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EUTM file information

018648264

Cobra


February 3, 2022

Trademark Summary

The trademark application cobra was filed by Cobra Golf Incorporated, a U.S. corporation (the "Applicant"). The application was published for oppositions on January 9, 2023, and it was registered by office on April 18, 2023 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs featuring golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories in particular tees, pitch fixes, golf club head covers, putter holders, golf shoe soles, cup holders, umbrella holders and score card holders, for use online and in online virtual worlds
    2. Virtual reality software for interactive entertainment and virtual reality gaming
    3. Downloadable software to enable the uploading, posting, showing, displaying and sharing of information in the fields of virtual communities, electronic gaming and entertainment via global communication networks or other communications networks with third parties
    4. Downloadable software for e-sport games
    5. Downloadable mobile applications for e-sport games
    6. Downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games
    7. Downloadable software for use in creating and participating in virtual environments
    8. Downloadable software for sending and receiving electronic messages, graphics, images, audio and audio visual content via global communication networks
    9. Downloadable software for viewing non-fungible tokens (nfts)
    10. Downloadable software for use in electronically storing, sending, receiving, accepting and transmitting non-fungible tokens (nfts)
    11. Downloadable software for users to search, browse, view, and purchase virtual goods, namely, digital art and non-fungible tokens (nfts)
    12. Downloadable software for use in creating, editing and modifying avatars and virtual images that can be posted, shared and transmitted via multi-media messaging (mms), text messaging (sms), email, online chatrooms, global communication networks, and other communication networks
    13. Downloadable software for creating and broadcasting avatars across online social media and digital platforms
    14. Downloadable virtual goods, namely, computer programs featuring avatars, clothing, golf clubs, golf balls, footwear, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, camping equipment, art, toys, sporting equipment, golf accessories, emotes and gestures for use in virtual environments created for entertainment purposes
    15. Virtual reality headsets
    16. Digital media, namely, virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by digital collectibles, digital tokens, non-fungible tokens (nfts)
    17. Digital media, namely crytocurrencies and and digital art
    18. Virtual golfclubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, gloves, mittens, towels, umbrellas, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories, authenticated by non-fungible tokens (NFTs) and other application tokens
    19. Collectible images and videos showing golf sport, authenticated by non-fungible tokens (NFTs)
    20. Digital art, authenticated by non-fungible tokens (NFTs).
  • The mark was filed in class 35 with following description of goods:
    1. Retail store services in relation to virtual goods, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds for use online
    2. On-line retail store services in relation to virtual merchandise, namely, golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, gloves, mittens, towels, umbrellas, backpacks, luggage, sports equipment, camping equipment, art, toys and golf accessories for use online and in online virtual worlds
    3. Online retail store services for goods in the field of golf, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, golf bags, sports bags, backpacks, luggage, sports equipment, gloves, mittens, towels, umbrellas
    4. Trade promotional services by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings
    5. Product demonstration and product display services by means of providing online non-downoadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos or audio recording
    6. Providing consumer product advice by means of providing online non-downloadable virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment and golf accessories, digital art, photographs, videos, or audio recordings.
  • The mark was filed in class 41 with entertainment services, namely, providing on-line, non-downloadable virtual golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, art, toys and accessories for use online and in online virtual worlds for use in virtual environments.
  • The mark was filed in class 42 with following description of goods:
    1. Providing online non-downloadable software to create virtual goods, namely golf clubs, golf balls, footwear, clothing, headwear, eyewear, bags, golf bags, sports bags, backpacks, luggage, sports equipment, camping equipment, golf accessories, digital art, photographs relating to golf, videos relating to golf, or audio recordings relating to golf
    2. Graphic design services, namely digital artwork and images
    3. Services for minting (creation) of non-fungible tokens (NFT) and other digital tokens based on blockchain technology.