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EUTM file information

018499798

FENIX SIM


June 22, 2021

Trademark Summary

The trademark application FENIX SIM was filed by FENIXSIM LIMITED, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 19, 2021, and it was registered by office on January 26, 2022 without any oppositions.

The application was filed in Dutch (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Scientific research and laboratory apparatus, educational apparatus and simulators
    2. Flight simulators
    3. Flight simulation software
    4. Flight simulation software (entertainment)
    5. Flight simulation software (training)
    6. Virtual and augmented reality software
    7. Virtual reality simulation software
    8. Augmented reality simulation software
    9. Virtual reality flight simulation software
    10. Augmented reality flight simulation software
    11. Computer game programs
    12. Computer game programs (and related printed instruction manuals and user guides, sold together)
    13. Flight simulation computer game programs (and related printed instruction manuals and user guides, sold together).
  • The mark was filed in class 28 with Video game apparatus and flight simulation game apparatus..
  • The mark was filed in class 41 with following description of goods:
    1. Publishing of interactive computer and video game software
    2. Publishing of flight simulation software
    3. Publishing of virtual and augmented reality software
    4. Publishing of virtual and augmented reality simulation software
    5. Publishing of virtual and augmented reality flight simulation software
    6. Information and consultancy in relation to the aforementioned services.
  • The mark was filed in class 42 with following description of goods:
    1. Software development, programming and implementation
    2. Development, programming and implementation of interactive leisure and entertainment software
    3. Development, programming and implementation of flight simulation software
    4. Development, programming and implementation of virtual and augmented reality software
    5. Development, programming and implementation of computer game programs
    6. Information and consultancy in relation to the aforementioned services.