EUTM file information

018419839

PANDEMIC


March 8, 2021

Trademark Summary

The trademark application PANDEMIC was filed by ASMODEE NORTH AMERICA, INC., a U.S. corporation (the "Applicant"). The application was published for oppositions on April 22, 2021, and it was registered by office on July 30, 2021 without any oppositions.

The application was filed in English (French was selected as the second language).

Change of name and address of the trademark registration was recorded on June 17, 2021. Relative errors of the trademark registration was recorded on May 18, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Electronic or mobile apparatus for drawing lots
    2. Computers, microcomputers
    3. Code readers for credit cards and similar cards for games, lotteries, games of chance, gambling, betting or sports lotteries
    4. Input terminals for games
    5. Interactive kiosks for games, betting, lotteries or sports lotteries
    6. Software
    7. Software downloadable from or distributed via the Internet
    8. Computer programs for recorded games, portable game programs with liquid crystal display devices
    9. Software for games, gambling, lotteries, games of chance, betting or sports lotteries
    10. Video disc games (software)
    11. Video game programs
    12. Memory cards for video games
    13. Power adapters for portable games with liquid crystal display devices
    14. Joysticks.
  • The mark was filed in class 16 with following description of goods:
    1. Paper, cardboard, cardboard articles, namely cardboard boxes, cardboard hang tags, and cardboard packaging devices
    2. Paper packaging bags, sachets and sheets
    3. Printing products
    4. Newsletters (printed matter), tickets, scratch cards (printed), receipts (printed) for gambling, games of chance, lotteries
    5. Trade journals, newspapers, journals
    6. Subscription cards (non-magnetic)
    7. Binders, photographs, printing blocks
    8. Stationery, adhesives (glues) for stationery, artists' materials, paint brushes, typewriters and office supplies (except furniture), instructional or teaching materials (except apparatus)
    9. Plastic bags, sachets and packaging sheets
    10. School supplies
    11. Boxes, cases as well as pencil cases and cases for stationery
    12. Slate, paper cutters, pencils, pens, mechanical pencils (pencils), rubber erasers
    13. Pads (stationery)
    14. Envelopes
    15. Binders
    16. Diaries
    17. Exercise books
    18. Shirts with flaps
    19. Scrapbook albums
    20. Game notebooks, illustrated game notebooks
    21. Almanacs
    22. Brochures
    23. Notebooks
    24. Catalogs
    25. Calendars
    26. Posters
    27. Geographic maps
    28. Rulebooks, novels, licensed publication such as artbooks, comics, graphic novels, puzzle books
    29. Newspapers, specialized journals (periodicals), journals
    30. Adhesive tapes for stationery or household purposes
    31. Packaging paper.
  • The mark was filed in class 28 with following description of goods:
    1. Games, board games, games of chance, lotteries, gambling, sports lotto, skill games, general knowledge games
    2. Puzzles, playing cards
    3. Electronic games other than those designed for use only with television receivers and / or computers
    4. Joysticks for video game machines
    5. Balls
    6. Toys, dolls, figurines (toys)
    7. Building blocks (toys)
    8. Gymnastic and sporting articles (except clothing, footwear and mats)
    9. Video game apparatus
    10. Video game machines
    11. Video games designed to be used only with an independent monitor or display screen
    12. Electronic and digital game devices, electronic and digital gambling devices, electronic and digital lotteries devices, electronic and digital games of chance devices.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Leisure and entertainment activities
    3. Organization of competitions relating to education or entertainment, games (entertainment)
    4. Implementation and animation of competitions and sports tournaments for video game players
    5. Organization of video game leagues
    6. Organization of escape rooms games
    7. Providing online information relating to computer games and game enhancements
    8. Arranging and providing games, entertainment services, namely, providing online non downloadable video footage in the field of videogames containing video games used by others
    9. Entertainment services, namely providing virtual environments where users can interact for fun, recreation or entertainment and to live a virtual reality experience
    10. Entertainment services, namely, providing online non downloadable virtual colors, badges, tools, weapons and clothing for use in virtual environments created for entertainment purposes
    11. Providing online games of chance and electronic games to consumers for playing computer games for recreational purposes through online website portals
    12. Organization of lotteries, gambling, games of chance, raffles, prize draws, betting and sports lotteries
    13. Game services provided online (via a computer network)
    14. Gambling services
    15. Entertainment in the nature of an amusement park
    16. Amusement park and theme park services
    17. Toy library services, namely: entertainment and loan services for games and toys
    18. Production and production of information programs, radio and television entertainment, audiovisual and multimedia programs
    19. Film production
    20. Post-synchronization
    21. Sound effects services
    22. Organization of shows (impresario services), production of shows
    23. Editing of radio and television programs, audiovisual and multimedia programs (editing of texts and / or images, fixed or animated, and / or musical sounds or not), for interactive use or not
    24. Scriptwriting services
    25. Editing and publication of texts, illustrations, books, journals, newspapers, periodicals, magazines
    26. Publications of all kinds and in all forms, including electronic and digital publications, sound and / or visual media, multimedia supports, multimedia programs (editing of texts and / or images, fixed or animated), games and in particular televisual, audiovisual games, games on compact disc and digital audio compact disc, on magnetic support
    27. Organization of exhibitions for cultural and educational purposes
    28. Photography and photographic reporting services
    29. Music production services
    30. Education and training as well as educational services
    31. Providing information relating to games via the Internet.