EUTM file information

018454185

IMAX


April 14, 2021

Trademark Summary

The trademark application IMAX was filed by IMAX Corporation, a corporation established under the laws of Canada (the "Applicant"). The application was published for oppositions on June 1, 2021, and it was registered by office on September 8, 2021 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Apparatus for recording, transmission or reproduction of sound or images
    2. Televisions
    3. Ultra high definition televisions
    4. LED displays
    5. LED display panels
    6. LED screen displays
    7. Wide-aspect ratio monitors
    8. Projectors
    9. Video projectors
    10. Home theatre projectors
    11. Audio speakers
    12. Subwoofers
    13. Soundbars
    14. Photographic, cinematographic and optical apparatus and instruments
    15. Audio-video receivers
    16. Optical and magneto-optical disc players
    17. Audio, video and electrical recorders
    18. Data storage discs
    19. Blank optical and magneto-optical discs
    20. Pre-recorded discs
    21. Pre-recorded optical and magneto-optical discs featuring music, text data, still images and motion pictures
    22. Computers
    23. Optical disc drives
    24. Electric cables
    25. Video cables
    26. Pre-recorded motion picture films and downloadable movies
    27. Media streaming software
    28. Computer application software for streaming audio-visual media content via the internet
    29. Software for streaming audio-visual and multimedia content in the nature of movies and television shows to mobile digital electronic devices, namely computers, tablets, and mobile phones
    30. Software enabling users to access, browse and search online databases for audio-visual and multimedia content, and to organise, share and recommend that content to others
    31. Interactive software based on artificial intelligence
    32. Set-top boxes
    33. Video streaming devices
    34. Home theatre systems
    35. Surround sound systems
    36. Tablet computers
    37. Downloadable applications for handheld computers, mobile phones, and tablet computers, to enable the streaming of music, movies, news, sports, and television shows
    38. Computer software used for creating, editing and manipulating digital animation and special effects
    39. Animation software
    40. Video effects apparatus
    41. Computer hardware and software for capturing and processing visual effects and animation in multimedia content namely movies, films, television programs, movie trailers, computer and video game trailers, television show trailers, digital images, video games, animations, virtual reality recordings and virtual reality games, holograms, and video projections
    42. Computer software for digital animation and special effects of images
    43. Computer software for digital enhancement of photographs, video and audio
    44. Video enhancers.
  • The mark was filed in class 38 with following description of goods:
    1. Video-on-demand transmission services
    2. Streaming of audio and video via the Internet featuring music, movies, news, sports, and television shows
    3. Transmission of videos, movies, pictures, images, text, audio content, and information via the Internet.
  • The mark was filed in class 41 with following description of goods:
    1. Preparation of special effects for entertainment purposes
    2. Special effects animation services for film and video
    3. Production of special effects for multimedia content, namely, film, television programs, movie trailers, computer and video game trailers, television show trailers, digital images, video games, animations, virtual reality recordings and virtual reality games, holograms, and video projections
    4. Film distribution
    5. Film editing
    6. Cinematographic film showings.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of software to implement special and visual effects for multimedia content, namely, film, television programs, movie trailers, computer and video game trailers, television show trailers, digital images, video games, animations, virtual reality recordings and virtual reality games, holograms, and video projections
    2. Animation and special-effects design for others
    3. Conversion of computer programs and data [not physical conversion]
    4. Cross-platform conversion of digital content into other forms of digital content.