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EUTM file information

018474731

SUPERPEOPLE


May 18, 2021

Trademark Summary

The trademark application SUPERPEOPLE was filed by Wonder People Co., Ltd., a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on June 13, 2021, and it was registered by office on September 20, 2021 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Electronic game software
    2. Downloadable computer game software
    3. Downloadable mobile game software
    4. Downloadable electronic game programs
    5. Recorded computer game programs
    6. Recorded game software for mobile phones
    7. Electronic game software for wireless devices
    8. Electronic game software for hand-held electronic devices
    9. Computer game software downloadable from a global computer network
    10. Downloadable video game programs
    11. Interactive video game programs
    12. Interactive computer game programs
    13. Virtual reality game software
    14. Computer software that permits games to be played
    15. Interactive multimedia software for playing games
    16. Video games recorded on disc
    17. Video games software
    18. Video game cartridge
    19. CD-ROM featuring video game programs
    20. Interactive game programs.
  • The mark was filed in class 38 with following description of goods:
    1. Providing the access to games via wireless internet
    2. Streaming of electronic games on the internet
    3. On-demand transmission services of data/audio/video/gaming and multimedia content
    4. Providing streaming services of movies/music/video/gaming and multimedia content
    5. Electronic transmission of movies/music/video/gaming and multimedia content
    6. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
    7. Transmission of online games key information via the internet
    8. Digital streaming services featuring electronic games
    9. Providing access to online chat rooms and electronic bulletin boards
    10. Transmission and distribution of data via a global computer network
    11. Streaming of audio, visual and audiovisual material via a global computer network
    12. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global computer network
    13. Providing electronic access to digital media
    14. Providing access to mobile Internet platforms
    15. Electronic transmission of sound, images and other data and information of all kinds
    16. Transfer of information and data via on-line services and the Internet
    17. Transmission of digital files via online
    18. Transmission of audio and video content via the Internet
    19. Transmission of software via internet
    20. Providing access via data networks to software for Internet access.
  • The mark was filed in class 41 with following description of goods:
    1. Online game services provided via a computer network
    2. Online game services provided a mobile applications
    3. Electronic games services provided by means of a global communication network
    4. Providing the information relating to electronic games services
    5. Providing of game contents via online
    6. Providing on-line computer games
    7. Electronic games services provided by means of the Internet or other communication network
    8. Electronic games services provided by means of the internet
    9. Mobile game services
    10. Game services provided via communication networks
    11. Game services provided on-line from a computer network or mobile phone network
    12. Games services provided via computer networks and global communication networks
    13. Game services provided by means of communications by computer terminals or mobile telephone
    14. Providing information relating to computer gaming entertainment provided on-line from a computer database or a global communication network
    15. Providing information in the field of computer games entertainment
    16. Providing non downloadable internet games services
    17. Planning and operating of online game competitions
    18. Planning and arranging of online game competitions and other game competitions.