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EUTM file information

018299377

Foxeek


August 30, 2020

Trademark Summary

The trademark application Foxeek was filed by Soundflower Publishing s.r.o., a corporation established under the laws of the Czech Republic (the "Applicant"). The application was published for oppositions on October 19, 2020, and it was registered by office on January 26, 2021 without any oppositions.

The application was filed in Czech (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer gaming software
    2. Downloadable educational media
    3. Educational software
    4. Educational tablet applications
    5. Educational computer applications
    6. Educational mobile applications
    7. Games software
    8. Entertainment software
    9. Application software
    10. Simulation software
    11. Mobile apps.
  • The mark was filed in class 10 with following description of goods:
    1. Speech aid [therapy] apparatus
    2. Aphasia treatment aids
    3. Aids for developing the skills of stroke patients
    4. Aids for developing the skills of patients with autistic spectrum disorders
    5. Aids for the treatment of communication defects associated with autistic spectrum disorders.
  • The mark was filed in class 16 with following description of goods:
    1. Flash cards
    2. Educational and instructional material
    3. Teaching materials [except apparatus]
    4. Cards.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, games, and playthings
    2. Toys adapted for educational purposes
    3. Electronic educational teaching games
    4. Board games
    5. Memory games
    6. Nine man's morris sets
    7. Counters [discs] for games
    8. Cases for playing cards
    9. Skill and action games
    10. Toys adapted for educational purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Programming of educational software
    2. Software as a service [SaaS]
    3. Educational platforms in the form of Software-as-a-Service (SaaS)
    4. Platforms for gaming as software as a service [SaaS]
    5. Design of board-games
    6. Design and development of computer game software.