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EUTM file information

018466305

FootballCoin


May 5, 2021

Trademark Summary

The trademark application FootballCoin was filed by OCTAVIAN-VALERIU BATCA, a national of Romania (the "Applicant") and MARIAN NICULAE, a national of Romania (the "Co-Applicant", and jointly with the "Applicant" referred to as the "Applicants" going forward). The application was published for oppositions on July 14, 2021, and it was registered by office on October 21, 2021 without any oppositions.

The application was filed in Romanian (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on March 3, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Information technology and audio-visual, multimedia and photographic devices
    2. Recorded content
    3. Scientific research and laboratory apparatus, educational apparatus and simulators
    4. Apparatus, instruments and cables for electricity
    5. Scientific and laboratory devices for treatment using electricity
    6. Optical devices, enhancers and correctors
    7. Navigation, guidance, tracking, targeting and map making devices
    8. Safety, security, protection and signalling devices
    9. Diving equipment
    10. Measuring apparatus
    11. Magnets, magnetizers and demagnetizers
    12. Audio/visual and photographic devices
    13. Data storage devices
    14. Data processing equipment and accessories (electrical and mechanical)
    15. Communications equipment
    16. Digital recordings
    17. Electronic storage media
    18. Information carriers [encoded or magnetic]
    19. Information carriers [electric or electronic]
    20. Data storage media
    21. Digital recording media
    22. Calculators
    23. Computers and computer hardware
    24. Computer peripheral devices
    25. Payment terminals, money dispensing and sorting devices
    26. Coin-operated mechanisms
    27. Apparatus for electronic payment processing
    28. Hardware for processing electronic payments to and from others
    29. Electronic machines for recording financial operations
    30. Electronic payment terminals
    31. Secure terminals for electronic transactions
    32. Point-to-point communications equipment
    33. Computer networking and data communications equipment
    34. Computer servers
    35. Data networks
    36. Electronic communication installations
    37. Data collection apparatus
    38. Databases
    39. Media content
    40. Software
    41. Mobile apps
    42. Application software
    43. Data storage programs
    44. Computer software for mobile phones
    45. Data management software
    46. Financial management software
    47. Software for commerce over a global communications network
    48. Downloadable cryptographic keys for receiving and spending cryptocurrency
    49. Cryptography software
    50. Utility, security and cryptography software
    51. Downloadable e-wallets
    52. Virtual and augmented reality software
    53. Computer gaming software
    54. Web application and server software
    55. Pre-recorded compact discs featuring games
    56. Computer game discs
    57. Downloadable computer games
    58. Interactive casino games provided through a computer or mobile platform
    59. Computer games of chance
    60. Video games [computer games] in the form of computer programs recorded on data carriers
    61. Video games on disc [computer software]
    62. Programmed video games contained on cartridges [software]
    63. Computer programs for pre-recorded games
    64. Computer programmes for interactive television and for interactive games and/or quizzes
    65. Recorded computer game programs
    66. Interactive multimedia computer game programs
    67. Interactive computer game programs
    68. Interactive multimedia game programs
    69. Computer games programmes downloaded via the internet [software]
    70. Computer games programs recorded on tapes [software]
    71. Video game programs
    72. Downloadable video game programs
    73. Downloadable electronic game programs
    74. Downloadable computer game programs
    75. Interactive entertainment computer software for video games
    76. Computer programs for video and computer games
    77. Recorded programs for hand-held games with liquid crystal displays
    78. Programs for arcade video game machines
    79. Software programs for video games
    80. Game programs for arcade video game machines
    81. Interactive video game programs
    82. Computer software that permits games to be played
    83. Computer software for entertainment
    84. Interactive entertainment software
    85. Downloadable interactive entertainment software for playing computer games
    86. Downloadable interactive entertainment software for playing video games
    87. Interactive game software
    88. Electronic game software for handheld electronic devices
    89. Electronic game software for mobile phones
    90. Downloadable game software
    91. Downloadable computer game software via a global computer network and wireless devices
    92. Downloadable electronic game software for wireless devices
    93. Educational software featuring instructions for playing games
    94. Interactive multimedia software for playing games
    95. Computer software for the administration of on-line games and gaming
    96. Software for arcade video game machines
    97. Computer application software featuring games and gaming
    98. Entertainment software
    99. Augmented reality game software
    100. Computer game software for use with on-line interactive games
    101. Computer game software, downloadable
    102. Computer game software, recorded
    103. Virtual reality game software
    104. Games software for use with video game consoles
    105. Computer game software for use on mobile and cellular phones
    106. Computer game software downloadable from a global computer network
    107. Computer video game software
    108. Simulation software [entertainment]
    109. Software for monitoring, analysing, controlling and running physical world operations
    110. Audiovisual headsets for playing video games
    111. Electronic downloadable publications in the field of video games
    112. Virtual reality headsets adapted for use in playing video games
    113. Downloadable computer software for blockchain technology.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, games, and playthings
    2. Video game apparatus, arcade games, and amusement machines
    3. Table-top games and gambling devices
    4. Apparatus for games
    5. Electronic games apparatus
    6. Arcade game machines
    7. Home video game machines
    8. Computer game apparatus
    9. Machines for playing games of skill or chance
    10. Video game apparatus
    11. Video game consoles
    12. Hand-held consoles for playing video games
    13. Battery-powered computer game with LCD screen
    14. Gamepads
    15. Controllers for game consoles
    16. Controllers for video game machines
    17. Portable gaming devices
    18. Electronic games
    19. Automatic electronic games
    20. Hand-held electronic games
    21. Hand-held electronic video games
    22. Free-standing video games apparatus
    23. Joysticks for video games
    24. Computer game joysticks
    25. Games
    26. Sports games
    27. Sporting articles and equipment
    28. Fairground and playground apparatus.
  • The mark was filed in class 41 with following description of goods:
    1. Publishing, reporting, and writing of texts
    2. Ticket reservation and booking services for education, entertainment and sports activities and events
    3. Education, entertainment and sport services
    4. Translation and interpretation
    5. Education, entertainment and sports
    6. Ticket information services for esports events
    7. Ticket reservation and booking services for esports events
    8. Ticket reservation and booking services for sporting events
    9. Gambling services
    10. Organisation of conferences, exhibitions and competitions
    11. Amusement and theme parks, fairs, zoos and museums
    12. Audio, video and multimedia production, and photography
    13. Live performance services
    14. Rental services relating to equipment and facilities for education, entertainment, sports and culture
    15. Education and instruction services
    16. Sports and fitness services
    17. Online interactive entertainment
    18. Provision of on-line entertainment
    19. Providing on-line non-downloadable audio content
    20. Providing online entertainment in the nature of fantasy sports leagues
    21. Providing online entertainment in the nature of game shows
    22. Providing online entertainment in the nature of game tournaments
    23. Provision of news relating to sport
    24. Hosting of fantasy sports leagues
    25. Organisation of entertainment and cultural events
    26. Arranging of contests
    27. Fan club organisation
    28. Organising of entertainment
    29. Organising of festivals
    30. Providing games
    31. Amusement arcades
    32. Interactive entertainment services
    33. Entertainment services
    34. Entertainment services in the nature of competitions
    35. Football pools services
    36. Betting exchange services
    37. Betting shop services
    38. On-line casino services
    39. Casino, gaming and gambling services
    40. Sporting results services
    41. Gambling information services
    42. Betting services
    43. On-line gambling services
    44. Online sports betting services
    45. Sports betting services
    46. Wagering services
    47. Entertainment in the nature of e-sports competitions
    48. Organising of esports activities
    49. Organization of soccer competitions
    50. Arranging of competitions via the Internet
    51. Organisation of esports events
    52. Organisation of games and competitions
    53. Arranging of games
    54. Arranging and conducting of games
    55. Arranging and conducting of sports competitions
    56. Arranging and conducting competitions
    57. Organisation of sports tournaments
    58. Organisation of e-sports competitions
    59. Organization of competitions
    60. Arranging and conducting e-sports competitions
    61. Conducting of competitions on the Internet
    62. Esports officiating
    63. Providing multi-media entertainment via a website
    64. Production of sporting events for radio
    65. Production of sporting events for television
    66. Production of sporting events for film
    67. Television, radio and film production
    68. Rental of sports equipment and facilities
    69. Sporting activities
    70. On-line gaming services
    71. Providing on-line video games
    72. Providing on-line interactive computer games
    73. Providing online information on computer and video game strategies
    74. Online game services through mobile devices
    75. Providing on-line information in the field of computer gaming entertainment
    76. Provision of an online magazine featuring information in the field of computer games
    77. Virtual reality game services provided on-line from a computer network
    78. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    79. Services for the organisation of football events
    80. Organization of soccer games
    81. Football academy services
    82. Entertainment in the nature of football games
    83. Production of films on aspects of association football
    84. Organisation of sports events in the field of football
    85. Organization, arranging and conducting of soccer games
    86. Conducting of sports events
    87. Organising of sporting activities and of sporting competitions
    88. Organising of sporting events, competitions and sporting tournaments
    89. Arranging and conducting of sports events
    90. Provision of information relating to sporting events
    91. Conducting of live esports events
    92. Rental of video games
    93. Games equipment rental
    94. Leasing of casino games
    95. Rental of electronic game equipment
    96. Rental of video game consoles
    97. Rental of video game apparatus
    98. Rental of slot machines [gaming machines].
  • The mark was filed in class 42 with following description of goods:
    1. IT services
    2. Design services
    3. Science and technology services
    4. Testing, authentication and quality control
    5. IT consultancy, advisory and information services
    6. Software development, programming and implementation
    7. Computer hardware development
    8. IT security, protection and restoration
    9. Data duplication and conversion services, data coding services
    10. Hosting services, software as a service, and rental of software
    11. Rental of computer hardware and facilities
    12. Development of computer systems
    13. Data mining
    14. Computer system design and development
    15. Development of data bases
    16. Development of data programs
    17. Software as a service [SaaS]
    18. Platform as a service [PaaS]
    19. Platform as a service [PaaS] featuring software platforms for transmission of images, audio-visual content, video content and messages
    20. Blockchain as a Service [BaaS]
    21. Certification of data via blockchain
    22. Data storage via blockchain
    23. Rental of video game software
    24. Rental of computer game software
    25. Platforms for gaming as software as a service [SaaS]
    26. Providing temporary use of on-line non-downloadable software for processing electronic payments
    27. Providing temporary use of non-downloadable software to enable sharing of multimedia content and comments among users
    28. Providing temporary use of non-downloadable software applications accessible via a web site
    29. Providing temporary use of web-based applications
    30. Providing temporary use of web-based software
    31. Providing online, non-downloadable software
    32. Hosting of multimedia applications
    33. Hosting of mobile applications
    34. Hosting of interactive applications
    35. Hosting of digital content
    36. Providing temporary use of non-downloadable interactive entertainment software
    37. Providing artificial intelligence computer programs on data networks
    38. Providing temporary use of on-line non-downloadable software
    39. Rental of computer software
    40. Digital asset management
    41. Infrastructure as a Service [IaaS]
    42. Rental of financial management software.