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EUTM file information

018538251

LUNAER


August 24, 2021

Trademark Summary

The trademark application LUNAER was filed by Lunaer - Media and Consulting LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on February 23, 2022, and it was registered by office on June 2, 2022 without any oppositions.

It was designated 'Basic Application' for International Application 1686551 at the World Intellectual Property Organization (WIPO).

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on January 3, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES
    2. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS
    3. DOWNLOADABLE SOFTWARE ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO REQUEST A PERSONALIZED VIDEO MESSAGE
    4. DOWNLOADABLE SOFTWARE FOR SENDING, RECEIVING, ACCESSING AND VIEWING DIRECT MESSAGES AND GROUP CHAT MESSAGES FROM CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, CONSUMERS AND OTHER INDIVIDUAL PARTICIPANTS
    5. DOWNLOADABLE SOFTWARE FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS
    6. DOWNLOADABLE SOFTWARE FOR USE IN ACCESSING AND SENDING VIRTUAL STICKERS, AVATARS AND EMOJIS TO OTHERS VIA AN ONLINE MARKETPLACE
    7. DOWNLOADABLE SOFTWARE FOR INTERACTING WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS VIA AN ONLINE MARKETPLACE
    8. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING ACTORS, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE ACTOR, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN ACTOR, AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    9. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING CHARACTERS, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE CHARACTER, PERFORMER, PUBLIC FIGURE, ENTERTAINER, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN CHARACTER AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    10. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING PERFORMERS, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE PERFORMER, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN PERFORMER AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    11. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING PUBLIC FIGURES, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE PUBLIC FIGURE, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN PUBLIC FIGURE, AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    12. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING ENTERTAINERS, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE ENTERTAINER, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN ENTERTAINER, AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    13. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING ARTISTS BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE ARTIST, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN ARTIST AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    14. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING TALENT BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE TALENT AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN TALENT AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    15. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING CONTENT CREATORS BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE CONTENT CREATOR, AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN CONTENT CREATOR AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    16. DOWNLOADABLE SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING INFLUENCERS BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE INFLUENCER AND HAVE THE ORDERED PERSONALIZED VIDEO MESSAGES RECORDED BY THE CHOSEN INFLUENCER AND DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    17. DOWNLOADABLE SOFTWARE FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCER
    18. DOWNLOADABLE PODCASTS IN THE FIELD OF ENTERTAINMENT, NEWS AND INFORMATION FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, AND CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS AND INTERVIEWS THEREWITH
    19. DOWNLOADABLE SOFTWARE FOR CREATING VIRTUAL GOODS, AND DIGITAL COLLECTIBLES
    20. DOWNLOADABLE VIRTUAL GOODS, NAMELY, COMPUTER PROGRAMS FOR THE CREATION AND TRADE OF DIGITAL COLLECTIBLES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS, FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    21. DOWNLOADABLE VIRTUAL GOODS, NAMELY, COMPUTER PROGRAMS FOR THE CREATION AND TRADE OF DIGITAL COLLECTIBLES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS, FEATURING CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, GAMES, RECORDS, STATISTICS, INFORMATION, PHOTOS, IMAGES, VIDEO FOOTAGE, HIGHLIGHTS, AND EXPERIENCES IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    22. DOWNLOADABLE DIGITAL MEDIA, NAMELY, DIGITAL COLLECTIBLES CREATED WITH BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS, IN THE NATURE OF PHOTOS, IMAGES, AND VIDEOS OF MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, IN THE FIELDS OF ENTERTAINMENT, MOVIES, FASHION, SPORTS, AND LIFESTYLE
    23. DOWNLOADABLE DIGITAL MEDIA, NAMELY, DIGITAL COLLECTIBLES CREATED WITH BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS, IN THE NATURE OF CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS,GAMES, GAME FOOTAGE, GAME HIGHLIGHTS, AND VIRTUAL EXPERIENCES IN THE FIELDS OF ENTERTAINMENT, MOVIES, FASHION, SPORTS, AND LIFESTYLE
    24. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    25. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING MOVIES OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    26. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING TV SHOWS OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    27. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING BOOKS OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    28. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING MUSIC OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    29. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING COLLECTIBLES OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    30. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING CONCERTS OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    31. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING NEWS OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    32. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING ENTERTAINMENT EVENTS OR SEGMENTS THEREOF IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    33. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING PERFORMANCES OR SEGMENTS THEREOF, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    34. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING CELEBRITIES, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    35. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING ATHLETES IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    36. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING MOVIE STARS IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    37. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING ACTORS AND CHARACTERS IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    38. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING PERFORMERS, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    39. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING PUBLIC FIGURES, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    40. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING ENTERTAINERS IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    41. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING ARTISTS, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    42. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING TALENT, CONTENT CREATORS, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    43. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING INFLUENCERS IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    44. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING GAMES IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    45. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING RECORDS, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    46. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING STATISTICS, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    47. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING INFORMATION, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    48. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING PHOTOS, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    49. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING VIDEO FOOTAGE, IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    50. DOWNLOADABLE COMPUTER SOFTWARE FOR MANAGING DIGITAL COLLECTIBLE SERVICES, A MARKET FOR TRANSACTIONS, AND A REGISTRY USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING HIGHLIGHTS, AND EXPERIENCES IN THE FIELDS OF ENTERTAINMENT, SPORTS, CELEBRITIES, FASHION, AND LIFESTYLE
    51. DOWNLOADABLE SOFTWARE FOR USE IN CREATING, MANIPULATING AND PARTICIPATING IN VIRTUAL ENVIRONMENTS
    52. RECORDED SOFTWARE FOR USE IN CREATING, MANIPULATING AND PARTICIPATING IN VIRTUAL ENVIRONMENTS
    53. DOWNLOADABLE VIRTUAL GOODS
    54. COMPUTER SOFTWARE, NAMELY, SOFTWARE DEVELOPMENT TOOLS FOR THE CREATION OF COMPUTER-GENERATED IMAGERY AND GRAPHICS FOR THE PRODUCTION OF VIDEOS
    55. COMPUTER SOFTWARE, NAMELY, SOFTWARE DEVELOPMENT TOOLS FOR THE CREATION OF COMPUTER-GENERATED IMAGERY AND GRAPHICS FOR THE PRODUCTION OF MOTION PICTURES, TELEVISION SHOWS, VIDEOS, 3D ANIMATIONS, 3D SIMULATIONS, 3D VISUALIZATIONS, VIRTUAL REALITY MOTION PICTURES, VIRTUAL REALITY TELEVISION SHOWS
    56. COMPUTER SOFTWARE, NAMELY, SOFTWARE DEVELOPMENT TOOLS FOR THE CREATION OF COMPUTER-GENERATED IMAGERY AND GRAPHICS FOR THE PRODUCTION OF VIRTUAL REALITY VIDEOS
    57. VIRTUAL REALITY SOFTWARE FOR CREATING MULTIMEDIA CONTENT
    58. AUGMENTED REALITY SOFTWARE FOR USE IN MOBILE DEVICES FOR INTEGRATING ELECTRONIC DATA WITH REAL WORLD ENVIRONMENTS FOR THE PURPOSES OF ENTERTAINMENT
    59. DOWNLOADABLE SOFTWARE FOR USE IN FILM PRODUCTION, TELEVISION PRODUCTION, VIDEO PRODUCTION, AND 3D ANIMATIONS, SIMULATIONS, AND VISUALIZATIONS
    60. DOWNLOADABLE SOFTWARE FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS AND MEETINGS.
  • The mark was filed in class 16 with following description of goods:
    1. PRINTED MATTER
    2. PERIODICAL PUBLICATIONS
    3. PRINTED PUBLICATIONS
    4. BOOKS, BOOKLETS
    5. DIARIES, AGENDAS, CALENDARS, NOTEBOOKS, ADDRESS BOOKS, GUIDE BOOKS
    6. WALL PLANNERS, ATLASES, GAZETTEERS AND MAPS
    7. ALBUMS
    8. STATIONERY
    9. POSTCARDS AND GREETING CARDS
    10. PAPER AND PAPER STATIONERY
    11. ARTISTS' MATERIALS OFFICE REQUISITES
    12. INSTRUCTIONAL AND TEACHING MATERIALS
    13. WRITING INSTRUMENTS AND DRAWING INSTRUMENTS
    14. PEN AND PENCIL CASES
    15. POSTERS, PHOTOGRAPHS AND PICTURES
    16. PLACE MATS OF PAPER.
  • The mark was filed in class 21 with following description of goods:
    1. HOUSEHOLD OR KITCHEN UTENSILS AND CONTAINERS
    2. COOKWARE AND TABLEWARE
    3. COMBS AND SPONGES
    4. GLASSWARE, PORCELAIN AND EARTHENWARE
    5. MUGS
    6. WATER BOTTLES: SPORTS, DECORATIVE FOR HOME
    7. PLATES
    8. TRAYS
    9. KITCHEN/ COOKING UTENSILS, INCLUDING CUTTING BOARDS, KNIFE STANDS
    10. CORK PULLS
    11. BEER OPENERS
    12. WINE COASTERS
    13. COASTERS
    14. TRIVETS
    15. TOOTHBRUSH CONTAINERS
    16. PILL BOXES
    17. PLACE MATS OF NOT PAPER OR TEXTILE.
  • The mark was filed in class 25 with following description of goods:
    1. CLOTHING
    2. FOOTWEAR
    3. HEADGEAR
    4. APPAREL: T-SHIRTS, SWEATSHIRTS, SOCKS, APRONS
    5. CAPS
    6. CANVAS SHOES.
  • The mark was filed in class 35 with following description of goods:
    1. ADMINISTRATION OF LOYALTY AND INCENTIVE PROGRAMS
    2. RETAIL GIFT SHOPS OF CLOTHING, FOOTWEAR, HOUSEHOLD OR KITCHEN UTENSILS AND CONTAINERS, DISHES, DECORATIVE CHINA, PLATES, PORCELAIN WARE, STAINED GLASS AND GLASS SPHERES, TOYS
    3. PROVIDING RETAIL STORE AND ONLINE RETAIL STORE SERVICES OF CLOTHING, FOOTWEAR, HOUSEHOLD OR KITCHEN UTENSILS AND CONTAINERS, DISHES, DECORATIVE CHINA, PLATES, PORCELAIN WARE, STAINED GLASS AND GLASS SPHERES, TOYS
    4. PROMOTING PUBLIC RECOGNITION (INCENTIVES BY WAY OF AWARDS)
    5. MAIL ORDER AND COMPUTERIZED ONLINE ORDERING SERVICES IN RELATION WITH CUSTOMIZED IMPRINTING OF APPAREL, PERSONAL AND OFFICE ACCESSORIES, SPORTING GOODS, GLASSWARE, LUGGAGE AND CARRYING BAGS, STATIONERY, AND JEWELRY
    6. AUCTION SERVICES
    7. ONLINE AUCTION SERVICES
    8. RETAIL STORE SERVICES IN RELATION WITH FINE AND DECORATIVE ART, PAINTINGS, POSTERS, RECORDS AND RECORDS COVERS, CLOTHING, JEWELRY, MUSICAL INSTRUMENTS, RECORDS (SOUND AND VIDEO RECORDINGS), VINYL RECORDS, CDS, DVDS, CASSETTES AND VHS TAPES
    9. ART DEALERSHIP SERVICES
    10. PROVIDING CONSUMER INFORMATION CONCERNING AUCTIONS OF FINE AND DECORATIVE ART, ANTIQUE AND COLLECTIBLE ARTICLES AND OTHER VALUABLE PERSONAL PROPERTY
    11. PROVIDING AN ONLINE MARKETPLACE FOR BUYERS AND SELLERS OF CRYPTO COLLECTIBLES
    12. PROVIDING AN ONLINE MARKETPLACE FOR BUYERS AND SELLERS OF BLOCKCHAIN-BASED NON-FUNGIBLE ASSETS
    13. OPERATING ON-LINE MARKETPLACES FEATURING CRYPTO COLLECTIBLES AND BLOCKCHAIN-BASED NON-FUNGIBLE ASSETS
    14. PROVIDING DIGITAL COLLECTIBLE SERVICES, NAMELY, OPERATING AN ONLINE MARKETPLACE FOR TRANSACTIONS AND REGISTRY SERVICES USING BLOCKCHAIN-BASED SOFTWARE TECHNOLOGY AND SMART CONTRACTS FOR DIGITAL COLLECTIBLES FEATURING PLAYERS, GAMES, RECORDS, STATISTICS, INFORMATION, PHOTOS, IMAGES, GAME FOOTAGE, HIGHLIGHTS, AND EXPERIENCES IN THE FIELD OF BASKETBALL
    15. TALENT AGENCY SERVICES
    16. ADVERTISING AND MARKETING SERVICES, NAMELY, PROMOTING THE GOODS, SERVICES, BRAND IDENTITY AND COMMERCIAL INFORMATION AND NEWS OF THIRD PARTIES THROUGH PRINT, AUDIO, VIDEO, DIGITAL AND ONLINE MEDIUM
    17. PROMOTION AND MARKETING SERVICES AND RELATED CONSULTING
    18. POST-PRODUCTION EDITING SERVICES FOR VIDEO AND AUDIO COMMERCIALS, NAMELY, PICTURE EDITING, SOUND EDITING, ANIMATION AND MOTION GRAPHICS EDITING, AND COLOR EDITING
    19. ONLINE RETAIL STORE SERVICES IN CONNECTION WITH VIRTUAL GOODS, NAMELY VIRTUAL REALITY SOFTWARE AND VIRTUAL REALITY MOTION SIMULATORS.
  • The mark was filed in class 38 with VIDEO STREAMING SERVICES.
  • The mark was filed in class 40 with CUSTOM IMPRINTING OF APPAREL, PERSONAL AND OFFICE ACCESSORIES, SPORTING GOODS, GLASSWARE, LUGGAGE AND CARRYING BAGS, STATIONERY, AND JEWELRY WITH CUSTOMERS' TRADEMARKS, SERVICE MARKS, TRADE NAMES AND RELATED CUSTOMER INFORMATION.
  • The mark was filed in class 41 with following description of goods:
    1. ENTERTAINMENT SERVICES, NAMELY, PROVIDING ONLINE NON-DOWNLOADABLE VIDEOS AND PODCASTS IN THE FIELD OF ENTERTAINMENT, NEWS AND INFORMATION FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, AND CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS AND INTERVIEWS THEREWITH
    2. ORGANIZING AND CONDUCTING CONVENTIONS, EXHIBITIONS, AND GATHERINGS
    3. PROVIDING CONFERENCES AND EXHIBITIONS IN THE FIELDS OF ENTERTAINMENT AND LIFESTYLE
    4. PROVIDING ONLINE CONFERENCES AND EXHIBITIONS IN THE FIELDS OF ENTERTAINMENT AND LIFESTYLE
    5. ARRANGING AND CONDUCTING OF LIVE EVENTS
    6. ARRANGING AND CONDUCTING OF CONCERTS
    7. PROVIDING INFORMATION IN THE FIELDS OF ENTERTAINMENT
    8. ARRANGING AND CONDUCTING COMPETITIONS AND EXHIBITIONS
    9. ARRANGING AND CONDUCTING SPORTS COMPETITIONS, MATCHES AND EXHIBITIONS
    10. ORGANIZING AND CONDUCTING CONVENTIONS IN THE FIELDS OF ENTERTAINMENT AND LIFESTYLE
    11. PROVISION OF NON-DOWNLOADABLE VIDEO CONTENT VIDEO-ON-DEMAND SERVICE
    12. ENTERTAINMENT SERVICES, NAMELY, LIVE AND TELEVISED APPEARANCES
    13. ARRANGING AND CONDUCTING MEETINGS IN THE FIELD OF ENTERTAINMENT
    14. PROVIDING RECOGNITION AND INCENTIVES BY THE WAY OF AWARDS TO DEMONSTRATE EXCELLENCE
    15. PROVIDING AWARDS PROGRAMS
    16. ENTERTAINMENT SERVICES, NAMELY, PROVIDING INCENTIVES BY WAY OF AWARDS
    17. FAN CLUB SERVICES
    18. PROVIDING ENTERTAINMENT INFORMATION
    19. PROVIDING INFORMATION IN THE FIELDS OF ENTERTAINMENT, NAMELY, PROVIDING INFORMATION AND NEWS ABOUT MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, AND THEIR FANS
    20. ENTERTAINMENT SERVICES, NAMELY, PROVIDING ON-LINE, NON-DOWNLOADABLE DIGITAL COLLECTIBLES, NAMELY, PHOTOS, IMAGES, AND VIDEOS OF MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, GAMES, GAME FOOTAGE, GAME HIGHLIGHTS, AND VIRTUAL EXPERIENCES
    21. ENTERTAINMENT SERVICES IN THE NATURE OF DEVELOPMENT, CREATION, PRODUCTION AND POST-PRODUCTION SERVICES OF MULTIMEDIA ENTERTAINMENT CONTENT
    22. MULTIMEDIA ENTERTAINMENT SERVICES IN THE NATURE OF DEVELOPMENT, RECORDING, PRODUCTION AND POST-PRODUCTION SERVICES IN THE FIELDS OF ENTERTAINMENT AND LIFESTYLE
    23. ART GALLERY SERVICES
    24. PROVIDING A WEBSITE WITH PODCASTS IN THE FIELDS OF ENTERTAINMENT, NEWS AND INFORMATION FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, AND CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS AND INTERVIEWS THEREWITH.
  • The mark was filed in class 42 with following description of goods:
    1. PROVIDING A WEBSITE WITH TECHNOLOGY THAT ENABLES USERS TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF
    2. ALL THE AFORESAID WEBSITE PROVISION SERVICES BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO ORDER A PERSONALIZED VIDEO MESSAGE FEATURING A SINGLE CELEBRITY, ATHLETE, MOVIE STAR, ACTOR, CHARACTER, PERFORMER, PUBLIC FIGURE, ENTERTAINER, ARTIST, TALENT, CONTENT CREATOR, OR INFLUENCER
    3. ALL THE AFORESAID WEBSITE PROVISION SERVICES BY ENABLING USERS TO HAVE THE ORDERED PERSONALIZED VIDEO MESSAGE RECORDED BY THE CHOSEN CELEBRITY, ATHLETE, MOVIE STAR, ACTOR, CHARACTER, PERFORMER, PUBLIC FIGURE, ENTERTAINER, ARTIST, TALENT, CONTENT CREATOR, OR INFLUENCER
    4. ALL THE AFORESAID WEBISTE PROVISION SERVICES BY ENABLING USERS TO HAVE THE ORDERED PERSONALIZED VIDEO MESSAGE DELIVERED TO THE USER OR AN INDIVIDUAL SELECTED BY THE USER
    5. ALL THE AFORESAID WEBSITE PROVISION SERVICES EXCLUDING SERVICES THAT ENABLE CREATING, EDITING, AND DELIVERING TEXTUAL AND GRAPHIC INFORMATION AND TELEPHONY SERVICES THAT ENABLE VIDEO COMMUNICATIONS, VIDEO-OVER INTERNET PROTOCOL COMMUNICATIONS, AND VIDEO MAIL
    6. PROVIDING A WEBSITE WITH SOFTWARE USED TO CREATE PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES
    7. PROVIDING A WEBSITE WITH SOFTWARE FOR CREATING VIRTUAL GOODS, AND DIGITAL COLLECTIBLES
    8. PROVIDING A WEBSITE WITH TECHNOLOGY FOR CREATING PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO REQUEST A VIDEO MESSAGE
    9. PROVIDING A WEBSITE WITH TECHNOLOGY FOR CREATING PERSONALIZED VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO REQUEST A VIDEO MESSAGE
    10. PROVIDING A WEBSITE WITH TECHNOLOGY FOR CREATING PROMOTIONAL VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING MOVIES, TV SHOWS, BOOKS, MUSIC, COLLECTIBLES, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO REQUEST A PROMOTIONAL VIDEO MESSAGE
    11. PROVIDING A WEBSITE WITH TECHNOLOGY FOR CREATING PROMOTIONAL VIDEO MESSAGES FOR ENTERTAINMENT, INSTRUCTIONAL, INSPIRATIONAL OR GREETING PURPOSES FEATURING CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES, ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS BY ENABLING USERS TO USE AND ACCESS AN ONLINE MARKETPLACE TO REQUEST A PROMOTIONAL VIDEO MESSAGE
    12. PROVIDING A WEBSITE WITH TECHNOLOGY FOR USE IN REQUESTING, SCHEDULING AND ARRANGING VIDEO CALLS WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES
    13. PROVIDING A WEBSITE WITH TECHNOLOGY FOR USE IN REQUESTING, SCHEDULING AND ARRANGING VIDEO CALLS WITH ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, CONSUMERS AND OTHER INDIVIDUAL PARTICIPANTS
    14. PROVIDING ONLINE NON-DOWNLOADABLE SOFTWARE FOR USE IN REQUESTING, SCHEDULING AND ARRANGING VIDEO CALLS BETWEEN CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES
    15. PROVIDING ONLINE NON-DOWNLOADABLE SOFTWARE FOR USE IN REQUESTING, SCHEDULING AND ARRANGING VIDEO CALLS BETWEEN ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, CONSUMERS AND OTHER INDIVIDUAL PARTICIPANTS
    16. PROVIDING ONLINE, NON-DOWNLOADABLE SOFTWARE FOR INTERACTING WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, PUBLIC FIGURES
    17. PROVIDING ONLINE, NON-DOWNLOADABLE SOFTWARE FOR INTERACTING WITH ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS VIA AN ONLINE MARKETPLACE
    18. PROVIDING A WEBSITE WITH TECHNOLOGY FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS AND PUBLIC FIGURES
    19. PROVIDING A WEBSITE WITH TECHNOLOGY FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS WITH ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS
    20. PROVIDING ONLINE NON-DOWNLOADABLE SOFTWARE FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS WITH CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS AND PUBLIC FIGURES
    21. PROVIDING ONLINE NON-DOWNLOADABLE SOFTWARE FOR USE IN PARTICIPATING IN, SCHEDULING AND ARRANGING VIDEO CALLS WITH ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS
    22. CREATION OF ONLINE RETAIL STORES FOR OTHERS IN THE NATURE OF WEB-BASED SERVICE THAT ALLOWS USERS TO CREATE HOSTED CRYPTO COLLECTIBLE AND BLOCKCHAIN-BASED NON-FUNGIBLE TOKEN STORES
    23. PROVIDING A WEB SITE WITH TECHNOLOGY THAT ENABLES INTERNET USERS TO CREATE, BOOKMARK, ANNOTATE, AND PUBLICLY SHARE DATA
    24. PROVIDING A MEMBERS-ONLY WEBSITE WITH TECHNOLOGY WHICH PROVIDES MEMBERS WITH THE ABILITY TO ACCESS MULTIPLE DATABASES FOR THE PURPOSE OF PURCHASING CRYPTO COLLECTIBLE AND BLOCKCHAIN-BASED NON-FUNGIBLE TOKENS
    25. PROVIDING ONLINE, NON-DOWNLOADABLE VIRTUAL GOODS, NAMELY, ONLINE NON-DOWNLOADABLE COMPUTER PROGRAMS FOR THE CREATION AND TRADE OF DIGITAL COLLECTIBLES, FEATURING MOVIES, TV SHOWS, BOOKS, COLLECTIBLES, MUSIC, CONCERTS, NEWS, ENTERTAINMENT EVENTS, PERFORMANCES, OR SEGMENTS THEREOF, GAMES, RECORDS, STATISTICS, INFORMATION, PHOTOS, IMAGES, GAME FOOTAGE, HIGHLIGHTS, AND EXPERIENCES IN DIFFERENT FIELDS
    26. PROVIDING ONLINE, NON-DOWNLOADABLE VIRTUAL GOODS, NAMELY, ONLINE NON-DOWNLOADABLE COMPUTER PROGRAMS FOR THE CREATION AND TRADE OF DIGITAL COLLECTIBLES, FEATURING CELEBRITIES, ATHLETES, MOVIE STARS, ACTORS, CHARACTERS, PERFORMERS, AND PUBLIC FIGURES, GAMES, RECORDS, STATISTICS, INFORMATION, PHOTOS, IMAGES, GAME FOOTAGE, HIGHLIGHTS, AND EXPERIENCES IN DIFFERENT FIELDS
    27. PROVIDING ONLINE, NON-DOWNLOADABLE VIRTUAL GOODS, NAMELY, ONLINE NON-DOWNLOADABLE COMPUTER PROGRAMS FOR THE CREATION AND TRADE OF DIGITAL COLLECTIBLES, FEATURING ENTERTAINERS, ARTISTS, TALENT, CONTENT CREATORS, AND INFLUENCERS, GAMES, RECORDS, STATISTICS, INFORMATION, PHOTOS, IMAGES, GAME FOOTAGE, HIGHLIGHTS, AND EXPERIENCES IN DIFFERENT FIELDS.