The trademark application Aleph L’AVENIR SE CONSTRUIT JEUNE was filed by ISO SET, a corporation established under the laws of the Swiss Confederation (the "Applicant"). The application was published for oppositions on October 5, 2020, and it was registered by office on January 12, 2021 without any oppositions.
The application was filed in French (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Instructional and teaching apparatus and instruments
Audiovisual teaching apparatus
Games software
Computer programs for video and computer games
Children's educational software
Computer software for education and training
Simulation software [training]
Educational applications on computers and computer tablets (computer programs)
Downloadable applications for use with mobile devices
Electronic publications, downloadable
Computer programs, recorded
Computer software applications, downloadable
Instructional and teaching apparatus and instruments
Apparatus for recording, transmission, reproduction or processing of sound or images
Training guides in electronic format
Magnetic, optical and digital data carriers
Hand-held electronic dictionaries
Electronic agendas
Electronic pencils
Computer styluses
Sleeves and bags adapted for portable computers and tablet computers
Cases for smartphones
Smartphone sleeves
Racks for tablet computers
Virtual reality software for education
Augmented reality software for education
Electronic training simulators [computer hardware and software-based teaching apparatus]
Peripherals adapted for use with computers and other smart devices
Virtual reality hardware
Virtual reality headsets
Headphones
Headsets
Computer joysticks
Virtual reality glasses
Telecommunication apparatus in the form of jewellery
Smart rings
Personal digital assistants [PDAs]
Holograms for teaching purposes
Fingerprint identifiers
Facial recognition devices
Wearable video display screens
Microphones
Cases for loudspeakers
Robots used for teaching
Humanoid robots with artificial intelligence in the field of teaching
Downloadable computer games.
The mark was filed in class 16 with following description of goods:
Educational equipment
Stationery and educational supplies
Trivia cards
Computer game hint books
Instructional and teaching material (except apparatus)
Printed teaching materials
Printed matter
Books
Pamphlets
Prospectuses
Newspapers
Magazines [periodicals]
Informational letters
Printed curricula
Instructional manuals for teaching purposes
Writing slates
School yearbooks.
The mark was filed in class 41 with following description of goods:
Education, instruction, teaching and training for school-age children
Educational services provided for children
Teaching to children through recreation
Education services relating to the development of childrens' intellectual faculties
School courses relating to study assistance
Secondary school educational services
Educational services provided by institutes of further education
Conducting of intensive educational support programmes for children and crash programmes
School courses relating to examination preparation
Providing of training online from a computer network, online teaching platform, e-learning platform, open and remote training, digital workspace
Organisation of courses using distance learning methods
Conducting of educational distance-learning courses at the primary and secondary level
Awarding of educational certificates
Arranging, conducting and animation of training and educational distance-learning courses for school-age children
Dissemination of educational material
Arranging, animation and conducting of classes, workshops, seminars, symposiums, conferences, exhibitions, colloquiums, congresses, contests, competitions (education or entertainment) including online, for school-age children
Arranging and conducting for educational games and quiz games
Preparation of educational courses and examinations
Lending library and photographic library services, publication and electronic publication of texts, articles, periodicals, books and educational content
Production, editing and publication of educational books and films
Production of educational sound and video recordings
Provision of childrens' educational services through play groups
Play schemes [entertainment/education]
Game services including electronic
Video game services
Rental of video games
Providing and supply of online interactive computer games
Providing a computer game that may be accessed network-wide by network users
Provision of play facilities for children
Providing online entertainment in the nature of game tournaments
Virtual reality game services provided on-line from a computer network
Consultancy services relating to academic subjects
Analyzing educational tests scores and data for others
Academic mentoring of school age children
Educational services for the selection of students for higher education