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EUTM file information

018300629

HoloKraken


September 1, 2020

Trademark Summary

The trademark application HoloKraken was filed by NMES Group AB, a corporation established under the laws of the Kingdom of Sweden (the "Applicant"). The application was published for oppositions on September 13, 2020, and it was registered by office on December 22, 2020 without any oppositions.

The application was filed in Swedish (English was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on February 5, 2023. Change of name and professional address of the trademark registration was recorded on November 2, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Motion sensors
    2. Interactive software
    3. Software
    4. Mobile software
    5. Mobile apps
    6. Application software
    7. Information retrieval software
    8. Information retrieval applications
    9. Downloadable software
    10. Computer programs for video and computer games
    11. Computer game software for use with on-line interactive games
    12. Interactive computer game programs
    13. Interactive entertainment software for use with personal computers
    14. Software for arcade video game machines
    15. Simulation software [entertainment]
    16. Computer gaming software
    17. Virtual reality software for simulation
    18. Computer components and parts
    19. Digital sensory devices
    20. Smartglasses
    21. Light sensors
    22. Laser detectors
    23. Laser sensors
    24. Infrared detectors
    25. Sensors, detectors and monitoring instruments
    26. Internet of Things [IoT] sensors
    27. Data suits.
  • The mark was filed in class 10 with following description of goods:
    1. Apparatus for electrical muscle stimulation
    2. Transcutaneous electrical muscle stimulators
    3. Transcutaneous electrical nerve stimulators
    4. Transcutaneous electrical nerve stimulation electrodes
    5. Compression garments
    6. Compression panty hose
    7. Body limb compression sleeves for athletic use
    8. Body limb compression sleeves.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing for gymnastics
    2. Sweatpants
    3. Sweat shirts
    4. Sweat jackets
    5. Sweat shorts
    6. Athletic tights
    7. Gym suits
    8. Tracksuit bottoms
    9. Caps being headwear
    10. Caps with visors
    11. Sports caps and hats
    12. Sports singlets
    13. Hoods [clothing]
    14. Pants
    15. Gloves [clothing]
    16. Jackets [clothing]
    17. Clothing for men, women and children
    18. Long-sleeved shirts
    19. Hooded pullovers
    20. Coveralls
    21. Shorts
    22. Sports jerseys
    23. Sports shirts with short sleeves
    24. Sweatbands
    25. Tee-shirts
    26. Parts of clothing, footwear and headgear.
  • The mark was filed in class 28 with following description of goods:
    1. Apparatus for electronic games adapted for use with an external display screen or monitor
    2. Computer game apparatus
    3. Controllers for video game machines
    4. Home video game machines
    5. Arcade video game machines.
  • The mark was filed in class 41 with following description of goods:
    1. Electronic games services, including provision of computer games on-line or by means of a global computer network
    2. Electronic games services
    3. Interactive computer game services
    4. On-line gaming services
    5. Provision of on-line computer games
    6. Video game services
    7. Providing interactive multi-player computer games via the internet and electronic communication networks
    8. Amusement arcade machine rental services
    9. Rental of electronic game equipment
    10. Rental services relating to equipment and facilities for education, entertainment, sports and culture.
  • The mark was filed in class 42 with following description of goods:
    1. Rental of entertainment software
    2. Rental of computer game software
    3. Rental of computer software
    4. Computer hardware development
    5. Software development, programming and implementation
    6. Design of games
    7. Writing of computer software.