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EUTM file information

018519716

LEGION ENGINE


July 22, 2021

Trademark Summary

The trademark LEGION ENGINE was filed by Legion Labs Inc., a corporation established under the laws of Canada (the "Applicant"). The application was published for oppositions on November 29, 2021, and received one opposition filed on February 23, 2022 by Lenovo (Beijing) Limited on Likelihood of confusion. the opponent was represented by BRANDSTOCK LEGAL RECHTSANWALTSGESELLSCHAFT MBH and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued February 23, 2022

The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).

Change of name and professional address of the trademark registration was recorded on January 22, 2024.

The Opposition with reference B 003164814 was refused according to Article 8(1)(b) EUTMR with decision issued on October 29, 2023 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer software, namely video game engine software for use in video game development, film production, television production, video production, 3D animations, and virtual reality production
    2. Downloadable video game assets sold individually, namely downloadable digital files containing avatars, clothing, pets, videogame source code, vehicles, weapons, tools, toys, terrain, 3D objects, textures, meshes, animations, sound effects, music, emotes, and gestures for use in video game development
    3. Computer software for creating video games
    4. Downloadable computer software to enable the streaming of video games.
  • The mark was filed in class 42 with following description of goods:
    1. Rental and updating of nondownloadable streamable software for video game engine software for video game development, film production, television production, video production, 3D animations, and virtual reality production
    2. Providing nondownloadable streamable video game assets individually, namely nondownloadable digital files containing avatars, clothing, pets, videogame source code, vehicles, weapons, tools, toys, terrain, 3D objects, textures, meshes, animations, sound effects, music, emotes, and gestures for use in video game development
    3. Rental of computer software for developing video games
    4. Rental of web servers
    5. Cloud computing provider services for general storage of data, including video game development data
    6. Rental of servers running game development software.