undefined
EUTM file information

018531886

3FDX


August 10, 2021

Trademark Summary

The trademark application 3FDX was filed by DATA ACCESS Sarl, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on November 17, 2021, and it was registered by office on February 24, 2022 without any oppositions.

The application was filed in French (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer hardware
    2. Computer hardware, namely, integrated circuits, semiconductors and chipsets
    3. Computer software for the display of digital media
    4. Handheld entertainment device, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks
    5. Mobile entertainment device, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks
    6. Computer software for management, storage and network management of digital media and enhancement of graphical and video display
    7. Electronic game streaming devices
    8. High performance computer hardware with specialized features for enhanced game playing ability
    9. Video, interactive, electronic and computer game software
    10. Mobile digital computing devices, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks
    11. Hand held electronic devices, namely, portable digital audio, video and multimedia players, transmitters and receivers for use with text, audio, video, images, still and motion pictures, graphics, computer games, video games, signals, messages, multimedia files, and other digital data, and for accessing global computer and communication networks
    12. Electronic publications recorded on computer media, in the nature of books, manuals, magazines e-zines and newsletters featuring information regarding electronic game devices and electronic games
    13. Software used for gaming and the storage of electronic data
    14. Games software
    15. Software programs for video games
    16. Audio- and video-receivers
    17. Digital audio and video players
    18. Electronic display screen
    19. Flat panel display screens
    20. Liquid crystal display monitors
    21. Computer, video and touch screen monitors
    22. Computer screens
    23. Projection screens
    24. Video screens
    25. Integrated circuits
    26. Graphics processing units [GPUs]
    27. Computer servers
    28. Digital media servers
    29. Network servers
    30. Digital media streaming devices
    31. Computer software for enhancing computer performance, for operation of integrated circuits, semiconductors, computer chipsets and micro-processors, and for gaming purposes
    32. Computer graphics software
    33. Downloadable computer graphics
    34. Downloadable computer graphics software development tools for advanced graphics processing, for managing and implementing virtual desktop infrastructures, for virtual desktops and applications, and for virtualization technology software
    35. Computer hardware and computer software for professional designers, engineers, and scientists for advanced graphics processing and visual computing
    36. Computer hardware and computer software for professional designers, engineers, and scientists for advanced graphics processing and visual computing sold as an integral component of computers
    37. Electronic components for integrated circuits of graphics and video systems, namely Multimedia accelerators, Graphic accelerators and peripheral units
    38. And computer software for operating and managing the said integrated circuit components
    39. Software
    40. Computer joysticks
    41. Gaming headsets adapted for use in playing video games
    42. Virtual reality headsets and helmets adapted for use in playing video games.
  • The mark was filed in class 28 with following description of goods:
    1. Hand-held units for playing electronic, computer, interactive, and video games
    2. Electronic game machines other than those adapted for use with an external display screen or monitor for receipt, storage and transmission of text, graphics and multimedia content
    3. Apparatus for games
    4. Mobile gaming devices
    5. Games and playthings
    6. Electronic gaming machines for use with an external display screen or monitor
    7. Mobile digital computing devices for playing digital games
    8. Hand held electronic devices for playing digital games
    9. Hand-held electronic apparatus, namely for computer and video games
    10. Amusement machines, automatic and coin-operated
    11. Arcade video game machines
    12. Controllers for game consoles
    13. Apparatus for games
    14. Portable games with liquid crystal displays
    15. Video game apparatus
    16. Virtual reality headsets for use with video games
    17. Bags specially adapted for handheld video games and video game consoles
    18. Computer gaming consoles for recreational game playing
    19. Electronic game equipment with a watch function
    20. Electronic games other than those adapted for use with television receivers only
    21. Face plates for video game consoles for use with external monitors
    22. Fitted covers specially adapted to protect video game consoles for use with an external display screen or monitor
    23. Fitted protective films of plastic known as skins for covering and protecting electronic games apparatus, namely, video game consoles and hand-held video game units
    24. Floor-standing units for playing electronic games other than in conjunction with a television or computer
    25. Game controllers for computer games
    26. Game controllers in the nature of keyboards for computer games
    27. Games adapted for use with television receivers
    28. Hand held joy stick units for playing video games
    29. Gameboys
    30. Hand-held electronic games adapted for use with television receivers only
    31. Hand-held games with liquid crystal displays
    32. Hand-held units for playing electronic games for use with external display screen or monitor
    33. Home video game machines
    34. LCD game machines
    35. Player-operated electronic controllers for electronic video game machines
    36. Protective carrying cases specially adapted for handheld video games
    37. Protective carrying cases specially adapted for video game consoles for use with an external display screen or monitor
    38. Protective carrying cases for electronic games apparatus, namely, video game consoles and hand-held video game units
    39. Stand alone video output game machines
    40. Stands for electronic games apparatus, namely, video game consoles and hand-held video game units
    41. Tabletop units for playing electronic games other than in conjunction with a television or computer
    42. Video game consoles
    43. Video game consoles for use with external display screen or monitor
    44. Video game interactive hand held remote controls for playing electronic games
    45. Video game interactive remote control units
    46. Joysticks for video games
    47. Video game machines for use with external display screen or monitor
    48. Video output game machines for use with televisions
    49. Video gaming consoles for playing computer games
    50. Video output game machines for use with external display screen or monitor.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Providing non-downloadable interactive multiplayer computer and video games that may be accessed and played over computer networks and global communications networks
    3. Providing entertainment information relating to video games and computer games
    4. Providing online news, information and game strategies all related to electronic, computer and video games
    5. Providing information, commentary and articles in the field of computer gaming
    6. Teaching
    7. Training
    8. Organizing recreational sports and cultural activities
    9. Providing training sessions at tradeshows and computer- and hardware-developers' conferences in the electronics field and providing training course materials together therewith
    10. Entertainment services, namely, providing online electronic games
    11. Entertainment services, namely, providing online video and electronic games via an internet website portal
    12. Providing online entertainment information on electronic, computer and video games and game strategies
    13. Entertainment services, namely, providing computer games online via a global computer network
    14. Providing of information, comments and articles in the field of computer games for entertainment purposes, provided online from a global computer network
    15. Services relating to the publication of books, magazines, and periodicals
    16. Providing of online electronic publications, namely publications in the field of computer games
    17. Arranging and conducting of symposiums
    18. Arranging and conducting of workshops [training]
    19. Electronic publications in the nature of newsletters delivered by electronic mail containing information regarding electronics, software programming and computer gaming
    20. Entertainment services, namely, providing an internet website portal featuring online video and electronic games.