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EUTM file information

018644658

PETAVERSE


January 25, 2022

Trademark Summary

The trademark application PETAVERSE was filed by LG ELECTRONICS INC., a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on March 13, 2022, and it was registered by office on June 20, 2022 without any oppositions.

The application was filed in English (German was selected as the second language).

Change of name and professional address of the trademark registration was recorded on July 25, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Game and entertainment software for virtual reality experiences
    2. Virtual reality software
    3. Computer software for transmitting/broadcasting/using audio/video/multimedia contents in virtual reality
    4. Downloadable software for engaging in social networking and interacting with online communities
    5. Downloadable application programming interface (API) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management
    6. Downloadable software for creating, managing, and interacting with an online community
    7. Downloadable software for organizing events, searching for events, calendaring and managing events
    8. Downloadable software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks
    9. Downloadable software, namely, an application providing social networking functionalities
    10. Downloadable software for creating, managing and accessing groups within virtual communities
    11. Downloadable software providing a virtual marketplace
    12. Downloadable software for viewing and interacting with a feed of images, audio-visual and video content, and associated text and data
    13. Downloadable software for creating and managing social media profiles and user accounts
    14. Downloadable software for uploading, downloading, streaming, archiving, transmitting, and sharing images, audio-visual and video content and associated text and data
    15. Downloadable software for advertisers to communicate and interact with online communities
    16. Downloadable software for streaming multimedia entertainment content
    17. Downloadable software for use in taking and editing photographs and recording and editing videos
    18. Interactive entertainment software, namely, computer and video game software
    19. Electronic downloadable publications in the nature of manuals and user guides in the field of computer software
    20. Data recorded electronically from the internet, namely, downloadable audio files and downloadable video recordings featuring computer and video game play
    21. Electronic game programs
    22. Software for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, video-graphic and written data, namely, software for managing computer and video games for use in social networking
    23. Electronic notice boards
    24. Pre-paid gift and debit cards that are magnetically encoded
    25. Computer software to enable uploading, downloading, accessing, posting, displaying, editing and blogging of electronic media and information via computer and communication networks
    26. Virtual reality platform software for user experiences relating to pets in virtual world.
  • The mark was filed in class 38 with following description of goods:
    1. Streaming of electronic games on the internet
    2. Providing access to SNS [Social Network Service] services via the internet
    3. Electronic bulletin board services [telecommunications services] for SNS [Social Network Service]
    4. Providing access to an online virtual reality
    5. Providing access to platforms on the Internet, as well as on the mobile Internet for virtual reality experiences
    6. Electronic transmission of digital photo files, videos and audio visual content among internet users
    7. Providing access to computer, electronic and online databases
    8. Telecommunications services, namely, electronic transmission of electronic media, data, messages, graphics, images, audio, video and information
    9. Providing online forums for communication on topics of general interest
    10. Providing online communications links which transfer mobile device and internet users to other local and global online locations
    11. Provision of access to third party websites or to other electronic third party content via a universal login
    12. Providing online chat rooms, instant messaging services, and electronic bulletin boards
    13. Audio, text and video broadcasting services over the internet or other communications networks
    14. Providing access to computer databases in the fields of social networking and social introduction
    15. Providing electronic bulletin boards for transmission of messages among users in the field of general interest
    16. Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking
    17. Electronic transmission of digital photo and video files among internet users
    18. Providing access to computer databases and online searchable databases in the fields of social networking and social introduction
    19. Providing access to an online virtual reality for user experiences relating to pets in virtual world.
  • The mark was filed in class 41 with following description of goods:
    1. Arranging and conducting of stage events for virtual reality experiences
    2. Online game services
    3. Providing online video games
    4. Providing online non-downloadable publications for software developers in the nature of blogs, articles, newsletters, manuals, notes, tutorials, instructional videos, and instructional guides in the fields of information technology and software development
    5. Providing online computer games and interactive video games
    6. Providing online game software
    7. Entertainment and education services, namely, providing online electronic, computer and video games provided by means of the internet
    8. Organizing of games in the nature of computer and video game competitions
    9. Providing non-downloadable games and educational entertainment services, namely, providing online computer games, providing temporary use of non-downloadable video games
    10. Education and entertainment services provided by computer networks, television, mobile telephone, cable and other electronic means, namely, providing online computer games
    11. Multimedia publishing of computer and video games and computer and video games software
    12. Multimedia publishing of entertainment and educational software
    13. Arranging, organizing and conducting conferences and seminars about computer software and video games for educational purposes
    14. Entertainment services in the form of a continuing program about computer and video games accessible via television, radio, cable, satellite and internet
    15. Organization, production and presentation of events for educational, cultural and entertainment purposes, namely, organizing and conducting computer game competitions and educational conventions
    16. Organization, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, live performances and participation events, namely, organizing events in the field of computer games
    17. Entertainment services, namely, providing user experiences relating to pets in virtual world.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of game software
    2. Platform as a Service [PaaS] for virtual reality experiences
    3. Computer services, namely, creating virtual communities for registered users to organize groups, meetings, and events, participate in discussions and engage in social, business and community networking
    4. Computer services, in particular, hosting electronic facilities for others for organizing and conducting meetings, events and interactive discussions via the internet and communication networks
    5. Computer services in the nature of providing temporary use of online non-downloadable software that facilitates the creation of customized electronic personal and group profiles or webpages featuring user-defined or specified information, including, audio, video, images, text, content, and data
    6. Providing temporary use of online non-downloadable software for accessing and using a cloud computing network that enable users to create personal profiles, to transfer and share social and business information, to engage in social networking and to manage their social accounts
    7. Providing on-line non-downloadable software for social networking, creating a virtual community, and transmission of audio, video, images, text, content, and data
    8. Application service provider (ASP) services, namely, hosting software applications of others
    9. Application service provider (ASP) featuring software to enable or facilitate the creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via the internet and communications networks
    10. Platform as a service (PAAS) featuring computer software platforms for electronic messaging and transmission of audio, video, photographic images, text, graphics and data
    11. Providing on-line non-downloadable software for electronic messaging
    12. Providing on-line non-downloadable software for sharing and displaying a user's location, planning activities with other users and making recommendations
    13. Providing on-line non-downloadable location-aware software for searching, determining and sharing the location of goods, services and events of interest
    14. Providing temporary use of non-downloadable software applications for creating, managing and accessing user-created and administered private groups within virtual communities
    15. Providing on-line non-downloadable software for providing a virtual marketplace
    16. Providing temporary use of online non-downloadable software for accessing and using a cloud computing network that enable users to engage in social networking and to manage their social accounts
    17. Providing on-line non-downloadable software for creating and managing social media profiles and user accounts
    18. Providing on-line non-downloadable software for viewing and interacting with a feed of electronic media, namely, images, audio-visual and video content, live streaming video, commentary, advertisements, news, and internet links
    19. Platform as a service (PAAS) featuring software platforms for social networking, managing social networking content, creating a virtual community, and transmission of images, audio-visual and video content, photographs, videos, data, text, messages, advertisements, media advertising communications and information
    20. Providing on-line non-downloadable software for streaming multimedia entertainment content
    21. Providing on-line non-downloadable software for advertisers to communicate and interact with online communities
    22. Providing on-line non-downloadable software applications for social networking, creating a virtual community, and transmission of virtual content and data
    23. Computer services, namely, hosting electronic on-line web facilities for others for interactive discussions via communication networks
    24. Computer services, namely, creating an online community for registered users to engage in social networking
    25. User verification services, namely, providing user authentication of personal identification information using single sign-on technology for online software applications
    26. Platform as a Service [PaaS] for providing user experiences relating to pets in virtual world.