undefined
EUTM file information

018508803

CRYSTAL QUEST


July 6, 2021

Trademark Summary

The trademark CRYSTAL QUEST was filed by Patrick Buckland, a national of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on August 2, 2021, and received one opposition filed on November 2, 2021 by Euro Games Technology Ltd. on Likelihood of confusion. the opponent was represented by Manev, Kostadin and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued November 2, 2021

The application was filed in English, and English was also language of all opposition proceedings (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on November 4, 2021. Change of name and professional address of the trademark registration was recorded on May 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Games software
    2. Interactive games software
    3. Computer game software
    4. Video game software
    5. Virtual reality games software
    6. Downloadable computer game software
    7. Downloadable video game software
    8. Interactive entertainment computer software for video games
    9. Data recorded electronically from the Internet, namely, recorded computer game programs
    10. Data recorded in machine readable form from the Internet, namely downloadable video game data via the internet
    11. Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
    12. Computer software and hardware apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    13. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information
    14. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    15. Computer software for gathering, processing, analyzing, managing and reporting information concerning online, internet and web site activity
    16. Computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    17. Information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs
    18. Publications in electronic form supplied on-line from a database and from facilities provided on the Internet and other networks and websites, namely, downloadable electronic publications in the nature of magazines in the field of video games
    19. Downloadable electronic publications in the nature of magazines in the field of video games
    20. Electronic notice boards
    21. Downloadable applications for mobile devices
    22. Software applications for mobile devices
    23. Animated cartoons
    24. Animated films
    25. Downloadable animated cartoons
    26. Pre-recorded video cassettes featuring animated fictional stories
    27. Video tapes with recorded animated cartoons
    28. Video disks with recorded animated cartoons
    29. Animated cartoons in the form of cinematographic films
    30. Sound recordings
    31. Video recordings
    32. Digital music (downloadable)
    33. Sunglasses
    34. Cases, straps and chains for sunglasses
    35. Camera cases
    36. Mobile phone covers and cases
    37. Leather cases for mobile phones
    38. Laptop carrying cases
    39. Cases adapted for tablet computers
    40. Computer mouse pads
    41. Decorative magnets
    42. Fridge magnets
    43. None of the aforesaid related to gambling, games of chance and/or equipment for casinos and/or bingo halls.
  • The mark was filed in class 28 with following description of goods:
    1. Games and playthings
    2. Electronic games apparatus
    3. Electronic games other than those adapted for use with television receivers only
    4. Hand-held computer games equipment
    5. Home video game machines and hand-held video game machines
    6. Electronic game machines
    7. Equipment sold as a unit for playing card games
    8. Electronic hand-held game units
    9. Game equipment sold as a unit for playing aboard game, a card game
    10. Stand-alone video output games machines, and manipulative puzzles
    11. Playing cards
    12. Board games
    13. Card games
    14. Three dimensional puzzles
    15. Toys
    16. Gymnastic and sporting articles
    17. Decorations for Christmas trees
    18. Children's toy bicycles
    19. Arcade games
    20. Balls for games
    21. Bath toys
    22. Beach balls
    23. Cuddly toys
    24. Soft toys
    25. Stuffed toys
    26. Electronic activity toys
    27. Toy robots
    28. Fluffy toys
    29. Toy flying saucers
    30. Rattles
    31. Squeezable balls used to relieve stress
    32. Balloons
    33. Dolls
    34. Puppets
    35. Plush toys, jigsaw puzzles
    36. Manipulative puzzles
    37. None of the aforesaid related to gambling, games of chance and/or equipment for casinos and/or bingo halls.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    2. Organizing of games
    3. Provision of non-downloadable computer games played via a global computer network
    4. Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
    5. Education and entertainment services, namely, the provision of entertainment information by computer networks, television, mobile telephone, and cable and other electronic means
    6. Preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    7. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    8. Multimedia publishing of computer and video games and computer and video games software
    9. Video game player information, including information regarding a player's identity and the player's preferences via a customized website
    10. Publishing of entertainment and educational software
    11. Advisory and consultancy services in connection with the foregoing
    12. None of the aforesaid related to gambling, games of chance and/or equipment for casinos and/or bingo halls.