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EUTM file information

018271618

SNAX


July 12, 2020

Trademark Summary

The trademark application SNAX was filed by GAMEJAM LTD, a corporation established under the laws of the State of Israel (the "Applicant"). The application was published for oppositions on August 17, 2020, and it was registered by office on November 25, 2020 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on July 26, 2022. Change of name and professional address of the trademark registration was recorded on May 7, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Games software
    2. Software programs for video games
    3. Downloadable interactive entertainment software for playing video games
    4. Downloadable interactive entertainment software for playing computer games
    5. Computer games programmes downloaded via the internet [software]
    6. Computer games programs recorded on tapes [software]
    7. Programmed video games contained on cartridges [software]
    8. Video games [computer games] in the form of computer programs recorded on data carriers
    9. Video games on disc [computer software]
    10. Games (cartridges for computer -) [software]
    11. Recorded programs for hand-held games with liquid crystal displays
    12. Application software for mobile phones, namely game software
    13. Software and applications for mobile devices, namely game software
    14. Computer game software for use on mobile and cellular phones
    15. Recorded computer game software
    16. Interactive multimedia computer game programs
    17. Virtual reality game software
    18. Downloadable electronic game programs
    19. Recorded computer game programs.
  • The mark was filed in class 42 with following description of goods:
    1. Design of games
    2. Computer programming of video games
    3. Computer programming of computer games
    4. Development of computer hardware for computer games
    5. Hosting of digital content, namely, on-line journals and blogs
    6. Design and development of mobile and on-line applications in the field of gaming advertising
    7. Design and development of mobile and on-line applications in the field of gaming marketing.