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EUTM file information

018395997

Je suis gamer


February 10, 2021

Trademark Summary

The trademark application Je suis gamer was filed by Saubeo, a corporation established under the laws of the Kingdom of Belgium (the "Applicant"). The application was published for oppositions on December 20, 2021, and it was registered by office on March 29, 2022 without any oppositions.

The application was filed in French (English was selected as the second language).

The Refusal with reference B 018395997 was partially rejected according to Article 7(1)(b) EUTMR with decision issued on September 19, 2021 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Video game cartridges
    2. Virtual reality game software
    3. Video games on disc [computer software]
    4. Video game programs
    5. Virtual reality headsets adapted for use in playing video games
    6. Audiovisual headsets for playing video games
    7. Interactive entertainment computer software for video games
    8. Virtual reality hardware
    9. Computer programs for video and computer games
    10. Downloadable video game programs
    11. Wearable computer peripherals
    12. Games software for use with video game consoles
    13. Computers and computer hardware
    14. Interactive video game programs
    15. Computer components and parts
    16. Software programs for video games
    17. Video games [computer games] in the form of computer programs recorded on data carriers.
  • The mark was filed in class 25 with Tee-shirts.
  • The mark was filed in class 35 with following description of goods:
    1. Online retail services in relation to video games on disc [computer software]
    2. Online retail services in relation to interactive video game programs
    3. Online retail services in relation to protective cases for video game device remote controls
    4. Retail services in relation to interactive video game programs
    5. Online retail services in relation to computer components and parts
    6. Online retail services in relation to bags specially adapted for handheld video games
    7. Online retail services in relation to protective carrying cases specially adapted for handheld video games
    8. Online retail services in relation to hand-held consoles for playing video games
    9. Online retail services in relation to video games [computer games] in the form of computer programs recorded on data carriers
    10. Online retail services in relation to video game machine cases
    11. Retail services in relation to hand-held consoles for playing video games
    12. Online retail services in relation to wearable computer peripherals
    13. Retail services in relation to games software for use with video game consoles
    14. Online retail services in relation to home video game machines
    15. Online retail services in relation to virtual reality hardware
    16. Online retail services in relation to joysticks for video games
    17. Retail services in relation to video game consoles
    18. Retail services in relation to video game cartridges
    19. Retail services in relation to home video game machines
    20. Retail services in relation to free-standing video games apparatus
    21. Online retail services in relation to downloadable video game programs
    22. Online retail services in relation to free-standing video games apparatus
    23. Retail services in relation to computer components and parts
    24. Online retail services in relation to video game programs
    25. Online retail services in relation to audiovisual headsets for playing video games
    26. Retail services in relation to bags specially adapted for handheld video games
    27. Retail services in relation to video games [computer games] in the form of computer programs recorded on data carriers
    28. Online retail services in relation to controllers for game consoles
    29. Retail services in relation to joysticks for video games
    30. Retail services in relation to virtual reality game software
    31. Retail services in relation to protective cases for video game device remote controls
    32. Online retail services in relation to interactive entertainment computer software for video games
    33. Online retail services in relation to video game apparatus
    34. Retail services in relation to computers and computer hardware
    35. Online retail services in relation to computers and computer hardware
    36. Retail services in relation to computer programs for video and computer games
    37. Online retail services in relation to hand-held electronic video games
    38. Retail services in relation to hand-held electronic video games
    39. Retail services in relation to software programs for video games
    40. Retail services in relation to audiovisual headsets for playing video games
    41. Retail services in relation to video games on disc [computer software]
    42. Online retail services in relation to video game cartridges
    43. Retail services in relation to interactive gaming chairs for video games
    44. Online retail services in relation to games software for use with video game consoles
    45. Online retail services in relation to gamepads for video game machines
    46. Retail services in relation to controllers for game consoles
    47. Online retail services in relation to video game consoles
    48. Retail services in relation to protective carrying cases specially adapted for handheld video games
    49. Retail services in relation to interactive entertainment computer software for video games
    50. Retail services in relation to downloadable video game programs
    51. Retail services in relation to video game apparatus
    52. Online retail services in relation to software programs for video games
    53. Online retail services in relation to virtual reality headsets adapted for use in playing video games
    54. Retail services in relation to gamepads for video game machines
    55. Online retail services in relation to interactive gaming chairs for video games
    56. Retail services in relation to wearable computer peripherals
    57. Retail services in relation to virtual reality headsets adapted for use in playing video games
    58. Retail services in relation to video game machine cases
    59. Retail services in relation to virtual reality hardware
    60. Online retail services in relation to virtual reality game software
    61. Online retail services in relation to computer programs for video and computer games
    62. Retail services in relation to video game programs.
  • The mark was filed in class 38 with Providing access to e-commerce platforms on the Internet and Provision of access to an electronic marketplace [portal] on computer networks..