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EUTM file information

018435482

HYPER DASH


March 23, 2021

Trademark Summary

The trademark application HYPER DASH was filed by Triangle Factory, a corporation established under the laws of the Kingdom of Belgium (the "Applicant"). The application was published for oppositions on April 13, 2021, and it was registered by office on July 21, 2021 without any oppositions.

It was designated 'Basic Application' for International Application 1629227 at the World Intellectual Property Organization (WIPO).

The application was filed in Dutch (English was selected as the second language).

Change of name and address of the trademark registration was recorded on June 2, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual reality game software
    2. Computer software applications, downloadable
    3. Computer games programmes downloaded via the internet [software]
    4. Computer gaming software
    5. Interactive game software
    6. Interactive computer game programs
    7. Software programs for video games
    8. Computer game software, downloadable
    9. Computer operating system software
    10. Computer game software, recorded
    11. Downloadable computer game software via a global computer network and wireless devices
    12. Virtual reality headsets
    13. Virtual reality spectacles.
  • The mark was filed in class 25 with Clothing for men, women and children, namely shirts, Short-sleeved T-shirts, Sweatshirts, sweaters, Hoodies, Running Suits, Pants, Breeches for wear, Tank tops, Rainwear, Skirts, blouses, Dresses, Overcoats, Coats, raincoats, Ties, Hats: caps, Strap, Shawls, Nightwear, Shoes, shoes for athletics, Slipper socks and bathing wear..
  • The mark was filed in class 41 with following description of goods:
    1. Virtual reality game services provided on-line from a computer network
    2. Virtual reality arcade services
    3. Video game entertainment services
    4. Provision of on-line computer games
    5. Providing interactive multi-player computer games via the internet and electronic communication networks
    6. Providing on-line interactive computer games
    7. Providing a computer game that may be accessed by users on a global network and/or the internet
    8. Providing of interactive computer games, By online delivery
    9. Providing on-line entertainment in the nature of game tournaments, fantasy sports leagues and game shows
    10. Providing interactive multi-player computer games via the internet and electronic communication networks
    11. Online game services through mobile devices
    12. Game services provided by means of communications by computer terminals or mobile telephone.