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EUTM file information

018464150

FPX


April 29, 2021

Trademark Summary

The trademark application FPX was filed by FunPlus Interactive, a corporation established under the laws of the People's Republic of China (the "Applicant"). The application was published for oppositions on May 31, 2021, and it was registered by office on September 7, 2021 without any oppositions.

The application was filed in English (Spanish was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 7, 2021.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer game programs
    2. Interactive video game programs
    3. Downloadable computer software to enable uploading, posting, showing, displaying and enabling the display of information in the fields of virtual communities, electronic gaming and entertainment via the internet or other communications networks with third parties
    4. Downloadable electronic games and computer game software downloadable from global computer networks and electronic communication networks for use in connection with computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    5. Downloadable music files
    6. Downloadable image files relating to computer games and entertainment activities
    7. Downloadable electronic publications in the nature of journals in the field of computer games and entertainment activities
    8. Downloadable software for e-sport games
    9. Downloadable computer application software for e-sport games
    10. Downloadable mobile applications for e-sport games
    11. Downloadable computer programs for watching and remotely participating in interactive television, interactive games and interactive competitions
    12. Downloadable video, audio and image files featuring e-sport information and news
    13. Video disks and video tapes with recorded animated cartoons
    14. Pre-recorded DVDs featuring information relating to games and recreational gaming
    15. Downloadable image file containing artwork, text, audio, video, games and internet web links relating to sporting and cultural activities.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online computer games
    2. Entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure or entertainment purposes
    3. Entertainment services, namely, providing online nondownloadable computer games that may be accessed via mobile devices
    4. Entertainment services, namely, providing online non-downloadable computer games, online nondownloadable enhancements for computer games, nondownloadable online computer games, online nondownloadable computer game applications and information relating to computer games and game enhancements via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    5. Providing online entertainment information service featuring entertainment related information in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    6. Organization of electronic game competitions
    7. Organization of e-sports competitions
    8. Conducting of competitions and incentive award schemes to recognise, reward and encourage individuals and groups involved in personal development, self-realisation, charitable, philanthropic, voluntary, public and community services, humanitarian activities and the exchange of creative work results
    9. Entertainment in the nature of e-sports competitions
    10. Entertainment services, namely, organizing on-line exhibitions and conferences in the fields of electronic sports
    11. Provision of online information relating to game users
    12. Provision of online information relating to computer games software and computer enhancements for games
    13. Providing information in the field of e-sports news from searchable directories and databases of information, including texts, electronic documents, databases, graphics and audiovisual information, through computer and communication networks
    14. Provision of electronic publications, namely, newsletters, books, magazines, and manuals in the field of e-sports, and publication of diaries on the internet, namely, providing weblogs in the field of e-sports and video games, except for promotional purposes
    15. Instruction services, namely providing online instruction services in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    16. Educational services, namely providing online educational services in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications via global computer networks and electronic communication networks accessible via computers, mobile computers, media players, cellular phones, wireless devices and portable and handheld digital electronic devices
    17. Arranging and conducting of conferences in the fields of general interest, virtual community, social networking, blogging, computer games, enhancements for computer games, online games, and game applications
    18. Club services in the field of e-sports
    19. Training services in the field of e-sports.