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EUTM file information

018473934

LEAGUE OF LEGENDS


May 16, 2021

Trademark Summary

The trademark application LEAGUE OF LEGENDS was filed by Riot Games, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on August 22, 2021, and it was registered by office on November 29, 2021 without any oppositions.

The application was filed in English (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on April 30, 2024. Change of name and professional address of the trademark registration was recorded on May 19, 2024.


Goods And Services

  • The mark was filed in class 3 with following description of goods:
    1. Baby oils
    2. Baby wipes
    3. Bath gels
    4. Bath oils
    5. Bath powders
    6. Bath salts
    7. Body creams
    8. Body oils
    9. Body spray
    10. Breath fresheners
    11. Bubble baths
    12. Cosmetic creams
    13. Cosmetics
    14. Non-medicated dentifrices
    15. Facial soaps
    16. Fragrances
    17. Hair shampoos
    18. Hair conditioners
    19. Hand soaps
    20. Hand lotions
    21. Liquid soaps
    22. Makeup
    23. Mouthwashes
    24. Non-medicated cosmetic and toiletry preparations
    25. Non-medicated hair styling preparations
    26. Non-medicated lip care preparations
    27. Non-medicated pet shampoos
    28. Non-medicated sun care preparations
    29. Perfumes
    30. Shower gels
    31. Sun block preparations
    32. Sun screen preparations
    33. Tooth gels
    34. Toothpastes.
  • The mark was filed in class 6 with following description of goods:
    1. Award plaques of common metal
    2. Boxes of common metal
    3. Metal bins
    4. Metal identification bracelets not made of precious metal
    5. Metal rings
    6. Ornamental badges made primarily of metal
    7. Statues of common metal
    8. Pewter figurines
    9. Trophies of common metal.
  • The mark was filed in class 9 with following description of goods:
    1. Audio speakers
    2. Battery chargers
    3. Batteries
    4. Bicycle helmets
    5. Blank flash memory cards
    6. Blank USB flash drives
    7. Cameras
    8. Cases for mobile phones
    9. Central processing units (CPU) [computer hardware]
    10. Computer docking stations
    11. Computer hardware
    12. Computer mice
    13. Computer monitors
    14. Computers
    15. Decorative magnets
    16. Digital materials, namely, non-fungible tokens (NFTs)
    17. Digital media,namely, downloadable audio-visual media content in the fields of entertainment, music, video games, video game play, and video game competitions
    18. Digital media, namely downloadable media content in the fields of entertainment, music, music videos, video games and video game play
    19. Digital media streaming devices
    20. Digital signage
    21. Downloadable augmented reality game software
    22. Downloadable computer screen saver software
    23. Downloadable computer software for managing transactions using blockchain technology
    24. Downloadable computer software for trading, viewing and managing digital collectibles, namely, art, animation cels, images, photographs, trading cards, and videos
    25. Downloadable computer wallpaper software
    26. Downloadable digital media, namely, digital collectibles created with blockchain-based software technology
    27. Downloadable digital music
    28. Downloadable electronic publications, namely, comic books, graphic novels, magazines, manuals, and newsletters in the fields of entertainment and video games
    29. Downloadable motion picture films, television programs and other short form entertainment programs in the nature of animation, comedy, drama, e-sports, fantasy and science fiction
    30. Downloadable music files
    31. Downloadable podcasts in the field of entertainment, music, e-sports and video games
    32. Downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games
    33. Downloadable software for streaming audio-visual media content via the internet and to mobile devices
    34. Downloadable virtual goods
    35. Downloadable virtual goods, namely, computer software programs featuring in-game resources, tokens and virtual currency for use in video games and online virtual worlds
    36. Downloadable virtual reality game software
    37. Ear buds
    38. Electronic docking stations
    39. Eyeglass cases
    40. Eyeglasses
    41. Gaming headsets adapted for use in playing video games
    42. Headphones
    43. Headsets for use with computers
    44. In-car telephone handset cradles
    45. Interactive multimedia video game programs
    46. Lenses for smartphone cameras
    47. Magnetically encoded gift cards
    48. Mainframes
    49. Mobile phone battery chargers
    50. Mobile phone batteries
    51. Mobile phone signal boosters
    52. Mobile phones
    53. Monopods for handheld digital electronic devices, namely, cameras, mobile phones, tablet computers
    54. Mousepads
    55. Notebook computers
    56. Podcasts
    57. Pre-paid telephone calling cards, magnetically encoded
    58. Prerecorded compact discs featuring music and motion picture soundtracks
    59. Prerecorded optical and magneto-optical discs featuring motion picture films, television programs and short form entertainment programs in the nature of animation, comedy, drama, e-sports, fantasy and science fiction
    60. Prerecorded video discs and DVDs featuring motion picture films, television programs and short form entertainment programs in the nature of animation, comedy, drama, e-sports, fantasy and science fiction
    61. Protective covers for mobile phones, tablets and laptops
    62. Rechargeable batteries
    63. Recorded augmented reality game software
    64. Recorded video game software
    65. Recorded virtual reality game software
    66. Screen protectors for mobile phones
    67. Secure digital memory cards
    68. Smart watches
    69. Smartphones
    70. Software for providing emoticons
    71. Speakers
    72. Streamable sound recordings
    73. Streamable videos
    74. Sunglass cases
    75. Sunglasses
    76. Tablet computers
    77. Telephones
    78. Video game cartridges
    79. Video game discs
    80. Wireless chargers
    81. Wireless network extenders.
  • The mark was filed in class 14 with following description of goods:
    1. Ankle bracelets
    2. Bangles
    3. Bracelets [jewelry]
    4. Body jewelry
    5. Key rings, key chains and charms therefor
    6. Choker necklaces
    7. Clocks
    8. Cuff bracelets
    9. Cufflinks
    10. Ear clips
    11. Earrings
    12. Jewelry
    13. Jewelry boxes
    14. Jewelry charms
    15. Jewelry rolls
    16. Key chains
    17. Key rings
    18. Lapel pins [jewelry]
    19. Lockets
    20. Necklaces
    21. Nose rings
    22. Pendants
    23. Pet jewelry
    24. Pins being jewelry
    25. Rings being jewelry
    26. Slap bracelets
    27. Souvenir pressed coins
    28. Straps for watches
    29. Watches
    30. Medals.
  • The mark was filed in class 16 with following description of goods:
    1. Art prints
    2. Art supplies
    3. Binders
    4. Blank journal books
    5. Bookmarks
    6. Books
    7. Calendars
    8. Catalogs featuring computer game merchandise
    9. Checkbook covers
    10. Coasters made of paper
    11. Comic books
    12. Crayons
    13. Decals
    14. Drawings
    15. Facial tissue
    16. Gift bags
    17. Gift boxes
    18. Gift wrapping paper
    19. Graphic novels
    20. Greeting cards
    21. Holiday cards
    22. Invitation cards
    23. Joss paper
    24. Magazines
    25. Murals, namely paintings [pictures], framed or unframed
    26. Name badge holders
    27. Name badges
    28. Non-magnetically encoded gift cards
    29. Note cards
    30. Notepads
    31. Notebooks
    32. Novels
    33. Paper banners
    34. Paper bags
    35. Paper flags
    36. Paper party decorations
    37. Paper pennants
    38. Paper placemats
    39. Paper tablecloths
    40. Passport holders
    41. Pen and pencil cases
    42. Photograph albums
    43. Postcards
    44. Posters
    45. Pre-paid telephone calling cards, not magnetically encoded
    46. Scrapbook albums
    47. School supplies
    48. Stationery
    49. Stickers
    50. Strategy guides for games
    51. Temporary tattoos
    52. Tissue paper
    53. Trading cards, other than for games
    54. Trivia cards
    55. Writing instruments
    56. Writing pads.
  • The mark was filed in class 18 with following description of goods:
    1. All-purpose carrying bags
    2. Athletic bags
    3. Backpacks
    4. Belt bags
    5. Book bags
    6. Briefcases
    7. Business card cases
    8. Carrying cases
    9. Coin purses
    10. Collars for animals
    11. Cosmetic bags sold empty
    12. Costumes for animals
    13. Crossbody bags
    14. Drawstring bags
    15. Duffel bags
    16. Fanny packs
    17. Handbags
    18. Key cases
    19. Kit bags
    20. Leashes for animals
    21. Luggage
    22. Luggage tags
    23. Messenger bags
    24. Parasols
    25. Pocketbooks
    26. Purses
    27. Sling bags
    28. Toiletry bags sold empty
    29. Tote bags
    30. Trunks being luggage
    31. Umbrellas
    32. Waist bags
    33. Wallet chains
    34. Wallets
    35. Wristlet bags.
  • The mark was filed in class 20 with following description of goods:
    1. Bins of wood or plastic
    2. Chairs
    3. Computer furniture
    4. Decorative mobiles
    5. Decorative ornaments of plastic
    6. Display cases
    7. Furniture
    8. Hand fans
    9. Mirrors [furniture]
    10. Picture frames
    11. Pillows
    12. Plastic cake decorations
    13. Plastic ornaments for attachment to cars, walls, windows, mirrors and other solid surface
    14. Plastic sculptures
    15. Tables [furniture]
    16. Vinyl sculptures
    17. Wall plaques made of plastic or wood
    18. Wind chimes
    19. Sun catchers.
  • The mark was filed in class 21 with following description of goods:
    1. All-purpose portable household containers
    2. Bento boxes
    3. Beverageware
    4. Bottle openers
    5. Bowls
    6. Cake toppers of ceramic
    7. Cake toppers of glass
    8. Cake toppers of porcelain
    9. Candle holders
    10. Chopstick holders
    11. Chopsticks
    12. Combs
    13. Compacts sold empty
    14. Containers for household use
    15. Cookie cutters
    16. Cookie jars
    17. Corkscrews
    18. Cosmetic brushes
    19. Cups
    20. Dinnerware
    21. Dishes
    22. Disposable chopsticks
    23. Drinking bottles for sports
    24. Drinking flasks
    25. Drinking glasses
    26. Electric toothbrushes
    27. Figurines of ceramic
    28. Figurines of glass
    29. Figurines of porcelain
    30. Foam drink holders [sleeves]
    31. Hairbrushes
    32. Ice buckets
    33. Kitchen mitts
    34. Kitchen utensil crocks
    35. Lunch boxes
    36. Mugs
    37. Paper cups
    38. Paper plates
    39. Piggy banks
    40. Pitchers
    41. Plates
    42. Potholders
    43. Salt and pepper shakers
    44. Thermal insulated bottles
    45. Thermal insulated containers for food
    46. Thermal insulated flasks
    47. Thermal insulated lunch boxes
    48. Tooth brushes
    49. Travel mugs
    50. Vacuum bottles
    51. Vinyl place mats
    52. Waste baskets
    53. Water bottles sold empty
    54. Metal piggy banks
    55. Dishcloths.
  • The mark was filed in class 24 with following description of goods:
    1. Blankets
    2. Bedsheets
    3. Cloth banners
    4. Cloth flags
    5. Cloth placemats
    6. Comforters
    7. Curtains
    8. Duvets
    9. Household linen
    10. Pillowcases
    11. Quilts
    12. Sheet sets
    13. Shower curtains
    14. Sleeping bags
    15. Textile wall hangings
    16. Throws
    17. Towels
    18. Vinyl banners.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear
    4. Bandanas
    5. Belts [clothing]
    6. Baseball caps
    7. Beanies
    8. Boots
    9. Coats
    10. Costumes for use in role-playing games
    11. Dresses
    12. Gloves
    13. Halloween costumes
    14. Hats
    15. Headwear
    16. Hooded sweatshirts
    17. Infant wear
    18. Jackets [clothing]
    19. Loungewear
    20. Pants
    21. Pullovers
    22. Rainwear
    23. Sandals
    24. Scarves
    25. Shirts
    26. Shoes
    27. Shorts
    28. Skirts
    29. Sleepwear
    30. Slippers
    31. Socks
    32. Sweat pants
    33. Sweaters
    34. Sweatshirts
    35. Swimwear
    36. T-shirts
    37. Tights
    38. Tops [clothing]
    39. Tracksuits
    40. Undergarments.
  • The mark was filed in class 26 with following description of goods:
    1. Belt buckles
    2. Buttons
    3. Cellular phone accessory charms
    4. Charms for shoes
    5. Decorative backpack charms
    6. Decorative charms for mobile phones
    7. Hair accessories, namely, bands, barrettes, bows, buckles, clips, elastics, pins, ribbons, scrunchies, ties
    8. Hair extensions
    9. Hair pieces and wigs
    10. Ornamental adhesive patches for jackets
    11. Ornamental novelty buttons
    12. Ornamental novelty pins
    13. Purse charms
    14. Pet collar accessories, namely charms
    15. Prize ribbons
    16. Shoelaces
    17. Zipper pulls.
  • The mark was filed in class 28 with following description of goods:
    1. Action figures and accessories therefor
    2. Bean bag dolls
    3. Bendable toys
    4. Board games
    5. Bobble head dolls
    6. Card games
    7. Carnival masks
    8. Chess games
    9. Christmas tree ornaments [except confectionery and electric Christmas lights]
    10. Collectable toy figures
    11. Computer game consoles for recreational game playing
    12. Construction toys
    13. Decorative wind socks [toys]
    14. Decorative wind spinners [toys]
    15. Dice games
    16. Dolls and accessories therefor
    17. Electronic action toys
    18. Fantasy character toys
    19. Gaming keypads
    20. Gaming mice
    21. Masks [playing]
    22. Musical toys
    23. Parlor games
    24. PiƱatas
    25. Playing cards
    26. Plush toys
    27. Role playing games
    28. Tabletop games
    29. Theatrical masks
    30. Toy figurines
    31. Toy vehicles
    32. Toy weapons
    33. Trading cards for games
    34. Video game machines.
  • The mark was filed in class 30 with following description of goods:
    1. Bakery goods
    2. Bread
    3. Bubble tea
    4. Cakes
    5. Candy
    6. Cereal-based snack food
    7. Chocolate
    8. Churros
    9. Coffee
    10. Coffee-based drinks
    11. Corn chips
    12. Cracker and cheese combinations
    13. Frozen confections
    14. Hamburger sandwiches
    15. Hot dog sandwiches
    16. Ice cream
    17. Instant noodles
    18. Macaroni and cheese
    19. Meat pies
    20. Pizza
    21. Popped popcorn
    22. Pretzels
    23. Puffed corn snacks
    24. Puffed rice snacks
    25. Ramen noodles
    26. Sandwiches
    27. Sausage rolls
    28. Tea
    29. Tea-based beverages
    30. Tortilla chips.
  • The mark was filed in class 32 with following description of goods:
    1. Beer
    2. Beer-based cocktails
    3. Bottled drinking water
    4. Carbonated water
    5. Energy drinks
    6. Fruit-flavored beverages
    7. Fruit juice beverages
    8. Isotonic beverages
    9. Non-alcoholic beverages
    10. Nutrient-fortified vegetable-fruit energy drinks
    11. Soft drinks
    12. Sports drinks
    13. Vegetable-fruit juices
    14. Waters [beverages].
  • The mark was filed in class 35 with following description of goods:
    1. Online retail store services in connection with apparel, books, collectible toys, collectible figurines, collectible cards, computer software, costumes, games, media and toys
    2. Retail store services in connection with apparel, books, collectible toys, collectible figurines, collectible cards, computer software, costumes, games, media and toys
    3. Providing incentive and rewards programs to video game players
    4. Providing an online digital asset marketplace for buyers and sellers of crypto-tokens.
  • The mark was filed in class 36 with following description of goods:
    1. Blockchain-based payment verification services
    2. Debit card and credit card payment processing services
    3. Gift card transaction processing services
    4. Financial services, namely, providing online, non-downloadable virtual in-game currency for use by members of an online community via a global computer network
    5. Financial services, namely, tracking, tracing, and monitoring digital or crypto assets and creating tokens for digital or crypto assets
    6. Issuing credit cards and prepaid debit cards.
  • The mark was filed in class 38 with following description of goods:
    1. Audio broadcasting
    2. Broadcasting and streaming of audio-visual media content in the fields of entertainment, music, video games, video game play, and video game competitions via the internet
    3. Broadcasting and streaming of audio and video programs via the internet
    4. Podcasting and webcasting services
    5. Broadcasting services, namely, uploading, posting, showing, displaying, tagging, blogging, sharing or otherwise providing electronic media or information of the internet or other communications networks
    6. Streaming of data
    7. Streaming of audio, visual, and audiovisual material via the internet
    8. Telecommunication services, namely, transmission of podcasts
    9. Telecommunication services, namely, transmission of webcasts
    10. Transmission of written and digital communications
    11. Video broadcasting
    12. Video-on-demand transmission services
    13. Web streaming being the transmission of data, information and audio-visual data via the internet or other computer network
    14. Webcasting services.
  • The mark was filed in class 41 with following description of goods:
    1. Amusement park services
    2. Augmented reality video production
    3. Cinema studios
    4. Cinema theaters
    5. Entertainment services
    6. Entertainment services in the nature of creation, development, distribution, production and post-production of motion picture films, television programs and multimedia entertainment content
    7. Entertainment services in the nature of ongoing television series and movies in the fields of action adventure, animation, anime, comedy, fantasy, musicals, science fiction, and sports
    8. Entertainment services in the nature of production and presentation of shows, tournaments, competitions and concerts
    9. Entertainment services, namely, organizing fan meetings and conferences in the fields of entertainment, gaming, video games and e-sports
    10. Entertainment services, namely, providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos for use in digital environments for entertainment purposes
    11. Entertainment services, namely, providing non-downloadable motion picture films, television programs, esports events, special events, and multimedia entertainment content via a website
    12. Entertainment services provided by online streams
    13. Entertainment services, namely, providing podcasts in the fields of entertainment, e-sports, and video games
    14. Organization of cosplay entertainment events
    15. Production and distribution of motion picture films and television shows
    16. Providing non-downloadable motion picture films, television shows, esports events, special events, and multimedia entertainment content via a video-on-demand transmission service
    17. Providing non-downloadable online augmented reality games
    18. Providing non-downloadable online entertainment information
    19. Providing non-downloadable online information about video games and esports
    20. Providing non-downloadable online comic books, short stories, and graphic novels
    21. Providing online non-downloadable video clips and other multimedia digital content
    22. Providing non-downloadable online virtual reality games
    23. Provision of cinema facilities
    24. Provision of internet based games
    25. Sound recordings provided by online streams
    26. Video recordings provided by online streams
    27. Virtual reality video production
    28. Provision of an entertainment website featuring non-downloadable television shows, movies, and multimedia entertainment content.
  • The mark was filed in class 42 with following description of goods:
    1. Computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking
    2. Providing online non-downloadable software that enables users to create, upload and share user-generated videos based on computer game play via a website
    3. Providing online non-downloadable software that enables users to manage video game software online via a website
    4. Providing temporary use of online non-downloadable software and applications for instant messaging, sharing files, and electronically sending and receiving voice, audio, video, text, images, graphics, and data
    5. Provision of an online, non-downloadable computer program featuring in-game virtual currency, tokens and currency, for use in online web and mobile video games
    6. Software as a service (SAAS) and platform as a service (PAAS) featuring software for trading, viewing and managing digital art, crypto-collectibles, non-fungible tokens and other application tokens
    7. Software as a service (SAAS) services featuring software for instant messaging, sharing files, and electronically sending and receiving voice, audio, video, text, images, graphics, and data.