undefined
EUTM file information

018645467

MARTIN GARRIX


January 26, 2022

Trademark Summary

The trademark application MARTIN GARRIX was filed by MGLM Holding B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on June 8, 2022, and it was registered by office on September 15, 2022 without any oppositions.

The application was filed in Dutch (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs with footwear, clothing, headgear, eyeglasses and sunglasses, bags, sports bags, backpacks, sports equipment, art, music recording, production and performance equipment, toys and fashion accessories for use online and in virtual online worlds
    2. Downloadable virtual goods, namely, non-exchangeable tokens (NFT) for creating and trading digital collectibles using blockchain-based software technology for clothing, headgear, footwear, eyewear and sunglasses, bags, gym bags, backpacks, sports equipment, art, equipment for recording, producing and performing music, toys and fashion accessories for use in virtual online worlds
    3. Replaceable token (FT) and non-replaceable token (NFT) based goods, namely, clothing, headgear, footwear, bags, toys, perfumes, cosmetics, music recording, production and performance equipment, sports equipment for use online and in virtual online worlds
    4. Downloadable virtual goods, namely computer programs containing perfumery, cosmetics, clothing, footwear, headgear, bags, spectacles and sunglasses, jewellery, watches, horological and chronometric instruments, equipment for recording, producing and performing music for use online and in online virtual worlds
    5. Virtual and augmented reality software for concerts and shows in online virtual worlds
    6. Providing downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files for online environments, online virtual environments, virtual augmented reality environments
    7. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical footwear, clothing, headgear, bags, backpacks, masks, jewelry for online environments, online virtual environments, augmented reality virtual environments
    8. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical glasses and sunglasses, sports equipment for online environments, online virtual environments, augmented reality virtual environments
    9. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital animated and non-digital animated characters and avatars, digital overlays for online environments, online virtual environments, augmented reality virtual environments
    10. Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network featuring or linked to virtual skins, art, toys and trading cards for online environments, online virtual environments, augmented reality virtual environments
    11. Downloadable computer programs for the electronic trading, storage, reception, acceptance and transmission of interactive media, video clips, photography, music, data, visual effects, digital files for online environments, online virtual environments, augmented reality virtual environments
    12. Downloadable computer programs for the electronic trading, storage, reception, acceptance and transmission of interactive digital collectibles, crypto collectibles and non- exchangeable tokens on a blockchain network with or links to virtual, digital or physical footwear, clothing, headgear for online use environments, online virtual environments, augmented reality virtual environments
    13. Downloadable computer programs for the electronic trading, storage, reception, acceptance and transmission of interactive digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical bags, backpacks, masks, jewelry, eyewear and sunglasses, sports equipment for online environments, online virtual environments, augmented reality virtual environments
    14. Downloadable computer programs for the electronic trading, storage, reception, acceptance and transmission of digital animated and non-animated characters and avatars, digital overlays, skins, art, toys and trading cards for online environments, online virtual environments, virtual environments with extended reality.
  • The mark was filed in class 35 with following description of goods:
    1. Retail services in the field of clothing, footwear, headgear, CDs, DVDs, MP3s, recording and production equipment for music, cosmetics, perfumery, bags, glasses, sunglasses, watches and clocks and jewelry
    2. Retail services in the field of virtual goods, namely, clothing, footwear, headgear, sports bags, eyewear, sunglasses, backpacks, sports equipment, art, toys and fashion accessories for use in online virtual worlds
    3. Online retailing of virtual merchandise, namely, footwear, clothing, headgear, eyewear, bags, sports bags, backpacks, sports equipment, art, music recording, production and performance equipment, toys and fashion accessories
    4. Online retail and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network being virtual, digital or physical footwear, clothing, headgear, bags, backpacks, masks, jewelry, eyewear and sunglasses, sports equipment, digitally animated and non-animated characters, avatars, digital overlays, skins, art, toys and trading cards
    5. Online retail store featuring physical and virtual merchandise, being footwear, clothing, headgear, fashion accessories, bags, backpacks, masks, jewelry, eyewear sunglasses, sports equipment, digitally animated and non-animated characters, avatars, digital overlays, skins, art, toys and trading cards, for use by members of online virtual communities in connection with a designated website featuring fictional characters.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment and entertainment services, namely, providing online non-downloadable virtual shoes, clothing, headgear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and fashion accessories for use in virtual environments
    2. Entertainment and entertainment services, namely, providing online non-downloadable virtual concert recordings in virtual environments
    3. Entertainment services, namely, providing online, non-downloadable interactive media, video clips, photographs, music, data, visual effects, digital collectibles and crypto collectibles protected by non-replaceable tokens on a blockchain network with or linked to digital or physical footwear, clothing, headgear, bags, backpacks, masks, jewelry, sports equipment for online environments, online virtual environments, augmented reality virtual environments
    4. Entertainment services, namely, providing online, non-downloadable interactive media, video clips, photographs, music, data, visual effects, digital collectibles and crypto collectibles protected by non-replaceable tokens on a blockchain network with or linked to digital animated and non-animated designs and characters, avatars, digital overlays for online environments, online virtual environments, augmented reality virtual environments
    5. Entertainment services, namely, providing online, non-downloadable interactive media, video clips, photographs, music, data, visual effects, digital collectibles and crypto collectibles protected by non-replaceable tokens on a blockchain network with or linked to digital skins, art, toys and trading cards for online environments, online virtual environments, augmented reality virtual environments.