undefined
EUTM file information

018578054

RS OLD SCHOOL


October 14, 2021

Trademark Summary

The trademark RS OLD SCHOOL was filed by Jagex Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on January 6, 2022, and received one opposition filed on April 5, 2022 by ROHDE & SCHWARZ GmbH & Co. KG on (a) Identity of marks and Goods and Services, (b) Likelihood of confusion. the opponent was represented by MITSCHERLICH, PATENT- UND RECHTSANWÄLTE, PARTMBB and proceedings were handled in German, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued April 5, 2022

The application was filed in English, and English was also language of all opposition proceedings (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on June 9, 2022. Change of name and professional address of the trademark registration was recorded on August 17, 2022. Appointment and Replacement of representative of the trademark registration was recorded on June 4, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Recorded and downloadable media in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    2. Computer software in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    3. Blank digital or analogue recording and storage media in relation to computer games and gaming
    4. Mechanisms for coin-operated apparatus
    5. Cash registers, calculating devices
    6. Computers and computer peripheral devices for use in relation to computer games and gaming
    7. Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming
    8. Fire extinguishing apparatus
    9. Alarms
    10. Apparatus for recording, transmission, processing, and reproduction of sound, images, or data all before-mentioned goods for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    11. Application software for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    12. Application software for wireless devices for use in relation to computer games and gaming
    13. Arm rests for use with computers
    14. Audio and video recordings for use in relation to computer games and gaming
    15. Audio books for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    16. Audio discs
    17. Audio players
    18. Audio recordings
    19. Audio speakers
    20. Authentication software for use in relation to computer games and gaming
    21. Bags for cameras and photographic equipment
    22. Batteries
    23. Battery chargers for home video game machines
    24. Bicycle helmets
    25. Binoculars
    26. Calculators
    27. Camcorders
    28. Cameras
    29. Cases for tablet computers
    30. CDs
    31. Cellular telephone cases
    32. Cellular telephone covers
    33. Chips containing musical recordings
    34. CMS software [content management system] for use in relation to computer games and gaming
    35. Collaboration management software platforms for use in relation to computer games and gaming
    36. Collaboration software platforms [software] for use in relation to computer games and gaming
    37. Compact disc players
    38. Compact discs
    39. Computer application software featuring games and gaming
    40. Computer disc drives
    41. Computer docking station
    42. Computer game discs
    43. Computer game programs
    44. Computer game software downloadable from a global computer network
    45. Computer game software, downloadable
    46. Computer game software, recorded
    47. Computer games
    48. Computer gaming software
    49. Computer hardware for use in relation to computer games and gaming
    50. Computer hardware for games and gaming
    51. Computer joysticks
    52. Computer keyboards
    53. Computer mice for use in relation to computer games and gaming
    54. Computer monitors for use in relation to computer games and gaming
    55. Computer mouse for use in relation to computer games and gaming
    56. Computer programs for user interface design
    57. Computer software applications for use in relation to computer games and gaming, downloadable
    58. Computer software for accessing computer networks for use in relation to computer games and gaming
    59. Computer software for the administration of on-line games and gaming
    60. Computer software for use in creating and designing websites for use in relation to computer games and gaming
    61. Computer software for use in providing multiple user access to a global computer information network for use in relation to computer games and gaming
    62. Computer software for wireless content delivery for use in relation to computer games and gaming
    63. Computer software platforms for use in relation to computer games and gaming
    64. Computer software platforms for social networking in relation to computer games and gaming
    65. Computer software platforms, recorded or downloadable
    66. Computer software, recorded for use in relation to computer games and gaming
    67. Covers for computer keyboards
    68. Covers for PDAs
    69. Data transmission networks
    70. Decorative magnets
    71. Desktop computers for use in relation to computer games and gaming
    72. Devices for streaming media content over local wireless networks for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    73. Digital audio interface apparatus for use in relation to computer games and gaming
    74. Digital audio players for use in relation to computer games and gaming
    75. Digital cameras for use in relation to computer games and gaming
    76. Digital media, namely, pre-recorded downloadable audio and video recordings, CDs, DVDs, high definition digital discs, MP3 files and MP4 files all before-mentioned goods for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    77. Digital picture frames
    78. Digital versatile discs
    79. Digital video and audio players
    80. Digital video discs
    81. Digital video players
    82. Display monitors for use in relation to computer games and gaming
    83. Downloadable computer game programs
    84. Downloadable computer games
    85. Downloadable electronic games
    86. Downloadable electronic newsletters in the fields of games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    87. Downloadable electronic publications in the fields of games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    88. Downloadable electronic publications relating to games and gaming
    89. Downloadable information relating to games and gaming
    90. Downloadable interactive entertainment software for playing computer games
    91. Downloadable interactive entertainment software for playing video games
    92. Downloadable mobile applications featuring games and gaming
    93. Downloadable screen-savers
    94. Downloadable software applications for mobile phones featuring games and gaming
    95. Downloadable software in the nature of a mobile application for playing games
    96. Downloadable telephone ring tones
    97. Downloadable video game software
    98. Downloadable videos
    99. Downloadable videos featuring games and gaming
    100. Downloadable wallpapers
    101. Drawing apparatus and instruments adapted for use with computers for use in relation to computer games and gaming
    102. DVD players
    103. DVD recorders
    104. DVDs
    105. Electronic books for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    106. Electronic coding units for use in relation to computer games and gaming
    107. Electronic interfaces for motion simulator platforms for use in relation to computer games and gaming
    108. Electronic locks
    109. Electronic paper (display devices)
    110. Electronic personal organizers
    111. Electronic publications, downloadable, relating to games and gaming
    112. Electronically encoded wristbands
    113. Encoded loyalty cards
    114. Eyeglass cases
    115. Eyeglasses
    116. Face plates for cellular telephones
    117. Facial analysis software for use in relation to computer games and gaming
    118. Game development software
    119. Games software for use with video game consoles
    120. Gaming software
    121. Graphical user interface software for use in relation to computer games and gaming
    122. Headphones
    123. Headsets
    124. Headsets for virtual reality games
    125. Inflatable vests for use in life saving
    126. Interactive entertainment software for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    127. Interactive game software
    128. Interface software for use in relation to computer games and gaming
    129. Jewellery that communicates data
    130. Joystick chargers
    131. Joysticks adapted for smartphones for use in relation to computer games and gaming
    132. Karaoke machines
    133. Keyboards
    134. Laptop bags
    135. Laptop covers
    136. Laptop sleeves
    137. Laser pointers
    138. Lasers
    139. Life vests
    140. Machine learning software for analysis
    141. Magnets, magnetizers and demagnetizers for use in relation to computer games and gaming
    142. Media content for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    143. Microphones
    144. Mobile application software featuring games and gaming
    145. Mobile phone speakers
    146. Mobile software featuring games and gaming
    147. Motion picture films
    148. Mouse mats
    149. Mouse pads [computer peripheral]
    150. Mouses
    151. MP3 players
    152. Multimedia players
    153. Musical recordings
    154. Guidance, tracking, targeting and map making devices for use in relation to computer games and gaming
    155. Operating system programs for smart television for use in relation to computer games and gaming
    156. Optical devices, enhancers and correctors
    157. Peripherals adapted for use with computers and other smart devices for use in relation to computer games and gaming
    158. Personal digital assistants
    159. Platform software for use in relation to computer games and gaming
    160. Portable tablet computer sleeves
    161. Power units [batteries]
    162. Pre-recorded videos
    163. Pre-recorded videos featuring games and gaming
    164. Printers
    165. Projector screens
    166. Projectors
    167. Protective clothing [body armour]
    168. Protective helmets for sports
    169. Radios
    170. Real-time collaborative editing [RTCE] platforms [software] for use in relation to computer games and gaming
    171. Recorded computer game programs
    172. Recorded content
    173. Recorded content featuring games and gaming
    174. Remote controls for operating flying toys
    175. Scopes for crossbow
    176. Selfie sticks used as smartphone accessories
    177. Smart bracelets
    178. Smart cards
    179. Smart glasses
    180. Smart home software
    181. Smart locks
    182. Smart rings
    183. Smart speakers
    184. Smart watches
    185. Smartbands
    186. Snorkels
    187. Software applications for use with mobile devices for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    188. Software for designing online advertising on websites for use in relation to computer games and gaming
    189. Sunglasses
    190. Surge protectors
    191. Swim masks
    192. Swimming goggles
    193. System support software for use in relation to computer games and gaming
    194. Telephone covers
    195. Television sets
    196. Training guides in electronic format
    197. USB flash drives
    198. USB sticks
    199. Video game programs
    200. Video game software
    201. Video players
    202. Video recordings for use in relation to computer games and gaming
    203. Virtual reality computer game software
    204. Virtual reality game software
    205. Walkie-talkies
    206. Web content management [WCM] software for use in relation to computer games and gaming
    207. Website development software for use in relation to computer games and gaming
    208. Wireless headsets
    209. Wireless headsets for mobile phones
    210. Pedometers
    211. Apparatus to check franking
    212. Apparatus to check stamping mail
    213. Cash registers
    214. Dictating machines
    215. Facsimile machines
    216. Digital signs
    217. Answering machines
    218. Baby monitors
    219. Air analysis apparatus
    220. Taximeters
    221. Lactometers
    222. Audiovisual teaching apparatus for use in relation to computer games and gaming
    223. Sensor
    224. Video screens
    225. Domestic remote controller for use in relation to computer games and gaming
    226. Optical fibers [fibres] [light conducting filaments]
    227. Heat regulating apparatus
    228. Lightning conductors [rods]
    229. Lightning conductors / lightning arresters
    230. Electrolysers
    231. Fire hose
    232. Radiology screens for industrial purposes
    233. Filters for respiratory masks
    234. Whistle alarms
    235. Fire alarms
    236. Batteries for lighting
    237. X-ray films, exposed
    238. Facial recognition apparatus for use in relation to computer games and gaming
    239. Egg-candlers
    240. Electronic collars to train animals
    241. Electrified fences
    242. Sports whistles
    243. Portable remote control car stop for use in relation to computer games and gaming
    244. Parts and fittings for the aforesaid goods.
  • The mark was filed in class 16 with following description of goods:
    1. Paper and cardboard
    2. Printed matter
    3. Bookbinding material
    4. Photographs
    5. Stationery and office requisites, except furniture
    6. Adhesives for stationery or household purposes
    7. Drawing materials and materials for artists
    8. Paintbrushes
    9. Instructional and teaching materials
    10. Plastic sheets, films and bags for wrapping and packaging
    11. Printers' type, printing blocks
    12. 3D wall art made of card
    13. 3D wall art made of paper
    14. 3D decals for use on any surface
    15. Art prints
    16. Graphic prints and representations
    17. Advertising pamphlets
    18. Advertising posters
    19. Advertising publications
    20. Books
    21. Book marks
    22. Bookends
    23. Booklets
    24. Booklets relating to games
    25. Brochures
    26. Canvas prints
    27. Catalogues
    28. Computer game instruction manuals
    29. Computer game strategy guidebooks
    30. Decals
    31. Diaries [printed matter]
    32. Display banners made of paper and cardboard
    33. Educational and instructional material
    34. Educational publications
    35. Events programmes
    36. Graphic reproductions
    37. Greetings cards
    38. Instruction sheets and manuals
    39. Journals
    40. Leaflets
    41. Magazines
    42. Magazines featuring video and computer games
    43. Magazines in the fields of games and gaming
    44. Manuals for use with software
    45. Newsletters
    46. Newsletters in the fields of games and gaming
    47. Periodical magazines
    48. Periodical publications
    49. Periodicals
    50. Personal organisers
    51. Planners [printed matter]
    52. Poster magazines
    53. Postcards and picture postcards
    54. Printed advertisements
    55. Printed books
    56. Printed brochures
    57. Printed calendars
    58. Printed cards
    59. Printed publications
    60. Printed promotional material
    61. Stickers [decalcomanias]
    62. Strategy guide books for card games
    63. Strategy guide magazines for card games
    64. Strategy guide magazines for video games
    65. Strategy guidebooks for video games
    66. Wall decals
    67. Books featuring fantasy stories
    68. Books featuring fictional stories
    69. Books in the fields of games and gaming
    70. Fantasy books
    71. Graphic art books
    72. Graphic novels
    73. Handbooks [manuals]
    74. Manuals
    75. Rule books for playing games
    76. Video game strategy guidebooks
    77. Beer mats
    78. Coasters of cardboard
    79. Coasters of paper
    80. Gift bags
    81. Gift boxes
    82. Gift-wrapping paper
    83. Greeting cards
    84. Note pads
    85. Notebooks
    86. Pads [stationery]
    87. Pamphlets
    88. Paper banners
    89. Paper knives
    90. Pencils
    91. Pens
    92. Stationery
    93. Stationery cases
    94. Desk mats
    95. Maps
    96. Wall maps
    97. Comics
    98. Comic books
    99. Comic magazines
    100. Printed comic strips
    101. Paper ribbons
    102. Drawing paper
    103. Advertisement boards of paper or cardboard
    104. Postcards
    105. Figurines [statuettes] of papier mâché
    106. Printed publications
    107. Newsletters
    108. Pictures
    109. Boxes of cardboard or paper
    110. Candy wrapping paper
    111. Plastic film for wrapping
    112. Antistaling film
    113. Blotters
    114. Stamp pads
    115. Drawing pens
    116. Adhesives [glues] for stationery or household purposes
    117. Compasses for drawing
    118. Canvas for painting
    119. Stencils
    120. Writing chalk
    121. Modelling clay
    122. Tailors' chalk
    123. Parts and fittings for all of the aforesaid goods.
  • The mark was filed in class 28 with following description of goods:
    1. Games, toys and playthings
    2. Video game apparatus
    3. Gymnastic and sporting articles
    4. Decorations for Christmas trees
    5. Amusement machines
    6. Arcade games
    7. Automatic and coin-operated games
    8. Video game machines
    9. Automatic gaming machines
    10. Electronic games apparatus
    11. Video game apparatus
    12. Electronic games
    13. Handheld electronic games
    14. Handheld computer games
    15. Hand-held electronic video games
    16. Hand-held units for playing electronic games
    17. Games
    18. Gaming apparatus
    19. Gaming machines
    20. Games consoles
    21. Games relating to fictional characters
    22. Games adapted for use with television receivers
    23. Handheld game consoles
    24. Hand-held consoles for playing video games
    25. Hand held units for playing video games
    26. Portable games and toys incorporating telecommunication functions
    27. Apparatus for games adapted for use with television receivers
    28. Computer games apparatus
    29. Joysticks for video games
    30. Hand held video games
    31. Controllers for computer games
    32. Free-standing video games apparatus
    33. Portable games with liquid crystal displays
    34. Hand-held games with liquid crystal displays
    35. Protective films adapted for screens for portable games
    36. Apparatus for electronic games adapted for use with an external display screen or monitor
    37. Automatic electronic games
    38. Interactive gaming chairs for video games
    39. Protective carrying cases specially adapted for handheld video games
    40. Bags specially adapted for handheld video games
    41. Carrying cases specially designed for portable games
    42. Action figures [toys or playthings]
    43. Electric action toys
    44. Electric action figures with lights and sounds
    45. Fantasy character toys
    46. Model craft kits of toy figures
    47. Model toys
    48. Modelled plastic toy figurines
    49. Play figures
    50. Playsets for action figures
    51. Toy figurines
    52. Toy figure playsets
    53. Miniatures for use in games
    54. Miniatures for use in war games
    55. Novelty masks
    56. Novelty toys for parties
    57. Toy and novelty face masks
    58. Toy armour
    59. Toy arrows
    60. Toy castles
    61. Toy weapons
    62. Toy ninja weapons
    63. Toy swords
    64. Fencing weapons
    65. Novelties for parties, paper party hats
    66. War games using model soldiers
    67. Radiocontrolled toys
    68. Smart toys
    69. Playing cards and card games
    70. Cases for playing cards
    71. Boards games
    72. Games
    73. Controllers for game consoles
    74. Toy controller
    75. Board games
    76. Balls for games
    77. Dumb-bells
    78. Electronic targets
    79. Darts
    80. Whistle
    81. Swimming pools [play articles]
    82. Swimming jackets
    83. Roller skates
    84. Artificial snow for Christmas trees
    85. Fishing tackle
    86. Scratch cards for playing lottery games
    87. Twirling batons
    88. Camouflage screens [sports articles]
    89. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 38 with following description of goods:
    1. Audio, video and multimedia broadcasting via the internet and other communications networks for the gaming industry
    2. Broadcasting of motion picture films via the internet for use in relation to computer games and gaming, animation, action, adventure and comedy
    3. Electronic bulletin board services
    4. Electronic communication by means of chatrooms, chat lines and Internet forums for the gaming industry
    5. Electronic exchange of messages via chat lines, chatrooms and Internet forums for the gaming industry
    6. Electronic message sending
    7. Forums [chat rooms] for social networking for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    8. Internet broadcasting services for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    9. Mobile media services in the nature of electronic transmission of entertainment media content for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    10. Multimedia messaging services for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    11. Music broadcasting for use in relation to computer games and gaming
    12. Podcasting services for use in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    13. Providing access to chat lines, chat rooms and forums on the Internet, including mobile Internet
    14. Providing access to chat lines, chat rooms and forums on the Internet, including mobile Internet for the gaming industry
    15. Providing access to electronic communications networks and electronic databases
    16. Providing access to Internet forums
    17. Providing access to Internet forums for the gaming industry
    18. Providing access to Internet platforms and portals for the gaming industry
    19. Providing access to mobile Internet platforms for the gaming industry
    20. Providing access to mobile Internet portals for the gaming industry
    21. Providing access to platforms on the Internet, as well as on the mobile Internet for the gaming industry
    22. Providing Internet chatrooms and Internet forums for the gaming industry
    23. Providing multiple-user access to a global computer network for use in relation to computer games and gaming
    24. Providing online chat rooms for the transmission of messages, comments and multimedia content among users for the gaming industry
    25. Providing online forums for communication in the field of electronic games
    26. Providing on-line forums for transmission of messages among computer users for the gaming industry
    27. Providing telecommunication access to video and audio content for the gaming industry
    28. Providing user access to platforms on the Internet for the gaming industry
    29. Providing user access to portals on the Internet for the gaming industry
    30. Provision of access to content, websites and portals in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    31. Provision of access to content, websites and portals for the gaming industry.
  • The mark was filed in class 41 with following description of goods:
    1. Education in relation to computer games and gaming
    2. Providing of training in relation to computer games and gaming
    3. Entertainment in relation to computer games and gaming
    4. Sporting and cultural activities in relation to computer games and gaming
    5. Administration [organisation] of gaming services
    6. Arcade game services
    7. Arranging and conducting of entertainment events for charitable purposes
    8. Arranging and conducting of games
    9. Arranging and conducting of in-person educational forums in relation to computer games and gaming
    10. Arranging and conducting of sports events for charitable purposes
    11. Conducting events relating to electronic games and internet games for entertainment purposes
    12. Development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, radio programs, and multimedia entertainment and educational content all before-mentioned services in relation to computer games and gaming, animation, action, adventure and comedy
    13. Development, creation, production, distribution, and rental of audio and visual recordings all before-mentioned services in relation to computer games and gaming, animation, action, adventure and comedy
    14. Education services relating to business franchise management relating to the gaming industry
    15. Electronic arcade game services
    16. Electronic desktop publishing in relation to computer games and gaming
    17. Electronic games services
    18. Electronic games services provided by means of a global communication network
    19. Electronic games services provided by means of the Internet or other communication network
    20. Electronic games services provided from a computer database or by means of the internet
    21. Entertainment provided via a global communication network for the gaming industry
    22. Entertainment services for the gaming industry
    23. Game services provided by means of communications by computer terminals or mobile telephone
    24. Game services provided online from a computer network or mobile phone network
    25. Game services provided via communication networks
    26. Game shows
    27. Games equipment rental
    28. Games offered on-line (on a computer network)
    29. Games services provided online from a computer network
    30. Games services provided via computer networks and global communication networks
    31. Gaming services
    32. Gaming services for entertainment purposes
    33. Hire of equipment for games
    34. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    35. Interactive entertainment services for the gaming industry
    36. Interactive online entertainment services
    37. Interactive online entertainment services for the gaming industry
    38. Internet games
    39. Leisure services in relation to computer games and gaming
    40. Multimedia publishing of games
    41. Multimedia publishing of video games
    42. Multimedia publishing relating to books, magazines, journals, software, games, music, and electronic publications in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    43. Multimedia publishing relating to books, magazines, journals, software, games, music, and electronic publications for the gaming industry
    44. Non-downloadable electronic publications in the fields of games and gaming
    45. On-line computer games
    46. Online entertainment services for the gaming industry
    47. On-line game services
    48. Online game services provided via a computer network
    49. Online game services through mobile devices
    50. Online gaming services
    51. Organisation of electronic game competitions
    52. Organisation of electronic game competitions for the gaming industry
    53. Organisation of events for entertainment purposes for the gaming industry
    54. Organisation of games
    55. Organisation of games and competitions
    56. Organisation of games and competitions for the gaming industry
    57. Providing a computer game that may be accessed by users on a global network and/or the internet
    58. Providing a computer game that may be accessed networkwide by network users
    59. Providing age ratings for television, movie, music, video and video game content
    60. Providing entertainment information in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    61. Providing entertainment information via a website in relation to computer games and gaming
    62. Providing information in the field of entertainment in relation to computer games and gaming
    63. Providing information to game players about the ranking of their scores of games through web sites
    64. Providing interactive multi-player computer games via the internet and electronic communication networks
    65. Providing newsletters in the field of computer games via e-mail
    66. Providing non-downloadable games on the Internet
    67. Providing non-downloadable games on the Internet for the gaming industry
    68. Providing online computer games
    69. Providing online computer games for the gaming industry
    70. Providing online electronic publications, not downloadable in relation to computer games and gaming, animation, action, adventure and comedy, or featuring motion picture films, television series, documentaries, game shows, concerts and other performances
    71. Providing online electronic publications, not downloadable in the fields of games and gaming
    72. Providing online entertainment in the nature of game tournaments
    73. Providing online entertainment in the nature of game tournaments for the gaming industry
    74. Providing online games
    75. Providing online games for the gaming industry
    76. Providing online information in the field of computer games entertainment
    77. Providing online information in the field of computer games entertainment for the gaming industry
    78. Providing online information on computer and video game strategies
    79. Providing online information on computer and video game strategies for the gaming industry
    80. Providing on-line interactive computer games
    81. Providing on-line interactive computer games for the gaming industry
    82. Providing online magazines, not downloadable, featuring information in the field of computer games
    83. Providing online magazines, not downloadable, featuring information in the fields of computer games and gaming
    84. Providing on-line nondownloadable audio content
    85. Providing on-line nondownloadable audio content featuring games and gaming
    86. Providing on-line non-downloadable video content featuring games and gaming
    87. Providing online video games
    88. Providing online video games for the gaming industry
    89. Providing online videos, not downloadable featuring games and gaming
    90. Providing temporary use of online non-downloadable games
    91. Providing temporary use of online non-downloadable games featuring games and gaming
    92. Provision of an online magazine featuring information in the field of computer games
    93. Provision of entertainment in relation to computer games and gaming
    94. Provision of games by means of local computer networks, global computer networks, the Internet, cable or wire communications services, wireless telecommunications services and broadband telecommunications services
    95. Provision of games by means of local computer networks, global computer networks, the Internet, cable or wire communications services, wireless telecommunications services and broadband telecommunications services for the gaming industry
    96. Provision of non-downloadable games on the Internet
    97. Provision of online computer games
    98. Provision of online information in the field of computer games entertainment
    99. Provision of online information relating to game players
    100. Publication of catalogues in the fields of games and gaming
    101. Publication of educational and training guides in the fields of games and gaming
    102. Publication of multimedia material online relating to books, magazines, journals, software, games, music, and electronic publications in relation to computer games and gaming
    103. Publication of periodicals, catalogues and brochures in relation to computer games and gaming
    104. Publication of periodicals, catalogues and brochures in the fields of games and gaming
    105. Publishing of newsletters in the fields of games and gaming
    106. Rental of computer games for the gaming industry
    107. Rental of printed publications in the fields of games and gaming
    108. Video game services
    109. Virtual reality game services provided on-line from a computer network
    110. Virtual reality game services provided online from a computer network for the gaming industry
    111. Teaching in relation to computer games and gaming
    112. Educational services in relation to computer games and gaming
    113. Instruction services in relation to computer games and gaming
    114. Organization of exhibitions for cultural or educational purposes in relation to computer games and gaming
    115. Lending libraries
    116. Electronic books and magazines on-line publishing in relation to computer games and gaming
    117. Videotape distribution
    118. Providing on-line videos, not downloadable in relation to computer games and gaming
    119. Health club services [health and fitness training]
    120. Toy rental
    121. Animal training
    122. Operating lottery sales
    123. Conducting guided tours
    124. Parks
    125. Modelling for artists
    126. Rental of indoor aquaria
    127. Information, advisory and consultancy services relating to the aforesaid.
  • The mark was filed in class 45 with following description of goods:
    1. Legal services
    2. Security services for the physical protection of tangible property and individuals
    3. Computer software licensing for the gaming industry
    4. Consultancy in the field of privacy and security laws relating to software for the gaming industry
    5. Consultancy relating to the licensing of computer software for the gaming industry
    6. Internet-based social networking services in relation to computer games and gaming
    7. Legal administration of licences in relation to computer games and gaming
    8. Legal services for the gaming industry
    9. Licensing [legal services] in the framework of software publishing in relation to computer games and gaming
    10. Licensing of computer programs for the gaming industry
    11. Licensing of computer software [legal services] for the gaming industry
    12. Licensing of intellectual property in relation to computer games and gaming
    13. Licensing of intellectual property for use in relation to furniture, mirrors, picture frames, containers (not of metal) for storage or transport, unworked or semi-worked bone, horn, whalebone or motherof-pearl, shells, meerschaum, yellow amber
    14. Licensing of intellectual property for use in relation to games, toys and playthings, video game apparatus, gymnastic and sporting articles, bags adapted for sporting articles, decorations for Christmas trees
    15. Licensing of intellectual property for use in relation to hand-operated tools and implements, cutlery, side arms (except firearms), knives and razors
    16. Licensing of intellectual property for use in relation to household or kitchen utensils and containers, cookware and tableware (except forks, knives and spoons), combs and sponges, brushes (except paintbrushes), brush-making materials, articles for cleaning purposes, unworked or semi-worked glass (except building glass), glassware, porcelain and earthenware
    17. Licensing of intellectual property for use in relation to leather and imitations of leather, animal skins and hides, luggage and carrying bags, umbrellas and parasols, walking sticks, whips, harness and saddlery, collars, leashes and clothing for animals
    18. Licensing of intellectual property for use in relation to non-medicated cosmetics and toiletry preparations, non-medicated dentifrices, perfumery and essential oils
    19. Licensing of intellectual property for use in relation to paper and cardboard, printed matter, books, bookbinding material, journals, leaflets, brochures, player's guides, posters, postcards, stickers, photographs, stationery and office requisites (except furniture), adhesives for stationery or household purposes, drawing materials and materials for artists, paintbrushes, instructional and teaching materials, plastic sheets, films and bags for wrapping and packaging
    20. Licensing of intellectual property for use in relation to precious metals and jewellery, precious and semi-precious stones
    21. Licensing of intellectual property rights and copyright in relation to computer games and gaming
    22. Licensing of merchandising in relation to computer games and gaming
    23. Licensing of printed matter
    24. Licensing of rights relating to films, television, video and radio programs, productions and formats in relation to computer games and gaming
    25. Licensing of trade marks in relation to computer games and gaming
    26. Licensing services for the gaming industry
    27. Online social networking services accessible by means of downloadable mobile applications for the gaming industry
    28. Online social networking services for the gaming industry
    29. Providing security information via a web site in relation to computer games and gaming
    30. Software licensing for the gaming industry
    31. Online social networking services in relation to computer games and gaming
    32. Online social networking services accessible by means of downloadable mobile applications in relation to computer games and gaming
    33. Personal background investigations in relation to computer games and gaming
    34. Baby sitting
    35. Clothing rental
    36. Crematorium services
    37. On-line social networking services
    38. Opening of security locks
    39. Dating services
    40. Fire-fighting
    41. Organization of religious meetings
    42. Adoption agency services
    43. Lost property return
    44. Rental of safes
    45. Genealogical research
    46. Planning and arranging of wedding ceremonies
    47. Releasing doves for special occasions
    48. Leasing of internet domain names in relation to computer games and gaming
    49. Information, advisory and consultancy services relating to the aforesaid.