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EUTM file information

018276926

THE QUIET APOCALYPSE


July 22, 2020

Trademark Summary

The trademark application THE QUIET APOCALYPSE was filed by Hinterland Studio Inc., a corporation established under the laws of Canada (the "Applicant"). The application was published for oppositions on February 21, 2021, and it was registered by office on May 31, 2021 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on August 10, 2021. Appointment and Replacement of representative of the trademark registration was recorded on October 2, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Video games
    2. Downloadable computer software for creating video games, downloadable computer games, computer game software downloadable from a global computer network and computer game software for use on mobile and cellular devices and phones
    3. Downloadable virtual goods, namely, computer software programs featuring in-game resources, tokens, and virtual currency for use in video games and online virtual worlds
    4. Downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games
    5. Audiovisual headsets for playing video games
    6. CD-ROMs containing computer games
    7. Compact discs containing computer games
    8. Computer game cartridges
    9. Computer software for creating computer games
    10. Computer software for creating video games
    11. Applications for handheld computers to download video games
    12. Virtual reality games
    13. Downloadable video and computer game programs
    14. Downloadable video game software.
  • The mark was filed in class 14 with Jewelry, namely necklaces, bracelets, earrings, and watches and key chains..
  • The mark was filed in class 16 with following description of goods:
    1. Computer game instruction manuals
    2. Greeting cards
    3. Paperweights
    4. Pens
    5. Posters
    6. Stickers
    7. Collectable trading cards
    8. Art prints
    9. Graphic novels.
  • The mark was filed in class 18 with following description of goods:
    1. All-purpose carrying bags
    2. Drawstring bags used as backpacks
    3. Ruck sacks
    4. Backpacks
    5. Traveling bags
    6. School bags
    7. Athletic bags namely, gym bags
    8. Duffle bags
    9. Wallets
    10. Credit card cases.
  • The mark was filed in class 21 with Coffee mugs and sculptures of ceramics..
  • The mark was filed in class 25 with following description of goods:
    1. Hooded sweatshirts
    2. T-shirts
    3. Bathrobes
    4. Beachwear
    5. Belts
    6. Clothing for babies, toddlers and children, treated with fire and heat retardants, namely, pajamas, jackets, shirts, pants, jumpers
    7. Costumes for use in children's dress up play
    8. Costumes for use in role-playing games
    9. Footwear, namely athletic footwear and casual footwear
    10. Graphic t-shirts
    11. Halloween costumes
    12. Head wraps
    13. Headwear, namely caps and hats
    14. Infant wear
    15. Jackets
    16. Loungewear
    17. Masquerade costumes
    18. Novelty headwear with attached wigs
    19. Sleepwear
    20. Socks
    21. Sweat bands
    22. Sweat pants
    23. Underwear.
  • The mark was filed in class 28 with following description of goods:
    1. Board games
    2. Role-playing games (RPGs)
    3. Video game consoles
    4. Video game machines
    5. Video game joysticks.
  • The mark was filed in class 35 with following description of goods:
    1. Online wholesale services in relation to downloadable sound, music, image, video and game files
    2. Online retail services in relation to downloadable sound, music, image, video and game files
    3. Online retail store services for goods namely, computer hardware, computer accessories, monitors, mice, keyboards, headsets, video and electronic games, accessories for video and game streaming, video and electronic gaming systems, chairs, energy drinks, and entertainment furniture for video and game streaming
    4. Online retail store for audio and video devices related to video and game streaming
    5. Online retail store services in relation to physical and virtual merchandise (namely, computer software programs featuring in-game resources, tokens, and virtual currency for use in video games and online virtual worlds, toys, plush toys, dolls, puppets, clothing for plush toys and dolls, model toy figurines, figurines, plastic key necklaces, accessories for dolls and plush toys, games, card games, stationery, writing implements, pre-recorded video discs featuring fictional characters, video game cartridges, video game discs, video recordings featuring fictional characters, video tapes featuring fictional characters, computer screen saver software, computer mice, carrying cases for cell phones, interactive video game programs, interactive multimedia computer game programs, e-books, downloadable audio files) for use by members of an on line community in connection with a designated website featuring fictional characters.
  • The mark was filed in class 36 with Financial services, namely, providing online, non-downloadable virtual in-game currency for use by members of an online community via a global computer network.
  • The mark was filed in class 38 with Providing online chat rooms and electronic bulletin boards for transmission of messages among users in the field of general interest and providing an online forum and providing access to a website for consumers to test products, provide ratings, reviews, and recommendations regarding goods for video and game streaming..
  • The mark was filed in class 41 with following description of goods:
    1. Providing online non-downloadable comic books and graphic novels
    2. Entertainment services, namely the production and distribution of television programs, including television programs accessible through the Internet and television streaming services
    3. Entertainment services, namely the production and distribution of feature films, including feature films accessible through the Internet and film streaming services
    4. Entertainment services, namely, providing online downloadable video games over global and local area computer networks and providing information online relating to computer games and video games
    5. Organizing, conducting and operating video game competitions and tournaments
    6. Entertainment services in the nature of conducting eSports and video game contests, tournaments and competition
    7. Online non-downloadable publications, namely, online magazines featuring information, news, and commentary in the field of video games
    8. Entertainment services in the nature of development, creation, production, and post-production services of multimedia entertainment content
    9. Entertainment services, namely, multimedia production services
    10. Providing a website offering blogs and non-downloadable publications in the nature of articles in the field of gaming
    11. Arranging and conducting live, interactive gaming tournaments featuring video games
    12. Organizing live fan meetings and conferences in which there is interactive gameplay between conference participants in the fields of gaming, video games, and e-sports
    13. Organizing live video game and e-sports competitions
    14. Education and entertainment services in the form of cinematographic, televisual, digital and motion picture films, radio and television programs and shows
    15. Preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    16. Entertainment in the form of short films
    17. Entertainment services in the nature of development, creation, production, distribution and post-production of multimedia entertainment content.
  • The mark was filed in class 42 with following description of goods:
    1. Computer programming of computer games
    2. Computer programming of video games
    3. Design and development of computer game software and video game software for use with computers, video game program systems and computer networks
    4. Design and development of computer game software and virtual reality software
    5. Development of computer games
    6. Development of computer hardware for computer games
    7. Design and development of video and computer game software.