The trademark LUNA was filed by Amazon Technologies, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on January 17, 2021, and received undefined oppositions.
Opposition Proceedings
There are undefined Oppositions claimed against trademark.
The first opposition filed on April 15, 2021 by CBRE GmbH on Likelihood of confusion. the opponent was represented by GÖRG PARTNERSCHAFT VON RECHTSANWÄLTEN MBB and its proceedings were handled in English The second opposition filed on April 7, 2021 by Applovin Corporation on Art. 8(4). the opponent was represented by GLEISS LUTZ HOOTZ HIRSCH PARTMBB RECHTSANWÄLTE, STEUERBERATER and its proceedings were handled in English
The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).
Appointment and Replacement of representative of the trademark registration was recorded on January 6, 2021. Appointment and Replacement of representative of the trademark registration was recorded on October 11, 2021. A transfer of the trademark registration was recorded on February 8, 2023. Appointment and Replacement of representative of the trademark registration was recorded on September 1, 2024.
The Appeal with reference B R1567/2022-2 was Application allowed according to Article 33(1) EUTMR with decision issued on June 4, 2023 by the EUIPO. The Opposition with reference B 003143870 was rejected according to Article 8(4) EUTMDR with decision issued on June 19, 2022 by the EUIPO.
Goods And Services
The mark was filed in class 9 with following description of goods:
Electronic game and video game programs
Electronic game and video game hardware and accessories, namely, headphones, headsets, computer mice, keyboards
Video game software
Electronic game software
Electronic game and video game hardware and peripherals for accessing and transmitting data and content among electronic devices and displays
Software that connects game servers in the cloud with video game hardware and accessories, namely, headphones, headsets, computer mice, keyboards, game controllers, game consoles
Video game hardware and accessories that connect to game servers in the cloud, namely, headphones, headsets, computer mice, keyboards
Software for accessing, viewing, playing, managing, sharing, downloading, uploading, and providing electronic games and video games via the cloud
Software for accessing cloud-based electronic games and video games
Software for video gaming and electronic gaming subscription service
Software for accessing cloud-based electronic gaming and video gaming subscription service
Electronic game and video game programs downloadable via the internet or other communications network
Electronic game software and video game software for use on mobile and cellular phones
Software for compressing and decompressing data and video images related to electronic games and video games
Interactive electronic game and video game devices
Interactive game programs
Mobile game software
Game engine software
Software for streaming audio and video content related to electronic games and video games on electronic devices, televisions, personal computers, monitors, tablets, mobile phones, and screens
Downloadable virtual goods, namely, computer programs featuring 3D objects, game textures, building models, tools, food items, currency, clothing, and fashion accessories for use in online games.
The mark was filed in class 28 with following description of goods:
Video game consoles
Video game controllers
Video game machines
Hand-held video game machines
Electronic game machines other than for television receivers
Computer game hardware
Controllers for game consoles
Video game machines for use with televisions, mobile phones, tablets, and other electronic screens
Video games
Video game consoles for use with an external display screen or monitor
Video game interactive remote control units
Electronic game and video game hardware and accessories, namely, game controllers and game consoles
Video game hardware and accessories that connect to game servers in the cloud, namely, game controllers and game consoles.
The mark was filed in class 35 with following description of goods:
Arranging subscriptions for gaming, audiovisual, and streaming content in the field of electronic games and video games
Promotion of others' electronic games and video games
Operation, implementation, creation, and supervision of a membership program relating to computer game software and application software
On-line retail store services in connection with video game software, electronic game software, software tools relating to video games and electronic games, video and audio relating to video games and electronic games, tools and items for in-game use, and related merchandise
Distributorship services in the field of video games, electronic game software, software tools relating to video games and electronic games, video and audio relating to electronic games and video games, tools and items for in-game use, and related merchandise
Digital retail store services in connection with the sale of downloadable and non-downloadable virtual goods in the nature of tools, food items, currency, clothing, fashion accessories, 3D objects, game textures, and building models for use in on-line games
Promotional sponsorship of games, gamers, and gaming events.
The mark was filed in class 38 with following description of goods:
Webcasting services related to video games and electronic games provided via the cloud
Electronic streaming, transmission, and delivery of visual, audio, and multimedia content relating to video games and electronic games via the cloud
Streaming and electronic transmission of digital media content via cloud-based computer networks
Electronic transmission, transfer, delivery, communication, and streaming of electronic game and video game controller and game input data between the game controller and cloud-based game servers
Electronic streaming, transmission, and delivery of visual, audio, and multimedia content relating to video games and electronic games via the internet or other communications network
Webcasting services related to video games and electronic games provided via the internet or other communications network
Providing chatrooms and online forums for users to search, share, watch, transmit messages, blog, post, critique, rate, review, discuss, recommend, and comment on activities, events, and on visual and multimedia content, all in the field of video games and electric games, via the internet or other communications network
Electronic streaming, transmission, and delivery of visual, audio, and multimedia content relating to video games and electronic games provided through a subscription
Electronic transmission and streaming of digital media content for others via cloud-based computer networks
Video-on-demand transmission services in the fields of gaming
Provision of chatrooms and online forums for users to search, transmit messages, post, blog, share, watch, rate, critique, review, discuss, recommend, and comment on activities, events, and on visual, audio, and multimedia content, all in the field of electric games and gaming via a website.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, providing on-line video games and electronic games
Entertainment services, namely, providing a cloud-based video gaming and electronic gaming subscription service
Entertainment services, namely, providing information in the field of video games and electronic games
Entertainment services, namely, providing multimedia content, instructional electronic media, movies, videos, images, pictures, photos, text, user-generated content, audio content, and gaming content, all in the field of video games and electronic games, via a website
Entertainment services, namely, providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes
Entertainment services, namely, providing information in the field of gaming
Providing subscription-based online and electronic gaming services provided via the internet or other communications network
Providing subscription-based online and electronic gaming services provided via the cloud.
The mark was filed in class 42 with following description of goods:
Application service provider (ASP) featuring application programming interface (API) software for the storage, sharing and streaming of video games, electronic games and related content, data and information
Application service provider (ASP), namely, hosting computer software applications of others in the field of gaming
Providing temporary online non-downloadable application program interface (API) that enables developers to integrate video content and functionality into software applications, websites, and devices for use in electronic games and video games
Providing temporary online non-downloadable computer software development tools relating to video games and electronic games
Providing temporary use of online non-downloadable software development tools for the design and development of video games and electronic games
Providing temporary online non-downloadable applications featuring video games and electronic games
Providing temporary online non-downloadable video game engine software and electronic game engine software
Providing temporary online non-downloadable software for video games and electronic games via the cloud
Providing temporary use of online non-downloadable software for gaming
Providing temporary online non-downloadable software for transmitting and receiving video games and electronic games
Video game development services
Technical support services, namely, troubleshooting video game and electronic game software and hardware problems
Providing temporary use of online non-downloadable cloud computing software for use with video games and electronic games
Providing online software that allows users to create, edit, store, capture, manage, view, tag, post, download, upload, stream, transmit, and link to content in the form of images, photos, videos, and other audiovisual and video content, all in the field of electronic games and gaming
Electronic data storage, namely, storage and archival of data, electronic media, and digital content relating to video games and electronic games
Providing computer software that allows users to manage, transmit, view, create, capture, store, upload, download, post, tag, and link to content in the form of images, photos, videos, and other audiovisual and video content relating to video games and electronic games
Providing computer software allowing users to create video games and electronic games and for displaying, sharing, uploading, posting, showing, or otherwise providing electronic media or information regarding the fields of electronic gaming
Providing online software that connects game servers in the cloud with video game hardware and accessories, namely, game controllers, keyboards, computer mice, headphones, headsets, game consoles
Platform-as-a-service (PAAS) services featuring computer software platforms for creating and collaborating with others to create games and gaming applications and for uploading, sharing or otherwise providing electronic media or information regarding the fields of electronic gaming
Providing temporary use of non-downloadable software and software as a service (SAAS) for streaming and interactive streaming of gaming and e-sports tournaments and competitions
Platform as a service (PAAS) featuring computer software platforms for gaming and e-sports
Hosting online discussions in the fields of gaming, e-sports and competitions
Software as a service (SAAS) that enables users to broadcast and view live game play
Software as a service (SAAS) to enable users to collaborate with others.
The mark was filed in class 45 with Social networking services in the field of video games, electronic games, and gaming.