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EUTM file information

018497998

UGLY DRIVE


June 21, 2021

Trademark Summary

The trademark UGLY DRIVE was filed by RUBAMAC Ltd., a corporation established under the laws of the Republic of Bulgaria (the "Applicant"). The application was published for oppositions on August 5, 2021, and received one opposition filed on October 18, 2021 by JULIUS SÄMANN LTD. on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by CMS CAMERON MCKENNA NABARRO OLSWANG POSNIAK I BEJM SP.K. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued October 18, 2021

The application was filed in Bulgarian, and Bulgarian was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 3 with following description of goods:
    1. Non-medicated cosmetics and toiletry preparations
    2. Perfumed oils for skin care
    3. Scented soaps
    4. Body and facial creams [cosmetics]
    5. Cosmetics in the form of creams
    6. Body cream soap
    7. Hand creams
    8. Night cream
    9. Day creams
    10. Moisturising creams
    11. Moisturising creams, lotions and gels
    12. Massage creams, not medicated
    13. Cosmetic moisturisers
    14. Aromatherapy creams
    15. Perfumed creams
    16. Creams (Soap -) for use in washing
    17. Scented body lotions and creams
    18. Scented body creams
    19. Fluid creams [cosmetics]
    20. Cosmetic creams and lotions
    21. Body washes
    22. Body cream
    23. Body mask cream
    24. Cosmetic nourishing creams
    25. Decorative cosmetics
    26. Beauty serums
    27. Serums for cosmetic purposes
    28. Body mask lotion
    29. Oils for cosmetic purposes
    30. Body oils [for cosmetic use]
    31. Essences for skin care.
  • The mark was filed in class 9 with following description of goods:
    1. 3D spectacles
    2. DVD players
    3. USB flash drives
    4. Audio- and video-receivers
    5. Video games [computer games] in the form of computer programs recorded on data carriers
    6. Electronic publications, downloadable
    7. Electronic publications, downloadable, relating to games and gaming
    8. Computer game software, recorded
    9. Interactive multimedia software for playing games
    10. Interactive game software
    11. Interactive multimedia computer game programs
    12. Interfaces for computers
    13. Downloadable information relating to games and gaming
    14. Memory cards for video game machines
    15. Software development kit [SDK]
    16. Games software
    17. Virtual reality game software
    18. Computer games programmes downloaded via the internet [software]
    19. Computer software relating to the following services: Construction of server components for games
    20. Computer software relating to the following services: Monitoring trends and behavioural indicators to track and monitor player interaction in a game
    21. Computer software relating to the following services: Selecting and combining players for games with more than one player
    22. Computer software relating to the following services: Development and operation of games with more than one player
    23. Computer software relating to the following services: Developing interactive games with the help of social media profiles
    24. Computer software relating to the following services: Development, implementation and management of computer games
    25. Computer software relating to the following services: Creating games, testing games, launching games, Conducting of games and Game support
    26. Computer software relating to the following services: Development of cloud-based programs or applications
    27. Software, namely, Development tools software for creating games
    28. Software, namely, Compiler software for developing and operating video games
    29. Computer software that permits games to be played
    30. Computer hardware for games and gaming
    31. Computer hardware
    32. Computer programs, downloadable software
    33. Computer programs for video and computer games
    34. Games software
    35. Recorded computer programs
    36. Computer software applications, downloadable
    37. Monitors [computer hardware]
    38. Monitors [computer programs]
    39. Monitors for handheld electronic game apparatus
    40. Educational software featuring instructions for playing games
    41. Computer operating programs, recorded
    42. Portable media players
    43. Pre-recorded DVDs featuring games
    44. Pre-recorded audio tapes featuring games
    45. Pre-recorded video tapes featuring games
    46. Software programs for video games
    47. Downloadable electronic game programs
    48. Interactive computer game programs
    49. Interactive multimedia game programs
    50. Downloadable computer game programs
    51. AC adapters for handheld electronic game apparatus
    52. Electronic game software for wireless devices
    53. Electronic game software for mobile phones
    54. Electronic game software for handheld electronic devices
    55. Downloadable electronic game software for wireless devices
    56. Computer gaming software
    57. Games software for use with video game consoles
    58. Downloadable game software
    59. Games software
    60. Computer game software for use on mobile devices
    61. Computer game software for use with on-line interactive games
    62. Downloadable computer game software via a global computer network and wireless devices
    63. Computer game software, recorded
    64. Computer game software, downloadable
    65. Game development software
    66. Downloadable interactive entertainment software for playing computer games
    67. Downloadable image files
    68. Headsets for virtual reality games
    69. Virtual reality headsets adapted for use in playing video games.
  • The mark was filed in class 14 with following description of goods:
    1. Horological and chronometric instruments
    2. Horological articles
    3. Horological articles
    4. Chronographs [watches]
    5. Dials [clock- and watchmaking]
    6. Cases for watches [presentation]
    7. Clockworks
    8. Bracelets and watches combined
    9. Dials [clock- and watchmaking]
    10. Horological instruments made of gold
    11. Cases [fitted] for horological articles
    12. Cases of precious metals for horological articles
    13. Wristwatches
    14. Small clocks
    15. Pocket watches
    16. Clocks
    17. Table clocks
    18. Clocks and watches, electric
    19. Clocks and watches, electric
    20. Sports watches
    21. Digital clocks
    22. Casings for watches [parts of watches]
    23. Clock dials
    24. Watch dials
    25. Metal watch bands
    26. Watches made of precious metals or coated therewith
    27. Non-leather watch straps
    28. Gold medals
    29. Medals
    30. Medals coated with precious metals
    31. Medals made of precious metals
    32. Medallions
    33. Lockets [jewellery]
    34. Medallions made of non-precious metals
    35. Medallions made of precious metals
    36. Watch bands
    37. Watchstraps made of leather
    38. Watchstraps made of leather
    39. Buckles for watchstraps
    40. Watch straps made of metal or leather or plastic
    41. Semi-precious stones
    42. Jewellery
    43. Precious stones
    44. Time instruments.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, footwear, headgear
    2. Leather belts [clothing]
    3. Belts made out of cloth
    4. Money belts [clothing]
    5. Costumes for use in role-playing games
    6. Waist belts
    7. Fabric belts [clothing]
    8. Belts made from imitation leather
    9. Belts [clothing]
    10. Sashes for wear
    11. Blouses
    12. Shirts
    13. Hooded tops
    14. Sweaters
    15. Tee-shirts
    16. Polo shirts
    17. Printed t-shirts
    18. Short-sleeved T-shirts
    19. Bikinis
    20. Boxer shorts
    21. Teddies [underclothing]
    22. Bathing suits
    23. Bathing costumes for women
    24. Bathing suits for men
    25. Neckties
    26. Ascots (ties)
    27. Outerclothing
    28. Overcoats
    29. Loungewear
    30. Children's wear
    31. Baby clothes
    32. Flip-flops
    33. Casualwear
    34. Children's wear
    35. Beach clothes
    36. Work clothes
    37. Nightwear
    38. Sportswear
    39. Beach shoes
    40. Footwear
    41. Slippers
    42. Gloves [clothing]
    43. Beach hats
    44. Party hats [clothing]
    45. Hats
    46. Socks
    47. Stockings
    48. Dressing gowns
    49. Clothing
    50. Shoes
    51. Beach wraps
    52. Cowls [clothing]
    53. Shirt-jacs
    54. Heavy coats
    55. Long jackets.
  • The mark was filed in class 26 with following description of goods:
    1. Buttons, hooks and eyes, pins and needles
    2. Belt buckles
    3. Clothing buckles
    4. Strap buckles
    5. Belt buckles of precious metals
    6. Buckles [clothing accessories]
    7. Buckles of precious metal [clothing accessories]
    8. Belt buckles of precious metal [for clothing]
    9. Belt buckles not of precious metal
    10. Shoe buckles
    11. Buckles [clothing accessories]
    12. Belt buckles.
  • The mark was filed in class 28 with following description of goods:
    1. Automatic electronic games
    2. Video games apparatus, Arcade games and Amusement game machines
    3. Apparatus for electronic games adapted for use with an external display screen or monitor
    4. Computer game apparatus
    5. Gamepads
    6. Hand-held electronic games
    7. Free-standing video games apparatus
    8. Electronic games
    9. Electronic educational game machines for children
    10. Electronic dart games
    11. Electronic learning toys
    12. Electronic educational teaching games
    13. Games
    14. Parlour games
    15. Games and playthings
    16. Electronic board games
    17. Dice
    18. Board games
    19. Playing cards
    20. Gaming keypads
    21. Compendiums of board games
    22. Manipulative logic games
    23. Mechanical games
    24. Gaming mice
    25. Models for use with role playing games
    26. Musical games
    27. Table-top games
    28. Table-top games and gambling devices
    29. Hand-held units for playing electronic games
    30. Role playing games
    31. Electronic hand-held game units
    32. Parlour games
    33. Sports games
    34. Backgammon games
    35. Video game apparatus
    36. Toy figures
    37. Toy clocks and watches
    38. Amusement game machines.
  • The mark was filed in class 35 with following description of goods:
    1. Wholesale services in relation to games
    2. Retail services in relation to games
    3. Market research, namely, Providing website traffic indicators, statistics, user activity data and reports on user activities in open social and gaming networks
    4. Wholesale services in relation to jewellery
    5. Wholesale services in relation to clothing
    6. Wholesale services in relation to fragrancing preparations
    7. Wholesale services in relation to computer hardware
    8. Wholesale services in relation to headgear
    9. Wholesale ordering services
    10. Retail services in relation to clothing
    11. Retail services in relation to jewellery
    12. Retail services in relation to computer hardware
    13. Retail services in relation to computer software
    14. Online retail services relating to clothing
    15. Online retail services relating to jewelry
    16. Online retailing of games
    17. Retail services in relation to headgear
    18. Publication of publicity materials on-line
    19. Online advertising on a computer network
    20. Online advertising on a computer network
    21. On-line promotion of computer networks and websites
    22. Advertising the goods and services of online vendors via a searchable online guide
    23. Distribution of samples
    24. Dissemination of advertisements
    25. Direct mail advertising
    26. Outdoor advertising
    27. Bill-posting
    28. Advertising by mail order
    29. Television advertising
    30. Providing searchable online advertising guides
    31. The bringing together, of a variety of goods (excluding the transport thereof) for the benefit of others, enabling customers to conveniently view and purchase those goods, including online through networks and other electronic means, using electronically digitised information and via electronic media and in particular via websites or television programmes [teleshopping], namely the following goods: Non-medical cosmetics and Cosmetic and toiletry instruments, Perfumery, essential oil, Horological goods, games, arcade games, computer equipment, Computer software, Jewellery, Articles of clothing, Headgear and fragancing preparations
    32. Demonstration of goods
    33. Presentation of goods on communication media, for retail purposes
    34. Organization of exhibitions for commercial or advertising purposes
    35. Organization of trade fairs for commercial or advertising purposes
    36. Provision of an online marketplace for buyers and sellers of goods and services.