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EUTM file information

018511003

Polymon


July 8, 2021

Trademark Summary

The trademark application Polymon was filed by EGL Collectibles GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on December 21, 2021, and it was registered by office on March 30, 2022 without any oppositions.

It was designated 'Basic Application' for International Application 1662885 at the World Intellectual Property Organization (WIPO).

The application was filed in German (English was selected as the second language).

Change of name and address of the trademark registration was recorded on July 27, 2022. Change of name and address of the trademark registration was recorded on October 27, 2022. Total Surrender of the trademark registration was recorded on July 15, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Downloadable computer games
    3. Games software
    4. Downloadable computer software for blockchain technology
    5. Downloadable computer software for blockchain platforms
    6. Computer software platform for providing access to crypto-collectibles and application tokens
    7. Computer software platforms for blockchains
    8. Downloadable cryptographic keys for receiving and spending cryptocurrency
    9. Mobile apps
    10. Downloadable software in the nature of a mobile application for providing access to crypto-collectibles and application tokens
    11. Computer software platforms for downloading software, data and image files from the internet
    12. Computer applications for digital trading cards, swap cards, trading card games and swap card games.
  • The mark was filed in class 16 with Trading cards, other than for games and Books..
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Toys and playtings
    3. Video game apparatus
    4. Gymnastic and sporting articles
    5. Trading card games
    6. Toy figures
    7. Electronic games apparatus.
  • The mark was filed in class 35 with Providing of an online marketplace for buyers and sellers for exchanging virtual goods, Including providing an online marketplace for buyers and sellers and exchangers of crypto collectibles and blockchain-based, non-fungible assets.
  • The mark was filed in class 36 with following description of goods:
    1. Financial transactions via blockchain
    2. Cryptocurrency services, in particular Providing of digital currency units stored in blockchain technology via a global computer network
    3. Currency trading
    4. Electronic transfer of virtual currencies.
  • The mark was filed in class 41 with Provision of on-line computer games and Providing of digital trading cards, swap cards, trading card games and swap card games which may be accessed by users for entertainment purposes via global computer networks and/or the internet..
  • The mark was filed in class 42 with following description of goods:
    1. Scientific and technological services and research and design relating thereto
    2. Computer software design
    3. Computer software design and development in the field of blockchains and virtual currency services
    4. Certification of data via blockchain
    5. Data storage via blockchain
    6. Development of computer game software
    7. Programming of computer games
    8. Providing of blockchain software for digital tokens (non-fungible tokens) via a global computer network.
  • The mark was filed in class 45 with Licensing of computer games.