EUTM file information

018417848

CDNA


March 7, 2021

Trademark Summary

The trademark application CDNA was filed by Advanced Micro Devices, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on March 24, 2021, and it was registered by office on July 1, 2021 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Integrated circuits, namely, graphics, video and multimedia integrated circuits
    2. Integrated circuit chip sets
    3. Cards containing integrated circuits
    4. Integrated circuit chips
    5. Semiconductor devices
    6. Semiconductor chips
    7. Semiconductors
    8. Chipsets
    9. Computer hardware
    10. Microprocessors
    11. Microprocessor subsystems comprised of one or more microprocessors, central processing unit (CPU), CPU cores, and downloadable and recorded software for operating the foregoing
    12. Computer hardware subsystems comprised of microprocessor subsystems
    13. Microprocessor modules
    14. System-on-chip (SOC) processors
    15. System-on-chip (SoC) architecture for use with central processing units (CPU) and graphics processing units (GPU), namely, SoC architecture that connects die-to-die, chip-to-chip, and socket-to-socket, used across different microprocessors to enable increased computing performance
    16. System-on-chip (SoC) architecture for use with multiple graphics processing units (GPU), namely, SoC architecture that connects die-to-die, chip-to-chip, and socket-to-socket, used across multiple different microprocessors, optimized for machine learning and high-performance computing applications, to enhance GPU to GPU connectivity, enable increased computing performance, accelerate data center computer workloads, and enable exascale-class supercomputers
    17. Network-on-chip, namely, technology that provides interfaces across microprocessor CPU and GPU cores, memory, hubs and data fabric to enable microprocessor communications and increase computing performance and efficiency
    18. Microprocessor communication fabric, namely, data communication interconnect architecture responsible for collecting data, and command control interconnect architecture responsible for data sensor telemetry
    19. Data fabric, namely, hardware and downloadable and recorded software that supports storage, processing, analysis and management of disparate data
    20. Graphics processors
    21. Video graphics processors
    22. Graphics processing unit (GPU)
    23. GPU cores
    24. Graphics cards
    25. Video cards
    26. Video display cards
    27. Video capture cards
    28. Accelerated data processors
    29. Accelerated video processors
    30. Multimedia accelerator boards
    31. Computer accelerator board
    32. Graphics accelerators
    33. Video graphics accelerator
    34. Graphics processor subsystem, namely, microprocessor subsystems comprised of one or more microprocessors, graphics processing units (GPUs), GPU cores, and downloadable and recorded software for operating the foregoing
    35. Supercomputers
    36. Computer servers
    37. Network servers
    38. Computer workstations, namely, computers designed for advanced technical or scientific applications and high performance computing applications
    39. Digital media streaming devices
    40. Solid state drives
    41. Computer memory devices, namely, volatile memory devices
    42. Dynamic random-access memory (DRAM)
    43. Dynamic random access memory (DRAM) controllers
    44. Downloadable and recorded software for operating all of the foregoing
    45. Downloadable and recorded computer software for computer graphics and video games
    46. Downloadable and recorded graphics software
    47. Downloadable and recorded video game software
    48. Downloadable and recorded computer software for operating computer and graphics processors
    49. Downloadable virtual reality game software
    50. Downloadable virtual reality software for creating realistic virtual reality experiences
    51. Downloadable and recorded computer software for databasing, visualization, manipulation, virtual reality immersion and integration of information
    52. Downloadable and recorded virtual reality training simulation software in the field of realistic training simulations
    53. Virtual reality headsets
    54. Virtual reality glasses
    55. Headsets for virtual reality games
    56. Interactive video games of virtual reality comprised of computer hardware for use with an external monitor and downloadable and recorded software.
Trademarkers