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EUTM file information

018645615

V.HIVE


January 27, 2022

Trademark Summary

The trademark application V.HIVE was filed by TEAM VITALITY, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on August 8, 2022, and it was registered by office on November 15, 2022 without any oppositions.

The application was filed in French (English was selected as the second language).

Partial Surrender of the trademark registration was recorded on November 21, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Non-fungible tokens (NFTs), in relation to the following fields: Video games and E-sports
    2. Computer software (downloadable), namely, Computer software (downloadable), In relation to the following goods: Virtual goods, digital assets, Digital items, digital arts and digital collectibles, In the field of video games and e-sports
    3. Downloadable computer software for managing cryptocurrency transactions, Via blockchain technology, in relation to the following fields: Video games and E-sports
    4. Downloadable virtual goods, digital assets, Digital articles, digital art and digital collectibles, namely Computer software and electronic programs featuring non-fungible tokens based on blockchain technology (NFTs) in relation to the following fields: Video games and E-sports, The aforesaid goods for use online and in online virtual worlds
    5. Downloadable virtual goods, Namely computer programs featuring the following goods: clothing, Headgear, Shoes, Spectacles, Bags, Backpacks, Sporting bags, Sports equipment, Works of art, Toys, maps, Collector cards, Playing cards and card games, Video game players and Video game machines
    6. Downloadable virtual goods, Namely, controllers, Joysticks, Communications head sets, watches, Mice, Mouse pads, toy characters, trophies, Cups, books, catalogues, Albums, Tickets
    7. Non-magnetic gift cards, non-magnetic loyalty cards, vehicle carriages, Audio files and Image files, Computer hardware, Computer accessories, Laptop computers, Telephone apparatus, Tablet computers, the aforesaid goods for use online and in online virtual worlds
    8. Downloadable computer software and electronic programs for creating and providing of non-fungible tokens based on blockchain technology (NFTs), in relation to the following fields: Video games and E-sports
    9. Downloadable computer software and electronic programs for the certification of non-fungible tokens, In relation to the following goods: Video games and E-sports
    10. Computer software platforms, recorded or downloadable, in relation to the following fields: Video games and E-sports.
  • The mark was filed in class 35 with following description of goods:
    1. Providing of an online marketplace for buyers and sellers of encrypted collectibles
    2. Providing of an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    3. Operating online marketplaces featuring the following goods: Encrypted collectibles and Blockchain-based non-fungible assets
    4. Administration of consumer loyalty programs for online use, in relation to the following fields: Video games and E-sports
    5. Retail store services featuring virtual goods, namely computer programs featuring the following goods: Articles of clothing, Hats, Footwear, Spectacles, Bags, Back packs, Bags for sports, And equipment, Objects d'art, Toys, Cards, collectors' cards, Playing cards and card games, video games consoles and video game machines, controllers, Joysticks, helmets, Watches, mice, Mouse pads, Figurines, pricing, Cups, Books, Catalogues, scrapbooks, Tickets, Non-magnetic gift cards, Non-magnetic loyalty cards, cars, Audio files and Image files, Computer hardware, Computer accessories, handheld computers, Telephones, computer tablets, the aforesaid goods for use online and in online virtual worlds
    6. Providing of sales spaces for buyers and sellers of goods and services, in relation to the following fields: Video games and eSports
    7. Direct mail advertising, in relation to the following fields: Video games and eSports
    8. Organisation of promotional activities to obtain customer loyalty, in relation to the following goods: Video games and eSports
    9. Retailing certified by blockchain-based non-fungible tokens of computer software and electronic programs featuring non-fungible tokens based on blockchain technology (NFTs) in the field of video games and e-sports, for online use and for use in online virtual worlds, and of downloadable virtual goods, namely computer programs featuring the following goods: Articles of clothing, Hats, Footwear, Spectacles, Bags, Back packs, Bags for sports, And equipment, Objects d'art, Toys, Cards, collectors' cards, Playing cards and card games, video games consoles and video game machines, controllers, Joysticks, helmets, Watches, mice, Mouse pads, Figurines, pricing, Cups, Books, catalogues, scrapbooks, Tickets, Non-magnetic gift cards, Non-magnetic loyalty cards, cars, Audio files and Image files, Computer hardware, Computer accessories, handheld computers, Telephones, computer tablets, the aforesaid goods for use online and in online virtual worlds
    10. Providing of, That is: Retail services in relation to: Blockchain-based virtual goods, Namely clothing, Non-magnetic loyalty cards, cars, Audio files and Image files, Computer hardware, Computer accessories, handheld computers, Telephones, computer tablets, All the aforesaid goods for use online and in online virtual worlds.
  • The mark was filed in class 41 with following description of goods:
    1. Leisure services, in relation to the following fields: video games and E-sports (electronic sports)
    2. Training, in relation to the following fields: video games and E-sports (electronic sports)
    3. Electronic sports (video game competitions)
    4. Electronic sports club services (entertainment)
    5. Information relating to video games, game players, electronic sports, electronic sports events (entertainment)
    6. Coaching [training], in relation to the following fields: video games and E-sports (electronic sports)
    7. Training of electronic sports players
    8. Advice relating to electronic sports
    9. Sports initiation and training camps (courses) in the field of electronic sports
    10. Publication of electronic newsletters in the field of video games and electronic sports
    11. Organising and conducting sports events, colloquiums, conferences, congresses, exhibitions, trade fairs, festive events, concerts, shows for cultural or educational purposes in the field of video games and electronic sports
    12. Organising competitions, sports competitions and video game and electronic sports competitions
    13. Providing online entertainment in the nature of game tournaments
    14. Box office services Relating to entertainment, in relation to the following fields: video games and E-sports (electronic sports)
    15. Rental of video games, video game apparatus, machines and consoles
    16. Online game services provided via a computer network
    17. Video game entertainment services
    18. Providing amusement arcade services
    19. All the aforesaid services being provided exclusively in shared spaces relating to playing or the world of video games, other than co-working spaces.
  • The mark was filed in class 42 with following description of goods:
    1. Creation, In connection with the following goods: Blockchain-based non-fungible tokens, Virtual goods, digital assets, Digital items, Digital art and digital collectibles, in relation to the following fields: Video game and e-sports
    2. Creation, In connection with the following goods: Blockchain-based virtual goods, Namely clothing, Hats, Shoes and footwear, Eye glasses, Backpacks, bags, Holdalls for sport, Sports equipment, artistic objects, Playthings, Card and card articles, Collectible cards, Cards (Playing -) and Card games, Video game players and Video game machines, Controllers, Joysticks, headphones sets, Watches, Mouse, Mouse-mats, toy characters, trophies, Cutting, books, Catalogue books, albums, Tickets, non-magnetic gift cards, non-magnetic loyalty cards, vehicle carriages, Audio files and Image files, Computer hardware, Computer accessories, laptops, Telephone phones, Electronic tablets, All the aforesaid goods for use online and in online virtual worlds
    3. Authentication and certification of blockchain-based non-fungible tokens (NFTs)
    4. Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms enabling access to the following goods: Non-fungible tokens (NFTs), Virtual goods, digital assets, Digital items, Digital art and digital collectibles, All the aforesaid goods for use online, in relation to the following fields: Video game and e-sports
    5. Software as a service (SaaS) and platform as a service (PaaS) featuring computer software platforms for downloading the following goods: Non-fungible tokens (NFTs), Virtual goods, Digital goods, Digital items, Digital art and digital collectibles, All the aforesaid goods for use online, in relation to the following fields: Video game, e-sports
    6. Providing an online digital asset platform for digital tokens, namely an online platform for data storage, the security and the representation of blockchain-based non-fungible tokens (NFTs) and collectible items, and featuring collectible goods, collectible images, audio, videos and digital art, in relation to the following fields: Video game and e-sports
    7. Providing an online digital asset platform for digital tokens, namely an online platform for the storage, the security and the representation of blockchain-based non-fungible tokens (NFTs) and collectible items, and featuring the following goods: Virtual goods, Namely clothing, Controllers, Joysticks, headphones sets, Watches, Mouse, Mouse-mats, toy characters, trophies, Cups, books, Catalogue books, albums, Tickets
    8. Providing an online digital asset platform for visualising, storing, transmitting, sending, accepting, compiling, exchanging, trading and tracking the following goods: Non-fungible tokens (NFTs), Virtual goods, digital assets, Digital items, Digital art and digital collectibles, All the aforesaid goods for use online, in relation to the following fields: Video game, e-sports.
  • The mark was filed in class 43 with following description of goods:
    1. Restaurant services, Café services
    2. Cafeteria services
    3. Snack-bar services
    4. All the aforesaid services being provided exclusively in shared spaces relating to playing or the world of video games, other than co-working spaces.