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EUTM file information

018648191

GREEN HORSE GAMES


February 3, 2022

Trademark Summary

The trademark application GREEN HORSE GAMES was filed by Green Horse Games SRL, a corporation established under the laws of Romania (the "Applicant"). The application was published for oppositions on May 16, 2022, and it was registered by office on August 23, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on March 18, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software
    2. Telecommunication apparatus
    3. Computer programs downloadable via the Internet
    4. Electronic publications (downloadable)
    5. Sound, image and data carriers of all kinds, in particular discs, phonograph records, discs, CD-ROMs, CD-Is, recording apparatus, DVDs, magnetic recording apparatus, all aforementioned products in recorded or blank form
    6. Computer programs and software, in particular for telecommunications, network and voice data applications as well as electronic trade via the global communication network
    7. Apparatus for recording, transmission and reproduction of sound, images and data of all kinds
    8. Humanoid robots with artificial intelligence
    9. Artificial intelligence and machine learning software
    10. Data processing apparatus and computers
    11. Multimedia apparatus, included in this class
    12. Downloadable computer programs and computer software for electronic transfer of digital tokens
    13. Downloadable computer software for use as a digital token wallet
    14. Downloadable software for enabling users to electronically create, store, send, receive, accept, and transmit digital tokens based on the blockchain technology
    15. Downloadable software for enabling users to exchange digital tokens for data
    16. Downloadable software in the field of digitized assets including cryptocurrency, virtual currency, or digital currency
    17. Downloadable software for creating digital tokens using blockchain technology to facilitate the transfer of data between users, to allow users to post digital content, and to allow users to view digital content
    18. Non-fungible tokens used with blockchain technology, namely, pre-recorded magnetic discs featuring blockchain technology, machine-readable
    19. Non-fungible tokens used with blockchain technology, namely, magnetic coded cards with blockchain technology for representing a collectible item
    20. Non-fungible tokens used with blockchain technology, namely, pre-recorded optical discs featuring blockchain technology for data storage and content access limitation, machine-readable
    21. Apparatus for interactive television
    22. Decoders
    23. Smart cards
    24. Computer games programs and software
    25. Software for playing videos and online games
    26. Interactive multimedia software programs
    27. Software for enabling video, computer and online games to be run on multiple platforms
    28. Downloadable software for developing, designing, modifying and customizing video, computer and online games
    29. Computer games equipment adapted for use with television receivers
    30. Computer games
    31. Video and audio games software
    32. Sound recordings
    33. Video recordings
    34. Video games enhancing software
    35. Computer peripherals
    36. Mouse pads
    37. Parts and fittings for all the aforesaid goods
    38. Spectacles and sunglasses
    39. Programs for consumer video game apparatus
    40. Downloadable programs for consumer video game apparatus
    41. Electronic storage media recorded with programs for consumer video game apparatus
    42. Programs for handheld electronic game apparatus
    43. Electronic storage media recorded with programs for handheld electronic game apparatus
    44. Programs for arcade video game machines
    45. Downloadable programs for arcade video game machines
    46. Electronic and storage media recorded with programs for arcade video game machines
    47. Cases for smartphones
    48. Programs for smartphones
    49. Downloadable programs for smartphones
    50. Electronic storage media recorded with programs for smartphones
    51. Downloadable image files
    52. Downloadable music files
    53. Downloadable telephone ring tones
    54. Downloadable screen-savers
    55. Laptop sleeves
    56. Laptop covers
    57. Telephone covers
    58. Portable tablet computer sleeves
    59. Mouse
    60. Keyboards
    61. Headphones
    62. USB sticks
    63. Electronic books
    64. Data storage media
    65. Pre-recorded motion picture, television, and animation films
    66. Bags, cases and sleeves for storing and carrying telephones, computers, headphones and cameras
    67. Covers for mobile phones
    68. Portable computers and tablets
    69. Downloadable publications
    70. Belts and straps for telephones, computers, headphones and cameras
    71. Electric power units
    72. Interactive multimedia computer game programs
    73. Games software downloadable to mobile phones, tablets and other electronic mobile devices
    74. Application software featuring computer games
    75. Audio visual games on computer hardware platforms.
  • The mark was filed in class 16 with following description of goods:
    1. Paper, cardboard and goods made of these materials, included in this class
    2. Printed matter
    3. Printed publications
    4. Printed matter and publications relating to computer games, and entertainment, in particular brochures, catalogues, books, newspapers and magazines
    5. Instructional and teaching material
    6. Manuals
    7. Newsletters
    8. News-sheets
    9. Photographs
    10. Stationery
    11. Writing and drawing implements
    12. Posters
    13. Postcards
    14. Trading cards
    15. Greetings cards
    16. Pictures
    17. Notebooks
    18. Children's activity books
    19. Children's storybooks
    20. Comic books
    21. Colouring books
    22. Scrapbooks
    23. Sketch books
    24. Albums
    25. Diaries
    26. Calendars
    27. Stickers
    28. Decalcomanias
    29. Bookbinding material
    30. Tokens and value cards, made of cardboard
    31. Computer game instruction manuals
    32. Bookmarks
    33. Packing paper, wrapping paper and packaging materials
    34. Cardboard boxes
    35. Party decorations made of paper
    36. Pens, erasers
    37. Posters, paper banners
    38. Figures made of paper
    39. Paper bags
    40. Sticker albums, stickers
    41. Paper signs.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, footwear, headgear
    2. T-shirts, sweat shirts, shirts, blouses, vests
    3. Jeans, pants, shorts
    4. Underwear, sportswear
    5. Socks
    6. Coats, jackets, suits
    7. Skirts
    8. Scarves
    9. Gloves, mittens
    10. Bathing suits, pyjamas, negligee robes, bathrobes
    11. Caps and hats.
  • The mark was filed in class 28 with following description of goods:
    1. Games and playthings
    2. Playing cards
    3. Handheld computer games equipment
    4. Home video game machines and hand-held video game machines
    5. Action skill games
    6. Board games
    7. Game cards
    8. Play sets for action figures
    9. Soft dolls
    10. Plush toys
    11. Stuffed toys, water toys, wooden toys, toys made of plastics
    12. Puzzles
    13. Balloons
    14. Bags, cases and sleeves for storing and carrying apparatus for games.
  • The mark was filed in class 35 with following description of goods:
    1. The bringing together, for the benefit of others, of a variety of goods, enabling customers to conveniently view and purchase games and playthings, computer games equipment and machines, computer programmes, publications, apparatus for recording, transmission and reproduction of sound, images and data of all kinds from an Internet web site specialising in computer and video games and related entertainment products
    2. The bringing together, for the benefit of others, of a variety of goods, enabling customers to conveniently view and purchase multimedia apparatus, smart cards, video and audio games, printed matter, stationery, sketch books, magazines, activity books, clothing, footwear and headgear from an Internet web site specialising in computer and video games and related entertainment products
    3. Providing computerised online search and ordering services for merchandise related to computer games, video games, or interactive multimedia software
    4. Providing an online marketplace for buyers and sellers of crypto collectibles
    5. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    6. Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets
    7. Organisation and maintenance of subscription services for others
    8. Operation and maintenance of a membership organisation for retail discounts, promotions, and order tracking
    9. Business management
    10. Business administration
    11. Marketing services
    12. Market research services
    13. Market analysis
    14. Opinion polling
    15. Advertising research
    16. Advertising, in particular by Internet, radio, TV, cinema, print and videotext, also in the form of sponsorship
    17. Merchandising
    18. Arrangement of advertising
    19. Distribution of goods for advertising purposes
    20. Business and organization consulting
    21. Sales planning
    22. Creation, updating and allocation of advertising space on the Internet
    23. Placing and exchanging of banner advertisements
    24. Arrangement and conclusion of trading transactions for third parties
    25. Collecting and providing information of all kinds, included in this class
    26. Online services, namely acceptance of orders for goods by electronic means, telephone and/or in computerised form
    27. Arrangement of sales and settlement of accounts (online shopping) in computer networks and/or via other distribution channels
    28. Arrangement and conclusion of sales transactions within an electronic department store
    29. E-commerce services, namely acceptance of orders for goods, delivery service, settlement for electronic order systems as well as for the presentation of goods and services
    30. Set-up of cost-price-analyses
    31. Evaluation of games of all kinds from an economic point of view, in particular of computer games
    32. Exploitation of a TV subscription service, in particular in the form of pay TV and video-on-demand
    33. Services of an online provider, namely collecting, providing of information, textual and graphic material as well as images about services, in particular between users of the Internet
    34. Production of advertising broadcasts for TV, radio or Internet including games shows
    35. Holding of online auctions on the Internet namely in the form of competitions and prize games for entertaining purposes
    36. Information, advisory and consultancy services relating to all the aforesaid.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunication services, in particular electronic information and communication services supported by data processing for public and private users
    2. Information and communication services of all kinds, included in this class
    3. Operation of a digitalized media platform for the exchange of messages and information of all kinds
    4. Mobile data value added services, included in this class, particularly voice services, SMS, WAP, GPRS and UMTS services
    5. Sound, image and data transmission by cable, satellite, computer, computer networks, in particular by e-mail, telephone and ISDN lines and any other means of transmission
    6. Transmission of film, TV, radio BTX, videotext, Internet programs or broadcasts
    7. Transmission and broadcasting of radio and TV programs, also via wire, cable, satellite communications, videotext, Internet and similar technical installations
    8. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
    9. Transmission of user-generated content via the Internet
    10. Transmission of digital audio and video broadcasts over a global computer network
    11. Transmission of audio data via the Internet
    12. Television broadcasting services for mobile phones
    13. Providing access to e-commerce platforms on the Internet
    14. Providing access to gambling and gaming websites on the internet
    15. Providing access to multimedia content online
    16. Providing access to online computer databases
    17. Press and TV news services
    18. Providing access to information and promotion hotlines
    19. Photo sharing and video sharing services, namely, electronic transmission of digital photo files, videos and audio visual content among internet users
    20. Providing access to information, messages and entertainment programmes to be retrieved from the Internet, other data networks or online services
    21. Operation of an e-commerce-platform on the Internet, namely providing user access to the Internet and Internet websites which requires payments to be made
    22. Chat room services
    23. Providing online forums
    24. Web-messaging, namely forwarding of messages of all kinds to Internet addresses
    25. Arrangement and allocation of access rights for users to various communication networks, namely providing of Internet access
    26. Transmitting services of an online provider, namely collecting, providing and transmitting of information, textual and graphic material as well as images about services
    27. Providing access to information on the Internet
    28. Providing online chat room for transmission of messages among computer users
    29. Providing online electronic bulletin boards for transmission of messages among computer users
    30. Services of an audio text provider, included in this class
    31. Arrangement of access times to data networks and computer databases, in particular on the Internet, included in this class
    32. E-mail services
    33. IP telephony
    34. Electronic mailing list services
    35. Newsletter services (transmission services)
    36. Rental of access time to computer databases
    37. Streaming of video and audio content via the internet
    38. Information, advisory and consultancy services relating to all the aforesaid.
  • The mark was filed in class 41 with following description of goods:
    1. Electronic games services provided by means of Internet (non-downloadable)
    2. Education services
    3. Provision of training
    4. Entertainment
    5. Sporting and cultural activities
    6. Entertainment provided via the Internet
    7. Online gaming services
    8. Entertainment services, namely, providing virtual environments for users
    9. Providing online computer games, multi-player matching services and online entertainment in the nature of tournaments, fantasy sports leagues and game shows
    10. Providing online information in the field of computer gaming entertainment
    11. Providing online electronic publications (not downloadable)
    12. Providing games by cellular telephone communication
    13. Providing games by or for use on cellular telephones
    14. Production of film, television and radio programmes
    15. Film and television entertainment
    16. Organization of prize games and competitions as well as holding of games and test games, in particular on the Internet, TV, print and all other media
    17. Production of film, TV and radio programs and broadcasts, in particular of interactive programs or broadcasts of educational, teaching or entertaining nature as well as of news broadcasts
    18. Radio, TV and Internet entertainment
    19. Publication and publishing of print products (other than publicity related) as well as of the corresponding electronic media, in particular of prospectuses, inserts, catalogues, books, newspapers and magazines
    20. Publication and publishing of text, graphic, image, sound and voice data reproducible in electronic form which can be retrieved via data networks
    21. Production and realisation of shows, quizzes, interviews, theatre, sport and music events and arrangement of competitions, in particular on the Internet, also to be recorded or broadcast live on TV, radio or the Internet
    22. Production and editing of films (included in this class) and of sound and image recordings
    23. Entertainment services, namely, production of short video and movie clips featuring cartoons, computer generated graphics, and online computer games
    24. Provision of games by means of local computer networks, global computer networks, cable or wire communications services and wireless telecommunications services
    25. Conducting events relating to electronic games and internet games
    26. Information and advisory and consultancy services relating to all of the foregoing
    27. Organising events and conferences for entertainment purposes
    28. Providing a web site with entertainment information relating to computer games
    29. Providing computer games and gaming services through an internet website portal
    30. Electronic games services, including provision of computer games on line, on social networks, or by means of a global computer network
    31. Providing electronic games for use on mobile phones, tablets and other electronic mobile devices
    32. Providing enhancements within online computer and electronic games
    33. Providing electronic games for download to mobile phones, tablets and other electronic mobile devices
    34. Providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network
    35. Publishing of computer game software, electronic games and video game software
    36. Providing an interactive website for virtual reality game services
    37. Information, advisory and consultancy services relating to all the aforesaid.
  • The mark was filed in class 42 with following description of goods:
    1. Computer programming
    2. Software development
    3. Video game software development
    4. Software as a Service (SaaS)
    5. Platform as a Service (PaaS)
    6. Games software as a Service
    7. Blockchain as a Service (BaaS)
    8. Providing online, non-downloadable software
    9. Data encryption services
    10. User authentication services
    11. Offering and providing of computer information and data stored on a data base
    12. Creation of an electronic TV program guide
    13. Technical advice on, analysis and development of integrated and multimedia communication solutions in the form of interactive formats for TV, radio and the Internet, and in the form of cross-media between TV and telephone as well as computer-telephone integrations
    14. Development of computer programs for communication solutions and set-up of technical communication solutions
    15. Creation of online retail stores for others in the nature of web-based service that allows users to create hosted crypto collectible and blockchain-based non-fungible token stores
    16. Providing on-line non-downloadable computer programs and computer software for electronic transfer of digital tokens
    17. Providing on-line non-downloadable computer software for use as a digital token wallet
    18. Providing on-line non-downloadable computer software for enabling users to electronically create, exchange, store, send, receive, accept, and transmit digital tokens based on the blockchain technology
    19. Providing on-line non-downloadable computer software for enabling users to exchange digital tokens for data
    20. Providing online non-downloadable computer software for creating digital tokens using blockchain technology to facilitate the transfer of data between users, to allow users to post digital content, and to allow users to view digital content
    21. Platform as a service (PAAS) featuring computer software platforms using blockchain and distributed ledger technology for authenticating and processing digital tokens
    22. Operation of search engines for the Internet and other networks
    23. Technical tests and checks on games
    24. Services of a creative artist regarding the design of film, TV, radio, BTX, videotext, Internet programs or broadcasts
    25. Providing online non-downloadable computer programs and computer software for video games
    26. Provision of technical support in the fields of computer, video and interactive game software, computer game hardware and online computer games
    27. Information and advisory services relating to the aforesaid services
    28. Design, development, and maintenance of computer games software, video games, downloadable games, electronic games
    29. Hosting of online game sites
    30. Application service provider (ASP) featuring software for social networking
    31. Computer services, namely, creating a virtual social network
    32. Providing computer application software for virtual reality game services
    33. Information, advisory and consultancy services relating to all the aforesaid.
  • The mark was filed in class 45 with following description of goods:
    1. Arrangement and allocation of access licenses for users to various communication networks, namely services of a provider and network operator
    2. Negotiation, administration and utilisation of copyrights and industrial property rights on behalf of third parties
    3. Negotiation, administration and utilisation of TV formats and broadcasting rights, copyright related to press, radio, TV and film productions for the use of sound and image carriers
    4. Negotiation, administration and utilisation of copyrights related to articles in newspapers and magazines
    5. Online social networking services
    6. Online social networking services accessible by means of downloadable mobile applications
    7. Personal introduction services by computer
    8. Internet based personal introduction services
    9. Information, advisory and consultancy services relating to all the aforesaid.