The trademark NRG was filed by Hard Carry Gaming Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on May 30, 2021, and received one opposition filed on August 29, 2021 by NRJ GROUP Société Anonyme de droit français on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by IPSILON and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued August 29, 2021
The application was filed in English, and English was also language of all opposition proceedings (German was selected as the second language).
Goods And Services
The mark was filed in class 25 with Clothing, namely, tops, bottoms, t-shirts, short sleeve shirts, long sleeve shirts, polo shirts, hoodies, sweatshirts, sports jerseys, jerseys, jackets, windbreakers and headwear, namely, beanies, hats, caps..
The mark was filed in class 35 with following description of goods:
Retail store services in relation to clothing, stickers, keychains and general merchandise, namely jewelry, lanyards, bags sold empty, wallets, mugs, cups, collector's pins and phone cases
Promotion of electronic sports teams
Promotion and business management of professional video gaming sports teams
Business management of electronic sports teams
Advertising and marketing services, namely, promoting the goods and services of others
Endorsement services, namely, promoting the goods and services of others.
The mark was filed in class 41 with following description of goods:
Entertainment services in the nature of video game and eSports tournaments and competitions
Entertainment services, namely, provision of livestreams in relation to video game play and video game competitions delivered by the internet and streaming video platforms
Entertainment services in the nature of organizing, promoting, conducting, and participating and performing in video game and eSports exhibitions, tours, tournaments, activities, and competitions
Educational and entertainment services relating to the video gaming and eSports industry, namely, providing classes, seminars and workshops in the field of video gaming and eSports
Provision of training in the field of video gaming and eSports
Entertainment services, namely, production of multimedia and audiovisual content in the field of video gaming, eSports, and related consumer interest topics
Entertainment services, namely, providing news and information in the field of video gaming and eSports.