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EUTM file information

018543335

Ninja BeatZ


August 29, 2021

Trademark Summary

The trademark Ninja BeatZ was filed by Ocean Games Pte. Ltd., a corporation established under the laws of the Republic of Singapore (the "Applicant"). The application was published for oppositions on September 14, 2021, and received one opposition filed on December 14, 2021 by Beats Electronics, LLC on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by D YOUNG & CO LLP and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued December 14, 2021

The application was filed in English, and English was also language of all opposition proceedings (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software, recorded
    2. Computer game software, downloadable
    3. Computer programs [downloadable software]
    4. Video game cartridges
    5. Electronic notice boards
    6. Network communication equipment
    7. Optical discs
    8. Projection apparatus
    9. Video screens
    10. Eyeglasses
    11. Battery chargers
    12. Animated cartoons
    13. Audiovisual teaching apparatus
    14. Remote control apparatus
    15. Downloadable software in the nature of a mobile application for playing games
    16. Video games software
    17. Electronic game software for mobile phones.
  • The mark was filed in class 16 with following description of goods:
    1. Printing paper
    2. Papers for painting and calligraphy
    3. Towels of paper
    4. Bookmarks
    5. Printed publications
    6. Newsletters
    7. Pictures
    8. Paper shredders for office use
    9. Stationery
    10. Office requisites, except furniture
    11. Writing instruments
    12. Adhesive bands for stationery or household purposes
    13. Drawing instruments
    14. Drawing materials
    15. Teaching materials [except apparatus]
    16. Modelling materials
    17. Posters.
  • The mark was filed in class 28 with following description of goods:
    1. Games
    2. Controllers for game consoles
    3. Hand-held consoles for playing video games
    4. Video game consoles
    5. Parlour games
    6. Table-top games
    7. Body-building apparatus
    8. Machines for physical exercises
    9. Protective paddings [parts of sports suits]
    10. Ornaments for Christmas trees, except lights, candles and confectionery
    11. Models of game characters
    12. Action figures
    13. Toy models
    14. Toy figurines
    15. Stuffed toys
    16. Dolls
    17. Teddy bears
    18. Toy robots.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Online advertising on a computer network
    3. Pay per click advertising
    4. Business management and organization consultancy
    5. Providing commercial and business contact information
    6. Import-export agency services
    7. Provision of an online marketplace for buyers and sellers of goods and services
    8. Personnel management consultancy
    9. Systemization of information into computer databases
    10. Accounting
    11. Sponsorship search
    12. Retail services in relation to games
    13. Wholesale services in relation to games
    14. Retail services for computer software
    15. Retail services in relation to computer software
    16. Marketing in the framework of software publishing
    17. Wholesale services in relation to computer software
    18. Providing consumer product advice relating to software
    19. Providing consumer product information relating to software
    20. Preparing and placing of advertisements.
  • The mark was filed in class 41 with following description of goods:
    1. Practical training [demonstration]
    2. Organization of competitions [education or entertainment]
    3. Mobile library services
    4. Providing online electronic publications, not downloadable
    5. Production of radio and television programmes
    6. Layout services, other than for advertising purposes
    7. Subtitling
    8. Providing online videos, not downloadable
    9. Game services provided online from a computer network
    10. Providing amusement arcade services
    11. Presentation of live performances
    12. Entertainment services
    13. Providing sports facilities
    14. Games equipment rental
    15. Health club services [health and fitness training]
    16. Toy rental
    17. Organizing and arranging exhibitions for entertainment purposes
    18. Organization of electronic game competitions
    19. Electronic games services provided by means of the internet
    20. Electronic games services provided by means of a global communication network
    21. Game services provided by means of communications by computer terminals or mobile telephone.