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EUTM file information

018527485

THE STUFF THAT DREAMS ARE MADE OF


August 3, 2021

Trademark Summary

The trademark THE STUFF THAT DREAMS ARE MADE OF was filed by Discovery, Inc, a U.S. corporation (the "Applicant"). The application was published for oppositions on October 6, 2021, and received one opposition filed on January 6, 2022 by Sony Interactive Entertainment Europe Limited on (a) Art. 8(4), (b) Likelihood of confusion, (c) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by BOULT WADE, S.L. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued January 6, 2022

The application was filed in English, and English was also language of all opposition proceedings (Spanish was selected as the second language).

A transfer of the trademark registration was recorded on October 10, 2021. Change of name and professional address of the trademark registration was recorded on December 21, 2021. Change of name and professional address of the trademark registration was recorded on December 21, 2021.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Digital media, namely, downloadable prerecorded video clips, prerecorded audio clips, text and graphics held in electronic personal computers and handheld wireless devices, all featuring subjects of general human interest
    2. Downloadable audio, video and audiovisual content provided via computer and communications networks featuring tv shows, movies, animated motion pictures, comedies, dramas, and video recordings all featuring subjects of general human interest
    3. Downloadable computer software for streaming audio-visual media content via the internet and to mobile digital electronic devices
    4. Downloadable computer software for use in streaming audio-visual content
    5. Downloadable computer software for controlling the operation of audio and video devices and for viewing, searching and/or playing audio, video, television, movies, other digital images, and other multimedia content
    6. Downloadable computer software for use in processing, transmitting, receiving, organizing, manipulating, playing, reviewing, reproducing and streaming audio, video and multimedia content including text, data, image, audio, video and audiovisual files
    7. Dvds
    8. Downloadable mobile software applications for use in the delivery and distribution of audio, video and multimedia entertainment content including text, data, images, audio, video and audiovisual files
    9. Downloadable films, movies, and television programs in the field of general human interest provided via a video-on-demand service
    10. Motion picture films featuring comedy, drama, action, adventure and/or animation, and motion picture films for broadcast on television featuring comedy, drama, action, adventure and/or animation
    11. Downloadable software for use in playing online computer games
    12. Downloadable computer and video game software and programs
    13. Video game cartridges
    14. Downloadable computer game software for gaming machines namely, slot machines
    15. Downloadable computer software and firmware for games of chance on any computerized platform, namely, dedicated gaming consoles, video based slot machines, reel based slot machines and video lottery terminals
    16. Downloadable software that enables users to play and program entertainment-related audio, video, text and multimedia content
    17. Downloadable publications in the nature of books featuring characters from animated, action adventure, comedy and/or drama features, comic books, children's books, computer game strategy guides, magazines featuring characters from animated, action adventure, comedy and/or drama features, coloring books, children's activity books and magazines in the field of entertainment.
  • The mark was filed in class 38 with following description of goods:
    1. Communications services, namely, transmitting streamed sound and audio-visual recordings via the internet, cable networks, radio, wireless networks, satellite, or interactive multimedia networks
    2. Audio and video broadcasting services over the internet
    3. Transmission of information in the audio-visual field
    4. Television broadcasting services
    5. Cable television broadcasting
    6. Satellite television broadcasting
    7. Mobile media services in the nature of electronic transmission, broadcasting, and delivery of entertainment media content
    8. Podcasting services
    9. Webcasting services
    10. Video-on-demand transmission services
    11. Providing on-line forums for transmission of messages among computer users
    12. Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of general interest
    13. Providing access to aggregated content in the field of general human interest via the internet, cable networks, wireless networks, satellite, or interactive multimedia networks
    14. Mobile media services in the nature of electronic transmission, broadcasting and delivery of audio, video and multimedia entertainment content including text, data, images, audio, video and audiovisual files by means of the internet, wireless communication, electronic communications networks and computer networks
    15. Providing on-line facilities for real-time interaction with other computer users concerning topics of general interest
    16. Streaming of audiovisual and multimedia audiovisual content via the internet
    17. Transmission and delivery of audiovisual and multimedia content via the internet
    18. Streaming of audio and visual content
    19. Providing on-line chat rooms and electronic bulletin boards for transmission of messages among users in the field of television series, movies, books, comic books, graphic novels, children's books, authors and reading.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment and educational services, namely, ongoing multimedia programs in the field of general interest, distributed via various platforms across multiple forms of transmission media
    2. Television and internet protocol television (iptv) television programming services
    3. Providing television programs and movies, not downloadable, via a video on demand service, pay-per-view, and pay television subscription services
    4. Providing movies and ongoing television programs in the field of general human interest
    5. Ongoing and licensed series in the field of general human interest
    6. Providing over the top (ott) entertainment programming in the field of general human interest
    7. Production of television programs, multimedia programs, and movies
    8. Providing entertainment information regarding movies and ongoing television programs via a global computer network
    9. Entertainment services in the nature of providing entertainment and educational programs and content, namely, television programs, movies, clips, graphics and information relating to television programs and movies in the field of general human interest via the internet, electronic communications networks, computer networks and wireless communications networks
    10. On-line journals, namely, blogs in the fields of motion picture films and video entertainment via the internet
    11. Providing a website featuring non-downloadable audiovisual recordings in the fields general human interest
    12. Interactive online entertainment in the nature of a website containing non-downloadable photographic, video, audio and prose presentations, video clips relating to movies and television programs in the fields general human interest
    13. Publishing of books, magazines
    14. Publication of text and graphic works of others on-line featuring articles, novelizations, scripts, comic books, strategy guides, photographs and visual materials
    15. Non-downloadable publications in the nature of books featuring characters from animated, action adventure, comedy and/or drama features, comic books, children's books, strategy guides, magazines featuring characters from animated, action adventure, comedy and/or drama features, coloring books, children's activity books and magazines in the field of entertainment
    16. Electronic game services provided via a global computer network
    17. Providing online computer, electronic and video games
    18. Providing temporary use of non-downloadable interactive games
    19. Entertainment services in the nature of providing multiplex cinema facilities
    20. Entertainment services in the nature of development, creation, production, theatrical productions
    21. Film exhibition, film distribution
    22. Entertainment services, namely, the provision of continuing movies, shows and segments featuring comedy, drama, action, adventure and/or animation delivered via the internet
    23. Providing a website featuring information, reviews and recommendations regarding television shows, movies and multimedia entertainment content
    24. Entertainment services in the nature of development, creation, production, distribution, and post-production of motion picture films, television shows, special events for social entertainment purposes, and multimedia entertainment content
    25. Entertainment services in the nature of a live theatrical, musical or comedic performance
    26. Presentation of live or pre-recorded shows and/or movies
    27. Providing entertainment and recreation information
    28. Education and entertainment services, namely, organizing and conducting conventions in the fields of entertainment, animation, comic books and popular art
    29. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    30. Entertainment services in the nature of live-action, comedy, drama, animated, and reality television series
    31. Production, distribution, and display of live-action, comedy, drama, animated and reality television series and motion picture theatrical films
    32. Theatrical performances both animated and live action
    33. Providing news about current events and entertainment, and information related to education and cultural events, via a global computer network
    34. Providing of casino and gaming facilities
    35. Entertainment services, namely, casino gaming
    36. Electronic casino gaming services.