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EUTM file information

018314646

POLARBLAST


September 27, 2020

Trademark Summary

The trademark application POLARBLAST was filed by CRUSH GAME TECHNOLOGY LIMITED, a corporation established under the laws of Hong Kong, Special Administrative Region of the People's Republic of China (the "Applicant"). The application was published for oppositions on November 5, 2020, and it was registered by office on February 12, 2021 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on August 2, 2023. Change of name and professional address of the trademark registration was recorded on February 27, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable electronic game software for use on mobile and cellular phones
    2. Downloadable electronic game software for handheld electronic devices
    3. Downloadable electronic game software for use on handheld computers
    4. Downloadable computer game software for use on mobile and cellular phones
    5. Computer game programmes downloadable via the Internet
    6. Downloadable computer game software via a global computer network and wireless devices
    7. Computer game software downloadable from a global computer network
    8. Downloadable computer game programs
    9. Recorded computer game programs
    10. Downloadable computer game software
    11. Recorded computer game software
    12. Downloadable interactive multimedia computer game programs.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing an on-line computer game
    2. Entertainment services, namely, providing online video games
    3. Providing on-line computer games
    4. Virtual reality game services provided on-line from a computer network
    5. Fan club
    6. Providing on-line videos featuring computer games, not downloadable
    7. Providing information, news and commentary in the field of entertainment
    8. Organization of electronic game competitions
    9. Online electronic publishing of books and periodicals.