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EUTM file information

018552141

SENNTISTEN


September 5, 2021

Trademark Summary

The trademark application SENNTISTEN was filed by Jagex Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 18, 2021, and it was registered by office on January 25, 2022 without any oppositions.

The application was filed in English (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on June 9, 2022. Change of name and professional address of the trademark registration was recorded on August 17, 2022. Appointment and Replacement of representative of the trademark registration was recorded on June 4, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments
    2. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity
    3. Recorded and downloadable media, computer software, blank digital or analogue recording and storage media
    4. Mechanisms for coin-operated apparatus
    5. Cash registers, calculating devices
    6. Computers and computer peripheral devices
    7. Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming
    8. Fire-extinguishing apparatus
    9. Alarms
    10. Application software
    11. Application software for hand-held devices
    12. Application software for mobile phones
    13. Application software for wireless devices
    14. Arm rests for use with computers
    15. Audio and video recordings
    16. Audio books
    17. Audio discs
    18. Audio recordings
    19. Authentication software
    20. Auxiliary batteries for mobile phones
    21. Bags for cameras and photographic equipment
    22. Batteries
    23. Battery chargers for home video game machines
    24. Bicycle helmets
    25. Binoculars
    26. Calculators
    27. Camcorders
    28. Cameras
    29. Cases for tablet computers
    30. CDs
    31. Cell phone battery chargers
    32. Cellular telephone accessories
    33. Cellular telephone cases
    34. Cellular telephone covers
    35. Chips containing musical recordings
    36. CMS software [content management system]
    37. Collaboration management software platforms
    38. Collaboration software platforms [software]
    39. Communications networks
    40. Compact disc players
    41. Compact disc recorders
    42. Compact discs
    43. Computer application software featuring games and gaming
    44. Computer disc drives
    45. Computer docking station
    46. Computer game discs
    47. Computer game programs
    48. Computer game software downloadable from a global computer network
    49. Computer game software, downloadable
    50. Computer game software, recorded
    51. Computer games
    52. Computer gaming software
    53. Computer hardware
    54. Computer hardware for games and gaming
    55. Computer joysticks
    56. Computer keyboards
    57. Computer mice
    58. Computer monitors
    59. Computer mouse
    60. Computer programs for user interface design
    61. Computer software applications, downloadable
    62. Computer software for accessing computer networks
    63. Computer software for the administration of on-line games and gaming
    64. Computer software for use in creating and designing websites
    65. Computer software for use in providing multiple user access to a global computer information network
    66. Computer software for wireless content delivery
    67. Computer software platforms
    68. Computer software platforms for social networking
    69. Computer software platforms, recorded or downloadable
    70. Computer software, recorded
    71. Covers for computer keyboards
    72. Covers for PDAs
    73. Data transmission networks
    74. Decorative magnets
    75. Desktop computers
    76. Devices for hands-free use of mobile phones
    77. Devices for streaming media content over local wireless networks
    78. Digital audio interface apparatus
    79. Digital cameras
    80. Digital media, namely, pre-recorded downloadable audio and video recordings, CDs, DVDs, high definition digital discs, MP3 files and MP4 files
    81. Digital picture frames
    82. Digital versatile discs
    83. Digital video and audio players
    84. Digital video discs
    85. Digital video players
    86. Display monitors
    87. Downloadable computer game programs
    88. Downloadable computer games
    89. Downloadable electronic games
    90. Downloadable electronic newsletters
    91. Downloadable electronic newsletters in the fields of games and gaming
    92. Downloadable electronic publications
    93. Downloadable electronic publications in the fields of games and gaming
    94. Downloadable electronic publications relating to games and gaming
    95. Downloadable information relating to games and gaming
    96. Downloadable interactive entertainment software for playing computer games
    97. Downloadable interactive entertainment software for playing video games
    98. Downloadable mobile applications
    99. Downloadable mobile applications featuring games and gaming
    100. Downloadable screen-savers
    101. Downloadable software applications for mobile phones
    102. Downloadable software in the nature of a mobile application for playing games
    103. Downloadable telephone ring tones
    104. Downloadable video game software
    105. Downloadable videos
    106. Downloadable videos featuring games and gaming
    107. Downloadable wallpapers
    108. Drawing apparatus and instruments adapted for use with computers
    109. DVD players
    110. DVD recorders
    111. DVDs
    112. Electronic books
    113. Electronic coding units
    114. Electronic interfaces for motion simulator platforms
    115. Electronic locks
    116. Electronic paper (display devices)
    117. Electronic personal organizers
    118. Electronic publications, downloadable
    119. Electronic publications, downloadable, relating to games and gaming
    120. Electronically encoded wristbands
    121. Encoded loyalty cards
    122. Eyeglass cases
    123. Eyeglasses
    124. Face plates for cellular telephones
    125. Facial analysis software
    126. Game development software
    127. Games software for use with video game consoles
    128. Gaming software
    129. Graphical user interface software
    130. Headsets for virtual reality games
    131. Inflatable vests for use in life saving
    132. Intelligent gateways for real-time data analysis
    133. Interactive entertainment software
    134. Interactive game software
    135. Interface software
    136. Jewellery that communicates data
    137. Joystick chargers
    138. Joysticks adapted for smartphones
    139. Karaoke machines
    140. Keyboards
    141. Laptop bags
    142. Laptop covers
    143. Laptop sleeves
    144. Laser pointers
    145. Lasers
    146. Life vests
    147. Machine learning software for analysis
    148. Magnets, magnetizers and demagnetizers
    149. Media content
    150. Microphones
    151. Mobile application software
    152. Mobile software
    153. Motion picture films
    154. Mouse mats
    155. Mouse pads [computer peripheral]
    156. Mouses
    157. MP3 players
    158. Multimedia players
    159. Musical recordings
    160. Navigation, guidance, tracking, targeting and map making devices
    161. Operating system programs for smart television
    162. Optical devices, enhancers and correctors
    163. Peripherals adapted for use with computers and other smart devices
    164. Personal digital assistants
    165. Platform software
    166. Portable tablet computer sleeves
    167. Power units [batteries]
    168. Pre-recorded videos
    169. Pre-recorded videos featuring games and gaming
    170. Printers
    171. Projector screens
    172. Projectors
    173. Protective clothing [body armour]
    174. Protective helmets for sports
    175. Radios
    176. Real-time collaborative editing [RTCE] platforms [software]
    177. Recorded computer game programs
    178. Recorded content
    179. Recorded content featuring games and gaming
    180. Remote controls for operating flying toys
    181. Research apparatus and instruments
    182. Scientific and laboratory devices for treatment using electricity
    183. Scientific research and laboratory apparatus, educational apparatus and simulators
    184. Scopes for crossbow
    185. Selfie sticks used as smartphone accessories
    186. Smart bracelets
    187. Smart cards
    188. Smart glasses
    189. Smart home software
    190. Smart locks
    191. Smart rings
    192. Smart watches
    193. Smartbands
    194. Snorkels
    195. Software applications for use with mobile devices
    196. Software for designing online advertising on websites
    197. Sunglasses
    198. Surge protectors
    199. Swim masks
    200. Swimming goggles
    201. System support software
    202. Telecommunications networks
    203. Telephone covers
    204. Telephones
    205. Television sets
    206. Training guides in electronic format
    207. USB flash drives
    208. USB sticks
    209. Video cameras
    210. Video game programs
    211. Video game software
    212. Video players
    213. Video recordings
    214. Virtual reality computer game software
    215. Virtual reality game software
    216. Walkie-talkies
    217. Weapons simulators
    218. Web content management [WCM] software
    219. Website development software
    220. Pedometers
    221. Apparatus to check franking
    222. Apparatus to check stamping mail
    223. Cash registers
    224. Dictating machines
    225. Facsimile machines
    226. Automatic measuring instruments
    227. Measures
    228. Digital signs
    229. Answering machines
    230. Baby monitors
    231. Cameras [photography]
    232. Measuring apparatus
    233. Air analysis apparatus
    234. Taximeters
    235. Lactometers
    236. Audiovisual teaching apparatus
    237. Measuring devices, electric
    238. Lasers, not for medical purposes
    239. Optical lenses
    240. Wires, electric
    241. Electronic chips
    242. Atomizing chips
    243. Sensor
    244. Video screens
    245. Domestic remote controller
    246. Optical fibers [fibres] [light conducting filaments]
    247. Heat regulating apparatus
    248. Lightning conductors [rods]
    249. Lightning conductors / lightning arresters
    250. Electrolysers
    251. Fire hose
    252. Radiology screens for industrial purposes
    253. Filters for respiratory masks
    254. Whistle alarms
    255. Fire alarms
    256. Batteries for lighting
    257. X-ray films, exposed
    258. Facial recognition apparatus
    259. Egg-candlers
    260. Electronic collars to train animals
    261. Electrified fences
    262. Sports whistles
    263. Portable remote control car stop
    264. Parts and fittings for the aforesaid goods.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment
    4. Sporting and cultural activities
    5. Administration [organisation] of gaming services
    6. Arcade game services
    7. Arranging and conducting of entertainment events for charitable purposes
    8. Arranging and conducting of games
    9. Arranging and conducting of in-person educational forums
    10. Arranging and conducting of sports events for charitable purposes
    11. Conducting events relating to electronic games and internet games
    12. Development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, radio programs, and multimedia entertainment and educational content
    13. Development, creation, production, distribution, and rental of audio and visual recordings
    14. Education services relating to business franchise management relating to the gaming industry
    15. Educational research
    16. Electronic arcade game services
    17. Electronic desktop publishing
    18. Electronic games services
    19. Electronic games services provided by means of a global communication network
    20. Electronic games services provided by means of the Internet or other communication network
    21. Electronic games services provided from a computer database or by means of the internet
    22. Entertainment information
    23. Entertainment provided via a global communication network
    24. Entertainment provided via a global communication network for the gaming industry
    25. Entertainment services
    26. Entertainment services for the gaming industry
    27. Game services provided by means of communications by computer terminals or mobile telephone
    28. Game services provided online from a computer network or mobile phone network
    29. Game services provided via communication networks
    30. Game shows
    31. Games equipment rental
    32. Games offered on-line (on a computer network)
    33. Games services provided online from a computer network
    34. Games services provided via computer networks and global communication networks
    35. Gaming services
    36. Gaming services for entertainment purposes
    37. Hire of equipment for games
    38. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    39. Interactive entertainment services
    40. Interactive entertainment services for the gaming industry
    41. Interactive online entertainment services
    42. Interactive online entertainment services for the gaming industry
    43. Internet games
    44. Leisure services
    45. Multimedia publishing of games
    46. Multimedia publishing of video games
    47. Multimedia publishing relating to books, magazines, journals, software, games, music, and electronic publications
    48. Multimedia publishing relating to books, magazines, journals, software, games, music, and electronic publications for the gaming industry
    49. News reporting
    50. Non-downloadable electronic publications
    51. Non-downloadable electronic publications in the fields of games and gaming
    52. On-line computer games
    53. Online entertainment services
    54. Online entertainment services for the gaming industry
    55. On-line game services
    56. Online game services provided via a computer network
    57. Online game services through mobile devices
    58. Online gaming services
    59. Organisation of electronic game competitions
    60. Organisation of electronic game competitions for the gaming industry
    61. Organisation of events for entertainment purposes
    62. Organisation of events for entertainment purposes for the gaming industry
    63. Organisation of games
    64. Organisation of games and competitions
    65. Organisation of games and competitions for the gaming industry
    66. Organising and production of entertainment and events
    67. Production of entertainment shows and interactive programs for distribution via audio and visual media, and electronic means
    68. Production, presentation and distribution of sound and video recordings
    69. Providing a computer game that may be accessed by users on a global network and/or the internet
    70. Providing a computer game that may be accessed network-wide by network users
    71. Providing age ratings for television, movie, music, video and video game content
    72. Providing entertainment information
    73. Providing entertainment information via a website
    74. Providing information in the field of entertainment
    75. Providing information to game players about the ranking of their scores of games through web sites
    76. Providing interactive multi-player computer games via the internet and electronic communication networks
    77. Providing newsletters in the field of computer games via e-mail
    78. Providing non-downloadable games on the Internet
    79. Providing non-downloadable games on the Internet for the gaming industry
    80. Providing online computer games
    81. Providing online computer games for the gaming industry
    82. Providing online electronic publications, not downloadable
    83. Providing online electronic publications, not downloadable in the fields of games and gaming
    84. Providing online entertainment in the nature of game tournaments
    85. Providing online entertainment in the nature of game tournaments for the gaming industry
    86. Providing online games
    87. Providing online games for the gaming industry
    88. Providing online information in the field of computer games entertainment
    89. Providing online information in the field of computer games entertainment for the gaming industry
    90. Providing online information on computer and video game strategies
    91. Providing online information on computer and video game strategies for the gaming industry
    92. Providing on-line interactive computer games
    93. Providing on-line interactive computer games for the gaming industry
    94. Providing online magazines, not downloadable, featuring information in the field of computer games
    95. Providing online magazines, not downloadable, featuring information in the fields of computer games and gaming
    96. Providing on-line non-downloadable audio content
    97. Providing on-line non-downloadable audio content featuring games and gaming
    98. Providing on-line non-downloadable video content
    99. Providing on-line non-downloadable video content featuring games and gaming
    100. Providing online video games
    101. Providing online video games for the gaming industry
    102. Providing online videos, not downloadable
    103. Providing online videos, not downloadable featuring games and gaming
    104. Providing temporary use of online non-downloadable games
    105. Providing temporary use of online non-downloadable games featuring games and gaming
    106. Provision of an online magazine featuring information in the field of computer games
    107. Provision of entertainment
    108. Provision of games by means of local computer networks, global computer networks, the Internet, cable or wire communications services, wireless telecommunications services and broadband telecommunications services
    109. Provision of games by means of local computer networks, global computer networks, the Internet, cable or wire communications services, wireless telecommunications services and broadband telecommunications services for the gaming industry
    110. Provision of non-downloadable games on the Internet
    111. Provision of online computer games
    112. Provision of online information in the field of computer games entertainment
    113. Provision of online information relating to game players
    114. Publication of catalogues
    115. Publication of catalogues in the fields of games and gaming
    116. Publication of educational and training guides
    117. Publication of educational and training guides in the fields of games and gaming
    118. Publication of multimedia material online relating to books, magazines, journals, software, games, music, and electronic publications
    119. Publication of periodicals, catalogues and brochures
    120. Publication of periodicals, catalogues and brochures in the fields of games and gaming
    121. Publishing of newsletters
    122. Publishing of newsletters in the fields of games and gaming
    123. Rental of computer games
    124. Rental of computer games for the gaming industry
    125. Rental of printed publications
    126. Rental of printed publications in the fields of games and gaming
    127. Training courses relating to system analysis
    128. Training services relating to computer-aided design
    129. Video game services
    130. Virtual reality game services provided on-line from a computer network
    131. Virtual reality game services provided on-line from a computer network for the gaming industry
    132. Teaching
    133. Educational services
    134. Instruction services
    135. Organization of exhibitions for cultural or educational purposes
    136. Lending libraries
    137. Electronic books and magazines on-line publishing
    138. Videotape distribution
    139. Providing on-line videos, not downloadable
    140. Health club services [health and fitness training]
    141. Toy rental
    142. Animal training
    143. Operating lottery sales
    144. Conducting guided tours
    145. Parks
    146. Modelling for artists
    147. Rental of indoor aquaria
    148. Information, advisory and consultancy services relating to the aforesaid.