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EUTM file information

018287502

DRONE SWARM


August 10, 2020

Trademark Summary

The trademark application DRONE SWARM was filed by Stillalive Studios GmbH, a corporation established under the laws of the Republic of Austria (the "Applicant"). The application was published for oppositions on November 17, 2020, and it was registered by office on February 24, 2021 without any oppositions.

The application was filed in German (English was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on January 31, 2021. Change of name and professional address of the trademark registration was recorded on January 3, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Audiovisual games on computer hardware platforms (other than those adapted for use with television receivers)
    2. Applications software featuring computer games
    3. Downloadable computer game software via a global computer network and wireless devices
    4. Digital games provided via a global computer network and wireless devices
    5. Downloadable game software and digital game programs via a global computer network and wireless devices
    6. Computer communications software for connecting users of global network
    7. Computer games software (pre-recorded cinematographic films and television films in the form of real-time strategy games), computer games software
    8. Software
    9. Computer programs for the generation of computer games
    10. Computer software for designing, developing, modifying and improving computer game software, applications, computer and video games, websites and audiovisual content and marketing, promoting, selling, distributing, monetising and operating the aforesaid
    11. Computer software and programs, in particular for video games and computer games, including on the internet
    12. Computer software for gathering , processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    13. Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity
    14. Computer games adapted for use with television sets and other (mobile) multimedia and/or (mobile) communications apparatus
    15. Digital games (software)
    16. Data recorded electronically from the Internet
    17. Computer software downloaded or downloadable
    18. Computer software publications downloaded
    19. Downloadable comic strips
    20. Electronically recorded data (downloadable)
    21. Downloadable electronic game programs
    22. Downloadable software
    23. Uploadable and/or downloadable sound, music, image, video and games files and programs, in particular being internet downloads or streaming access for computers and other (mobile) terminals
    24. Interactive computers software that provides multi-user access to an three dimensional environment
    25. Interactive multimedia computer game programs
    26. Interactive software, in particular for computer games
    27. Mobile phone games (apps)
    28. Non-printed publications
    29. Optically recorded data for computers
    30. Online database
    31. Discs, tapes, Cassettes, CD-ROMs, DVDs and other magnetic, electronic or optical media, all featuring recorded computer games, software and/or audiovisual content
    32. Electronic publications
    33. Computer gaming software
    34. Software games that may be downloaded from a website
    35. Gaming software for use with computers, mobile telephones, tablets and other electronic terminals
    36. Gaming software for downloading onto computers, mobile telephones, tablets and other electronic terminals
    37. Interactive entertainment software
    38. Software for video and computer games
    39. Software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    40. Role playing games software and hardware
    41. Virtual reality games software and hardware
    42. Software to enable uploading, posting and providing access to electronically transmitted content over computers networks
    43. Software for linking digital video and audio media to global computer information networks
    44. Software applications
    45. Audio, video and data recording
    46. Computer game software provided and/or downloadable via a global computer network
    47. Computer game entertainment software
    48. Web applications
    49. Parts and accessories for all the aforesaid goods.
  • The mark was filed in class 16 with following description of goods:
    1. Comics
    2. Cartoon prints
    3. Comic books.
  • The mark was filed in class 28 with following description of goods:
    1. Electronic games apparatus
    2. Electronic game consoles
    3. Electronic toys
    4. Handheld computer games
    5. Hand-held units for playing electronic games
    6. Home video game machines and hand-held video game machines
    7. Video and computer game joysticks
    8. Games (including computer games and video games)
    9. Game controllers for video and computer games
    10. Toy figures
    11. Toys
    12. Toys
    13. Collectable toy figures
    14. Controllers for game consoles
    15. Handheld devices for playing electronic games including video games, including with liquid crystal displays (LCDs)
    16. Portable games with liquid crystal displays
    17. Video game apparatus
    18. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 38 with following description of goods:
    1. Providing of access to files via the internet, In particular videos, audio content and Homework games
    2. Providing of access to websites with gaming information for players
    3. Providing access to Internet chatrooms, chatlines and Internet forums, including in the form of audiovisual voice communication via computer networks
    4. Providing access to a digital video, audio content and computer game sharing portal
    5. (digital) transmission of audio and video files, and games files, via telecommunications networks, in particular for downloading from the internet
    6. Electronic exchange and transmission of electronic multimedia content, videos, games, audio content and other information via the internet
    7. Electronic communication by means of chatrooms, chat lines and Internet forums
    8. Streaming of audio, image and video material on the internet
    9. Enabling online networking and community creation among users of a virtual environment.
  • The mark was filed in class 41 with following description of goods:
    1. Providing game services by means of data transmission via computer and video game devices, and/or via mobile telephones and other terminals
    2. Providing electronic games for downloading onto computers, mobile telephones, tablets and other electronic terminals
    3. Providing enhancements within online computer and electronic games
    4. Providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network
    5. Providing interactive and/or educational entertainment services
    6. Providing interactive games on the internet
    7. Providing online information relating to computer games and video games, and software and computer enhancements for these games and/or software
    8. Booking of tickets for entertainment events
    9. Electronic providing of (online) computer games and other gaming and education services, including for multiple game players via global computer and/or communications networks
    10. Internet based games
    11. Providing online comic books, not downloadable
    12. Organising, Conducting or direction of video game events (entertainment events)
    13. Organisation, production and presentation of events for educational, cultural or entertainment purposes
    14. Organisation, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances and participation events
    15. Organisation of online events for computer games
    16. Production of television entertainment features
    17. Film production for entertainment purposes
    18. Production of animated cine-film clips
    19. Creating animated cartoons
    20. Games, online games, educational services relating to entertainment
    21. Games (not downloadable) played via a global computer network
    22. Entertainment in the form of internet games and programs
    23. Entertainment in the form of an online interactive game provided via a global computer network
    24. Entertainment, in particular providing multimedia content and computer games and/or video games via the Internet and/or other computer and/or communications networks
    25. Entertainment services
    26. Entertainment via interactive, virtual and three-dimensional online environments for multiuser access via global computer networks
    27. Entertainment and education services, in the form of electronic, computer and video games provided by means of the Internet, mobile telecommunications and other remote communications devices
    28. Entertainment services, namely, providing online computer and video games
    29. Organisation, arranging and conducting of conferences and seminars
    30. Publication and online publication of periodicals and other printed matter, in particular in the field of computer games and video games, except for advertising purposes
    31. Publication of printed matter, in particular comics
    32. Digital video, audio and multimedia entertainment publishing services
    33. Providing interactive online games via a global computer network
    34. Information, advisory and consultancy services relating to all the aforesaid.