creating, manipulating and participating in virtual environments
    22. Computer software for providing multi-user access to an online virtual environment
    23. Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for multimedia content and the purpose of entertainment
    24. Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of video games, motion pictures, television shows, videos, 3D animations, 3D simulations, 3D visualizations virtual reality video games, virtual reality motion pictures, virtual reality television shows
    25. Computer software, namely, software development tools for the creation of computer-generated imagery and graphics for the production of augmented reality video games, augmented reality motion pictures, augmented reality television shows, computer software applications, downloadable and recorded content for virtual worlds and 3D platforms
    26. Computer software, namely, game engine software for video game development and operation
    27. Computer programs and computer software for entertainment
    28. Video game software
    29. Downloadable computer software and computer game software for multi-media smart phones, network communications apparatuses, wireless mobile devices, portable media players
    30. Recorded computer software and computer game software for multi-media smart phones, network communications apparatuses, wireless mobile devices, portable media players
    31. Augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purposes of entertainment
    32. Computer software for personal computers, home consoles and arcade-based consoles
    33. Artificial intelligence and machine learning software
    34. Application software
    35. Web application and server software
    36. System and system support software, and firmware
    37. Computer software for use in designing and creating other computer software
    38. Downloadable computer software development tools
    39. Recorded computer software development tools
    40. Downloadable software development kits (SDK)
    41. Recorded software development kits (SDK)
    42. Recorded content including virtual reality, augmented reality, and mixed reality content
    43. Media content
    44. Digital recording media
    45. Downloadable electronic publications
    46. Recorded electronic publications
    47. Downloadable music files
    48. Recorded music files
    49. Downloadable image files
    50. Recorded image files
    51. Information technology, audiovisual, multimedia and photographic equipment, including data storage devices
    52. Electronic circuits, magnetic discs, optical discs, optical magnetic discs, magnetic tapes, ROM cards, ROM cartridges, CD-ROMs, DVD-ROMs and memory cards
    53. Virtual reality hardware
    54. Virtual Reality [VR] cinemas
    55. Holograms
    56. Virtual reality models
    57. Virtual reality glasses
    58. Downloadable and recorded software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    59. Downloadable and recorded software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    60. Downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    61. Downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    62. Downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    63. Downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    64. Downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    65. Downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    66. Downloadable and recorded software featuring digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    67. Downloadable and recorded software featuring digital human characters or representations for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    68. Downloadable graphics for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    69. Downloadable graphics for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    70. Downloadable virtual goods, namely, computer programs featuring digital content for use in online virtual worlds and real-time 3D sites.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, namely, providing multi-user access to an online multimedia virtual environment
    3. Virtual reality services provided on-line from a computer network
    4. Virtual reality arcade services
    5. Virtual reality game services provided on-line from a computer network
    6. Entertainment services, namely, providing on-line, non-downloadable virtual environments created for entertainment purposes
    7. Entertainment services, namely, providing on-line, non-downloadable avatars and virtual clothing, pets, vehicles, tools, toys, and emotes for use in virtual environments created for entertainment purposes
    8. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    9. Organizing and arranging exhibitions for entertainment purposes
    10. Organization of games and competitions
    11. Arranging and conducting of competitions [education or entertainment]
    12. Games equipment rental
    13. Providing online electronic publications, not downloadable
    14. Electronic game services and competitions provided by means of the internet
    15. Providing interactive multiplayer games services for games played over computer networks and global communications networks
    16. Organization of electronic game competitions
    17. Arranging and conducting live, interactive gaming tournaments featuring video games
    18. Multimedia publishing
    19. Production of virtual reality media and provision of virtual reality media via communications networks for entertainment purposes
    20. Publication of printed matter in electronic form on the Internet
    21. Video game entertainment services
    22. Provision of online computer games
    23. Publication of computer games
    24. Audio, video and multimedia production, and photography
    25. Education
    26. Sport services
    27. Esport services
    28. Information, advisory and consultancy services in relation to all the aforesaid services.
  • The mark was filed in class 42 with following description of goods:
    1. IT services
    2. Software programming and implementation
    3. Data duplication and conversion services, data coding services including 3D-scanning
    4. Hosting services, software as a service and rental of software
    5. IT security, protection and restoration
    6. Computer services
    7. Computer services, namely, hosting an on-line multimedia virtual environment
    8. Design and development of multimedia and virtual environment software
    9. Design and development of computer game software, multimedia software, augmented and virtual reality software
    10. Computer development and design services for computer game software
    11. Providing temporary use of on-line non-downloadable software development tools
    12. Development and design services relating to virtual reality software
    13. Development of computer hardware for computer games
    14. Software as a service (SaaS) services featuring software for computer games
    15. Software as a service (SaaS) services, namely, hosting software for use by others for use in computer gaming
    16. Software as a service (SaaS) services featuring software for watching audio and video material featuring virtual reality, augmented reality, and mixed reality content
    17. Computer programming
    18. Computer programming services, namely, content creation for virtual worlds and three dimensional platforms
    19. Updating of computer software
    20. Maintenance of computer software
    21. Graphic arts design
    22. Computer services, namely, hosting an interactive website for on-line discussions and blogs, sharing on-line content, new media content, and on-line web links to other websites
    23. Writing, designing, developing, production of computer software, computer programs and computer games
    24. Electronic storage of information and data
    25. Website design services
    26. Website design consultancy
    27. Design, creation, hosting and maintenance of websites for others
    28. Hosting of digital content
    29. Providing temporary use of non-downloadable computer software for use in the creation and publication of on-line journals and blogs
    30. Design services
    31. Information, advisory and consultancy services in relation to all the aforesaid services
    32. Computer software design
    33. Developing computer software
    34. Computer graphics design services
    35. Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    36. Providing temporary use of non-downloadable computer software for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    37. Computer graphics design services, namely, creation of 2D and 3D computer models
    38. Computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    39. Computer graphics design services, namely, character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    40. 3D scanning services, namely, scanning humans, animals, and objects, for the purpose of creating digital characters or representations
    41. Computer graphics design consultation.