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EUTM file information

018507713

SEVERANCE: BLADE OF DARKNESS


July 4, 2021

Trademark Summary

The trademark application SEVERANCE: BLADE OF DARKNESS was filed by SNEG LTD, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on July 20, 2021, and it was registered by office on October 27, 2021 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on November 8, 2021. Appointment and Replacement of representative of the trademark registration was recorded on February 19, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Games software
    2. Interactive games software
    3. Computer game software
    4. Video game software
    5. Virtual reality games software
    6. Downloadable computer game software
    7. Downloadable video game software
    8. Interactive entertainment computer software for video games
    9. Data recorded electronically from the Internet, namely, recorded computer game programs
    10. Data recorded in machine readable form from the Internet, namely downloadable video game data via the internet
    11. Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
    12. Electronic amusement apparatus, namely, electronic circuits recording programs for amusement apparatus for use with liquid crystal screens
    13. Computer software and hardware apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    14. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information
    15. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    16. Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity
    17. Computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    18. Information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs
    19. Publications in electronic form supplied on-line from a database and from facilities provided on the Internet and other networks and websites, namely, downloadable electronic publications in the nature of magazines in the field of video games
    20. Downloadable electronic publications in the nature of magazines in the field of video games
    21. Electronic notice boards
    22. Downloadable applications for mobile devices
    23. Software applications for mobile devices.
  • The mark was filed in class 25 with following description of goods:
    1. T-shirts
    2. Hats
    3. Hoodies
    4. Sweatshirts
    5. Shorts
    6. Caps
    7. Tracksuits
    8. Clothing
    9. Footwear
    10. Headgear
    11. Pullovers
    12. Knitwear
    13. Trousers
    14. Coats
    15. Jackets
    16. Jeans
    17. Skirts
    18. Dresses
    19. Pyjamas
    20. Undergarments
    21. Camisoles
    22. Underwear
    23. Boxer shorts
    24. Belts
    25. Scarves
    26. Gloves
    27. Neckties
    28. Socks
    29. Blouses
    30. Swimsuits
    31. Swim shorts
    32. Baseball caps
    33. Beanies
    34. Shoes
    35. Trainers
    36. Flip-flops
    37. Boots
    38. Leather belts.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    2. Internet games, namely, providing non-downloadable games of chance via the internet
    3. Organizing of games
    4. Provision of non-downloadable computer games played via a global computer network
    5. Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
    6. Education and entertainment services, namely, the provision of entertainment information by computer networks, television, mobile telephone, and cable and other electronic means
    7. Preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    8. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    9. Multimedia publishing of computer and video games and computer and video games software
    10. Video game player information, including information regarding a player's identity and the player's preferences via a customized website
    11. Publishing of entertainment and educational software
    12. Advisory and consultancy services in connection with the foregoing.