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EUTM file information

018487867

PLAYERBASE


June 7, 2021

Trademark Summary

The trademark application PLAYERBASE was filed by State Space Labs, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on January 2, 2022, and it was registered by office on April 21, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 13, 2021. Change of name and professional address of the trademark registration was recorded on August 6, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Downloadable software for recording, transmitting, receiving, storing, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data, information and digital media
    3. Software using artificial intelligence
    4. Downloadable computer software development tools for use in the field of artificial intelligence
    5. Downloadable computer game software
    6. Software for providing interactive training solutions
    7. Downloadable training simulation software
    8. Software for tracking, measuring and analyzing performance and data
    9. Software for operating artificial intelligence
    10. Downloadable computer software platforms for operating artificial intelligence
    11. Downloadable software and firmware for developing artificial intelligence applications
    12. Downloadable application programming interface (API) software for use in building artificial intelligence software applications
    13. Software for use in operating artificial intelligence platforms
    14. Downloadable software for video game analytics
    15. Downloadable software for analytics in the field of esports
    16. Downloadable software, namely, downloadable knowledge-based artificial intelligence software platforms and downloadable data analytics software platforms
    17. Downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine
    18. Downloadable communications software for connecting users
    19. Downloadable software in the field of gaming for gamers, and e-athletes to assess their strengths and skills, and build and improve game skills and performance
    20. Software for use wireless digital content delivery and transmission
    21. Software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks
    22. Computer programs for connecting gamers and coaches, and communication between gamers and coaches
    23. Software for connecting users to communicate over an internet-based social networking among computer gamers
    24. Software in the field of social networking for computer gamers, namely, software for searching, selecting, matching and communicating with other games and coaches, and exchanging messages with other gamers and coaches
    25. Software for use as an application programming interface for social networking of computer gamers
    26. Downloadable communication software for social networking for computer gamers
    27. Downloadable software for engaging in social networking and interacting with online communities
    28. Downloadable software for sending and receiving electronic messages, alerts, notifications and reminders
    29. Downloadable software, namely, an application providing social networking functionalities
    30. Downloadable software in the nature of a mobile application for social networking
    31. Downloadable software for connecting users with gamers and coaches, and communicating and finding gamers and coaches
    32. Gaming headsets adapted for use in playing video games.
  • The mark was filed in class 28 with following description of goods:
    1. Video game consoles
    2. Electronic games other than those adopted for use with television receivers only
    3. Gaming consoles and controllers for playing computer games
    4. Video game interactive remote control units
    5. Audio and visual headsets for use in playing video games
    6. Gaming devices, namely, gaming machines for playing computer games and video games
    7. Apparatus for electronic games
    8. Video game interactive handheld remote controls for playing electronic games.
  • The mark was filed in class 38 with following description of goods:
    1. Electronic message transmission and sending relating to the field of media, entertainment, and gaming
    2. Message sending via a website relating to the field of media, entertainment, and gaming
    3. Electronic messaging relating to the field of media, entertainment, and gaming
    4. Electronic chat rooms and online forums via a computer and communication network
    5. Electronic transmission and streaming of content for others via a global computer network relating to the field of media, entertainment, and gaming
    6. Providing online forums for communication on topics of general interest and gaming
    7. Providing online forums for transmission of messages among computer users for the purpose of connecting players, teams and coaches
    8. Providing online chat rooms, e-mail and instant messaging services, and electronic bulletin boards for transmission of messages among users in the field of general interest
    9. Providing access to computer databases in the fields of social networking social introduction
    10. Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking
    11. Chatroom services for social networking
    12. Providing online chat rooms for social networking
    13. All aforementioned not including the services of a telecommunications operator.
  • The mark was filed in class 41 with following description of goods:
    1. Education services
    2. Training services
    3. Providing training services of the field of gaming
    4. Providing online computer games
    5. Provision of information relating to electronic computer games provided via the internet
    6. Organization, arranging and conducting training in the field of gaming and performance analytics
    7. Games and playthings
    8. Coaching services in the field of gaming
    9. Providing computer, electronic and online database in the fields of entertainment and social and community interests groups for the purpose of entertainment and gaming
    10. Entertainment services, namely, facilitating interactive and multiplayer and single player game services for games played via computer and communication networks
    11. Providing information about online computer games and video games via computer and communication networks
    12. Providing information in the field of gaming and coaching
    13. Providing training and courses in the field of personal development
    14. Providing on-line computer databases and on-line searchable databases for matching, connecting and finding gamers and coaches.
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service (SaaS) services
    2. Providing temporary use of non-downloadable software
    3. Providing cloud software
    4. Platform as a service (PaaS) services
    5. Computer programming in the field of artificial intelligence
    6. Software development in the field of artificial intelligence
    7. Software design the field of artificial intelligence
    8. Computer programming the field of artificial intelligence
    9. Providing online non-downloadable software for operating artificial intelligence
    10. Providing online non-downloadable software using artificial intelligence
    11. Providing temporary use of non-downloadable software for recording, transmitting, storing, receiving, managing, analyzing, evaluating, organizing, modifying, editing, collecting and sharing data and information
    12. Providing online non-downloadable software for analytics in the field of esports
    13. Online non-downloadable computer software platforms for analytics in the field of esports
    14. Providing non-downloadable software for video game analytics
    15. Computer programming of computer and video games
    16. Providing non-downloadable software for use in the field of gaming
    17. Cloud computing services featuring online non-downloadable software for use with operating artificial intelligence
    18. Software as a service (SaaS) services featuring online non-downloadable computer software platforms for artificial intelligence
    19. Platform as a service (PAAS) services featuring online non-downloadable computer software platforms for artificial intelligence applications
    20. Platform as a service (PaaS) services featuring online non-downloadable computer software platforms for artificial intelligence
    21. Platform as a service (PaaS) services featuring online non-downloadable knowledge-based artificial intelligence computer software platforms
    22. Providing temporary use of non-downloadable software for assisting in cognitive assessments, physical rehabilitation, physical therapy and sports medicine
    23. Computer services, namely, creating an on-line community for users to participate in discussions and engage in social networking
    24. Providing temporary use of non-downloadable software for facilitating electronic communication between individuals provided via the Internet
    25. Providing online sites with software that enables online users to create personal profiles featuring social networking information, gaming information and coaching information, and to transfer and share such information
    26. Providing temporary use of non-downloadable software applications for social networking, creating a virtual community, and transmission of audio, video, photographic images, text, graphics and data
    27. Computer services, namely, creating virtual communities for users to organize groups, participate in discussions, get feedback from other users, and engage in social and community networking
    28. Computer services, namely, creating an online community for users to find other gamers and coaches, and participate in discussions with other gamers and coaches
    29. Computer services, namely, hosting electronic facilities for others for organizing and conducting games and interactive discussions via communication networks
    30. Software as a service (SaaS) services featuring software that allows gamers to interact and collaborate with other online gamers and coaches
    31. Providing temporary use of non-downloadable software for electronic messaging
    32. Platform as a service (PAAS) featuring software platforms for social networking and transmission of images, audio-visual content, video content and messages
    33. Providing online network environments in the nature of web interfaces and mobile interfaces featuring technology enabling users to engage in social networking and manage their social networking content
    34. Providing on-line non-downloadable software applications for social networking, creating a virtual community, and transmission of virtual content and data
    35. Providing non-downloadable software for social networking
    36. Providing non-downloadable software and online platforms for gamers for the purpose of connecting gamers, teams, coaches and others users
    37. Providing non-downloadable game software
    38. Creation and design of video and computer game software.
  • The mark was filed in class 44 with following description of goods:
    1. Cognitive therapy services
    2. Medical, physical rehabilitation and physical therapy services
    3. Psychological counselling.
  • The mark was filed in class 45 with following description of goods:
    1. Online social networking services
    2. Internet-based social introduction and networking services
    3. Providing online computer databases in the fields of social networking and social introduction.