The trademark application PLAYERBASE was filed by State Space Labs, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on January 2, 2022, and it was registered by office on April 21, 2022 without any oppositions.
The application was filed in English (Italian was selected as the second language).
Change of name and professional address of the trademark registration was recorded on October 13, 2021. Change of name and professional address of the trademark registration was recorded on August 6, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Software
Downloadable software for recording, transmitting, receiving, storing, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data, information and digital media
Software using artificial intelligence
Downloadable computer software development tools for use in the field of artificial intelligence
Downloadable computer game software
Software for providing interactive training solutions
Downloadable training simulation software
Software for tracking, measuring and analyzing performance and data
Software for operating artificial intelligence
Downloadable computer software platforms for operating artificial intelligence
Downloadable software and firmware for developing artificial intelligence applications
Downloadable application programming interface (API) software for use in building artificial intelligence software applications
Software for use in operating artificial intelligence platforms
Downloadable software for video game analytics
Downloadable software for analytics in the field of esports
Downloadable software, namely, downloadable knowledge-based artificial intelligence software platforms and downloadable data analytics software platforms
Downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine
Downloadable communications software for connecting users
Downloadable software in the field of gaming for gamers, and e-athletes to assess their strengths and skills, and build and improve game skills and performance
Software for use wireless digital content delivery and transmission
Software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks
Computer programs for connecting gamers and coaches, and communication between gamers and coaches
Software for connecting users to communicate over an internet-based social networking among computer gamers
Software in the field of social networking for computer gamers, namely, software for searching, selecting, matching and communicating with other games and coaches, and exchanging messages with other gamers and coaches
Software for use as an application programming interface for social networking of computer gamers
Downloadable communication software for social networking for computer gamers
Downloadable software for engaging in social networking and interacting with online communities
Downloadable software for sending and receiving electronic messages, alerts, notifications and reminders
Downloadable software, namely, an application providing social networking functionalities
Downloadable software in the nature of a mobile application for social networking
Downloadable software for connecting users with gamers and coaches, and communicating and finding gamers and coaches
Gaming headsets adapted for use in playing video games.
The mark was filed in class 28 with following description of goods:
Video game consoles
Electronic games other than those adopted for use with television receivers only
Gaming consoles and controllers for playing computer games
Video game interactive remote control units
Audio and visual headsets for use in playing video games
Gaming devices, namely, gaming machines for playing computer games and video games
Apparatus for electronic games
Video game interactive handheld remote controls for playing electronic games.
The mark was filed in class 38 with following description of goods:
Electronic message transmission and sending relating to the field of media, entertainment, and gaming
Message sending via a website relating to the field of media, entertainment, and gaming
Electronic messaging relating to the field of media, entertainment, and gaming
Electronic chat rooms and online forums via a computer and communication network
Electronic transmission and streaming of content for others via a global computer network relating to the field of media, entertainment, and gaming
Providing online forums for communication on topics of general interest and gaming
Providing online forums for transmission of messages among computer users for the purpose of connecting players, teams and coaches
Providing online chat rooms, e-mail and instant messaging services, and electronic bulletin boards for transmission of messages among users in the field of general interest
Providing access to computer databases in the fields of social networking social introduction
Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking
Chatroom services for social networking
Providing online chat rooms for social networking
All aforementioned not including the services of a telecommunications operator.
The mark was filed in class 41 with following description of goods:
Education services
Training services
Providing training services of the field of gaming
Providing online computer games
Provision of information relating to electronic computer games provided via the internet
Organization, arranging and conducting training in the field of gaming and performance analytics
Games and playthings
Coaching services in the field of gaming
Providing computer, electronic and online database in the fields of entertainment and social and community interests groups for the purpose of entertainment and gaming
Entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via computer and communication networks
Providing information about online computer games and video games via computer and communication networks
Providing information in the field of gaming and coaching
Providing training and courses in the field of personal development
Providing on-line computer databases and on-line searchable databases for matching, connecting and finding gamers and coaches.
The mark was filed in class 42 with following description of goods:
Software as a service (SaaS) services
Providing temporary use of non-downloadable software
Providing cloud software
Platform as a service (PaaS) services
Computer programming in the field of artificial intelligence
Software development in the field of artificial intelligence
Software design the field of artificial intelligence
Computer programming the field of artificial intelligence
Providing online non-downloadable software for operating artificial intelligence
Providing online non-downloadable software using artificial intelligence
Providing temporary use of non-downloadable software for recording, transmitting, storing, receiving, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data and information
Providing online non-downloadable software for analytics in the field of esports
Online non-downloadable computer software platforms for analytics in the field of esports
Providing non-downloadable software for video game analytics
Computer programming of computer and video games
Providing non-downloadable software for use in the field of gaming
Cloud computing services featuring online non-downloadable software for use with operating artificial intelligence
Software as a service (SaaS) services featuring online non-downloadable computer software platforms for artificial intelligence
Platform as a service (PAAS) services featuring online non-downloadable computer software platforms for artificial intelligence applications
Platform as a service (PaaS) services featuring online non-downloadable computer software platforms for artificial intelligence
Platform as a service (PaaS) services featuring online non-downloadable knowledge-based artificial intelligence computer software platforms
Providing temporary use of non-downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine
Computer services, namely, creating an on-line community for users to participate in discussions and engage in social networking
Providing temporary use of non-downloadable software for facilitating electronic communication between individuals provided via the Internet
Providing online sites with software that enables online users to create personal profiles featuring social networking information, gaming information and coaching information, and to transfer and share such information
Providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of audio, video, photographic images, text, graphics and data
Computer services, namely, creating virtual communities for users to organize groups, participate in discussions, get feedback from other users, and engage in social and community networking
Computer services, namely, creating an online community for users to find other gamers and coaches, and participate in discussions with other gamers and coaches
Computer services, namely, hosting electronic facilities for others for organizing and conducting games and interactive discussions via communication networks
Software as a service (SaaS) services featuring software that allows gamers to interact and collaborate with other online gamers and coaches
Providing temporary use of non-downloadable software for electronic messaging
Platform as a service (PAAS) featuring software platforms for social networking and transmission of images, audio-visual content, video content and messages
Providing online network environments in the nature of web interfaces and mobile interfaces featuring technology enabling users to engage in social networking and manage their social networking content
Providing on-line non-downloadable software applications for social networking, creating a virtual community, and transmission of virtual content and data
Providing non-downloadable software for social networking
Providing non-downloadable software and online platforms for gamers for the purpose of connecting gamers, teams, coaches and others users
Providing non-downloadable game software
Creation and design of video and computer game software.
The mark was filed in class 44 with following description of goods:
Cognitive therapy services
Medical, physical rehabilitation and physical therapy services
Psychological counselling.
The mark was filed in class 45 with following description of goods:
Online social networking services
Internet-based social introduction and networking services
Providing online computer databases in the fields of social networking and social introduction.