The trademark application SNAX was filed by GAMEJAM LTD, a corporation established under the laws of the State of Israel (the "Applicant"). The application was published for oppositions on August 17, 2020, and it was registered by office on November 25, 2020 without any oppositions.
The application was filed in English (Italian was selected as the second language).
Change of name and professional address of the trademark registration was recorded on July 26, 2022. Change of name and professional address of the trademark registration was recorded on May 7, 2023.
Goods And Services
The mark was filed in class 9 with following description of goods:
Games software
Software programs for video games
Downloadable interactive entertainment software for playing video games
Downloadable interactive entertainment software for playing computer games
Computer games programmes downloaded via the internet [software]
Computer games programs recorded on tapes [software]
Programmed video games contained on cartridges [software]
Video games [computer games] in the form of computer programs recorded on data carriers
Video games on disc [computer software]
Games (cartridges for computer -) [software]
Recorded programs for hand-held games with liquid crystal displays
Application software for mobile phones, namely game software
Software and applications for mobile devices, namely game software
Computer game software for use on mobile and cellular phones
Recorded computer game software
Interactive multimedia computer game programs
Virtual reality game software
Downloadable electronic game programs
Recorded computer game programs.
The mark was filed in class 42 with following description of goods:
Design of games
Computer programming of video games
Computer programming of computer games
Development of computer hardware for computer games
Hosting of digital content, namely, on-line journals and blogs
Design and development of mobile and on-line applications in the field of gaming advertising
Design and development of mobile and on-line applications in the field of gaming marketing.