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EUTM file information

018440289

LaLiga TECH


March 25, 2021

Trademark Summary

The trademark application LaLiga TECH was filed by Liga Nacional de FĂștbol Profesional, a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on May 4, 2021, and it was registered by office on August 11, 2021 without any oppositions.

The application was filed in Spanish (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on February 27, 2022. Change of name and address of the trademark registration was recorded on April 17, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software to enable the provision of electronic media via the Internet
    2. Computer software to enable the provision of information via the Internet
    3. Software for the analysis of business data
    4. Computer software for analysing market information
    5. Access control devices
    6. Computer programs for the enabling of access or entrance control
    7. Measuring, detecting, monitoring and controlling devices
    8. Information technology and audio-visual, multimedia and photographic devices
    9. Intelligent gateways for real-time data analysis
    10. Safety, security, protection and signalling devices
    11. Electronic publications, downloadable.
  • The mark was filed in class 38 with following description of goods:
    1. Audio, video and multimedia broadcasting via the Internet and other communications networks
    2. Distribution of data or audio visual images via a global computer network or the internet
    3. Streaming of audio, visual and audiovisual material via a global computer network
    4. Audio and video broadcasting services provided via the Internet
    5. Provision of telecommunication access to audio content provided via the Internet
    6. Provision of telecommunication access to video content provided via the Internet
    7. Information transmission services via digital networks
    8. Transmission of user-generated content via the Internet
    9. Live transmissions accessible via home pages on the internet [webcam]
    10. Streaming of data
    11. Telecommunication services
    12. Telecommunication of information (including web pages).
  • The mark was filed in class 41 with following description of goods:
    1. Audio-visual display presentation services for entertainment purposes
    2. Organization of sports competitions
    3. Arranging for ticket reservations for shows and other entertainment events
    4. Ticket reservation and booking services for education, entertainment and sports activities and events
    5. On-line ticket agency services for entertainment purposes
    6. Ticket information services for shows
    7. Ticket information services for sporting events
    8. Ticket information services for esports events
    9. Organising of sporting events, competitions and sporting tournaments
    10. Organisation of sports events in the field of football
    11. Organisation of esports events
    12. Education, entertainment and sport services.
  • The mark was filed in class 42 with following description of goods:
    1. Technological services
    2. Technological analysis services
    3. Consultancy services in the field of technological development
    4. Hosting of digital content on the Internet
    5. Conducting technical project studies
    6. Technical services for the downloading of digital data
    7. Computer services for the analysis of data
    8. Providing artificial intelligence computer programs on data networks
    9. Platforms for artificial intelligence as software as a service [SaaS]
    10. Design and development of computer game software and virtual reality software
    11. Access Control as a Service (ACaaS)
    12. Technical data analysis services
    13. IT services
    14. Testing, authentication and quality control
    15. Programming of data processing equipment
    16. Development of computer programs.