EUTM file information

018450671

THEN NOW FOREVER TOGETHER


April 8, 2021

Trademark Summary

The trademark application THEN NOW FOREVER TOGETHER was filed by World Wrestling Entertainment, LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on June 24, 2021, and it was registered by office on September 30, 2021 without any oppositions.

The application was filed in English (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on November 15, 2021. Appointment and Replacement of representative of the trademark registration was recorded on October 4, 2022. Change of name and address of the trademark registration was recorded on November 23, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Decorative refrigerator magnets
    2. Apparatus for recording transmission or reproduction of sound or images
    3. Computer programs
    4. Computer software
    5. Application software
    6. Interactive entertainment software
    7. Interactive multimedia game programs
    8. Interactive video game programs
    9. Video and computer game software
    10. Downloadable software for use in connection with computers
    11. Software and application software for gaming, advertising and marketing
    12. Video and computer game programs
    13. Computer software for downloading text, graphics, images and electronic publications
    14. Downloadable electronic books, magazines, journals and other publications
    15. Downloadable digital materials
    16. Downloadable image files
    17. Downloadable music files
    18. Cinematographic and television films, namely, motion picture films in the nature of sports entertainment
    19. Magnetic data carriers
    20. Recording discs
    21. Pre-recorded phonograph records
    22. Pre-recorded video tapes
    23. Pre-recorded video cassette tapes
    24. Pre-recorded audio cassettes
    25. Pre-recorded laser discs
    26. Pre-recorded videos discs
    27. Pre-recorded compact discs
    28. Pre-recorded DVDs
    29. Video and computer game cartridges
    30. Video and computer game tapes
    31. Video and computer game discs
    32. Video and computer game cassettes
    33. Video and computer game CD-ROMs
    34. Communication devices and mobile telephones
    35. Tablet computers
    36. Computer styluses
    37. Light emitting diodes
    38. Portable media players
    39. Memory cards
    40. Batteries
    41. Microphones
    42. Binoculars
    43. Mouse pads
    44. Cameras
    45. Digital cameras
    46. Disposable cameras
    47. Sunglasses
    48. Sunglass cases
    49. Prescription glasses
    50. Optical cases
    51. Walkie talkies
    52. Protective helmets
    53. Sports helmets
    54. Mobile telephone cases
    55. Tablet computer cases
    56. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 16 with following description of goods:
    1. Paper hangtags, cardboard hangtags
    2. Packaging, namely blister cards, paper for wrapping and packaging, paper pouches for packaging, plastic bags for packaging, plastic bubble packs for wrapping or packaging
    3. Collector albums, namely, for sticker collectable cards, photo collectables
    4. Labels, namely, printed paper labels, printed shipping labels
    5. Return address labels not of textile
    6. Folders
    7. Plastic bags for general use
    8. Paper tableware, namely, paper place mats, paper table mats, paper napkins, paper table linens, paper tablecloths
    9. Paper lunch bags
    10. Stickers
    11. Bumper stickers
    12. Window decals
    13. Pens
    14. Pencils
    15. Pencil sharpeners
    16. Pencil cases
    17. Chalk
    18. Erasers, namely, rubber erasers, chalk erasers, blackboard erasers
    19. Posters
    20. Notebooks
    21. Trading cards
    22. Calendars
    23. Photographs
    24. Framed pictures
    25. Photographic prints
    26. Pictures
    27. Photo albums
    28. Brochures, newsletters, magazines, and newspapers concerning sports entertainment
    29. Postcards
    30. Greeting cards
    31. Decals
    32. Temporary tattoo transfers
    33. Coloring books
    34. Children's activity books
    35. Souvenir programs concerning sports entertainment
    36. Books featuring pictorial biographies
    37. Autograph books
    38. Comic books
    39. Picture books
    40. Sticker albums
    41. Book covers
    42. Paper book markers
    43. Bookplates
    44. Memo pads
    45. Scribble pads
    46. Date books
    47. Address books
    48. Agenda books
    49. Rubber stamps
    50. Stamp pads
    51. Collector stamps, namely, commemorative stamp sheets
    52. Customized personal checks
    53. Checkbook covers
    54. Paper banners
    55. Printed paper signs for doors
    56. Drawing rulers
    57. Lithographs
    58. Paper party bags
    59. Stencils for tracing designs onto paper
    60. Paper gift wrap
    61. Paper cake decorations
    62. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, namely, tank tops, t-shirts, shirts, sport shirts, dress shirts, polo shirts, undershirts, sweatshirts, sweaters, pullovers, blouses, jackets, raincoats, overcoats, topcoats, trousers, pants, jean pants, jogging suits, exercise pants, exercise suits, sweatpants, shorts, underwear, boxer shorts, socks, clothing ties, pajamas, belts, gloves, Halloween and masquerade costumes, wrist bands, hooded sweatshirts, fleeces
    2. Footwear, namely, shoes, sneakers, boots, slippers, socks
    3. Headwear, namely, hats, caps, bandannas, headbands.
  • The mark was filed in class 28 with following description of goods:
    1. Toy action figures and accessories therefor
    2. Cases for action figures
    3. Toy vehicles
    4. Board games
    5. Playing cards
    6. Toy spinning tops
    7. Stand alone video output game machines featuring wrestling
    8. Arcade games related to wrestling
    9. Pinball games related to wrestling
    10. Hand-held units for playing electronic games
    11. Tabletop action skill games related to wrestling
    12. Jigsaw puzzles
    13. Kites
    14. Toy wrestling rings
    15. Dolls
    16. Bobble-head dolls
    17. Puppets
    18. Stuffed toy animals
    19. Card games
    20. Toy guitars
    21. Water guns
    22. Vinyl products for playing in a pool, namely, floating pillow back lounge chair, inflatable toy rafts for aquatic recreational use
    23. Christmas tree decorations
    24. Costume masks
    25. Toy belts, doll furniture
    26. Party favors in the nature of crackers and noisemakers
    27. Skateboards
    28. Bowling balls and accessories, namely, bowling gloves, wrist supports, bowling ball bags
    29. Windup toys
    30. Toy scooters
    31. Bowling pins
    32. Knee and elbow pads for athletic use
    33. Yo-yos
    34. Plastic model kits for making toy vehicles
    35. Pool cues
    36. Novelty toys, namely, toy banks made of tin
    37. Toy gum machines
    38. Toy candy bowl mechanical dispensers
    39. Toy stick gum dispensers
    40. Toy gum figure makers
    41. Toy foam hands
    42. Confetti
    43. Paper party favors, namely, paper hats
    44. Coin-fed amusement gaming machines
    45. Video output game machines for use with televisions
    46. Portable gaming devices
    47. Console gaming devices
    48. Computer game consoles
    49. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, namely, provision of a continuing program about sports and entertainment accessible by means of television, satellite, audio, video, web-based applications, mobile phone applications and computer networks
    3. Entertainment services, namely, provision of television shows about sports, entertainment and general interest rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    4. Entertainment services, namely, the production and exhibition of professional wrestling events rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    5. Entertainment services, namely, provision of on-going reality based television programs rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    6. Providing entertainment and sports news and information via a global computer network or commercial online service
    7. Entertainment services, namely, provision of information and news about sports, entertainment rendered live and through broadcast media including television and radio, and via the internet or commercial online service
    8. Providing information in the fields of sports, entertainment via an online community portal
    9. Providing a website in the field of sports, entertainment
    10. Fan club services, organizing and staging events with fan club members, promoting the interest and participation of fan club members, and providing an online community forum for fan club members
    11. Providing online newsletters in the fields of sports entertainment
    12. Online journals, namely blogs, in the fields of sports entertainment
    13. Entertainment and educational services, namely, provision of ongoing multimedia programs in the field of general human interest, distributed via various platforms across multiple forms of transmission media
    14. Providing entertainment information regarding ongoing television programs via a global computer network
    15. Production of television programs
    16. Production of multimedia programs
    17. Fitness instruction
    18. Entertainment services, namely, provision of multimedia entertainment programs by television, broadband, wireless and on-line services
    19. Entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures, television shows and multimedia entertainment content
    20. Providing information, news and commentary in the field of entertainment
    21. Entertainment services, namely, contest and incentive award programs designed to reward program participants who exercise, make healthy eating choices, and engage in other health-promoting activities
    22. Entertainment services, namely, providing an on-line computer game
    23. Entertainment services in the nature of arranging social entertainment events
    24. Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields
    25. Entertainment services, namely, providing non-downloadable prerecorded music, information in the field of music, and commentary and articles about music, all on-line via a global computer network
    26. Provision of information relating to live entertainment
    27. Providing information relating to the organizing of educational, cultural, sporting, or entertainment exhibitions
    28. Entertainment, namely, live music concerts
    29. Entertainment services, namely, providing ongoing webisodes featuring sports, entertainment and popular culture via a global computer network
    30. Entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture
    31. Entertainment services, namely, providing a website in relation to games and puzzles
    32. Providing on-line entertainment information, namely, information about television programming
    33. Entertainment services, namely, organizing and conducting an array of athletic events rendered live and recorded for the purpose of distribution through broadcast media
    34. Entertainment services, namely, providing video podcasts in the field of sports, entertainment and popular culture
    35. Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content
    36. Entertainment services in the nature of creation, development, and production of programming content
    37. Entertainment website in the fields of celebrity gossip, entertainment, sports and fitness
    38. Arranging, organizing, conducting, and hosting social entertainment events
    39. Entertainment services, namely, providing online video games
    40. Entertainment services, namely, providing online electronic games
    41. Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only
    42. Multimedia entertainment services in the nature of development, production and post-production services in the fields of video and films
    43. Providing an internet website portal in the field of entertainment, cultural and sporting events
    44. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    45. Organizing and arranging exhibitions for entertainment purposes
    46. Multimedia entertainment services in the nature of recording, production and post-production services in the fields of music, video, and films
    47. Entertainment in the nature of wrestling contests
    48. Entertainment services in the nature of fantasy sports leagues
    49. Entertainment information
    50. Ticket reservation and booking services for entertainment, sporting and cultural events
    51. Special event planning for social entertainment purposes
    52. Entertainment media production services for the internet
    53. Providing entertainment information via a website or mobile application
    54. Providing a website in relation to entertainment information
    55. Providing information in the field of entertainment
    56. Entertainment in the nature of e-sports competitions.
Trademarkers