EUTM file information

018651243

VOX


February 9, 2022

Trademark Summary

The trademark VOX was filed by Blockchain Game Partners, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on May 24, 2022, and received one opposition filed on August 23, 2022 by AlwaysGeeky Games Inc. on (a) Identity of marks and Goods and Services, (b) Likelihood of confusion. the opponent was represented by ETNA and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued August 23, 2022

The application was filed in English, and English was also language of all opposition proceedings (German was selected as the second language).

Change of name and address of the trademark registration was recorded on April 22, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable game software
    2. Downloadable computer game software
    3. Downloadable computer programs and computer software for electronic transfer of digital tokens
    4. Downloadable virtual goods, namely, computer software programs featuring in-game resources, tokens and virtual currency for use in video games and online virtual worlds
    5. Downloadable software featuring virtual currency, namely, computer programs featuring in-game tokens and currency for use in online web and mobile video games
    6. Downloadable computer software for use as a digital token wallet
    7. Downloadable software for enabling users to electronically create, store, send, receive, accept, and transmit digital tokens based on the blockchain technology
    8. Downloadable software for creating digital tokens using blockchain technology to facilitate the transfer between users, to allow users to post digital content, and to allow users to search and view digital content
    9. Downloadable computer software using blockchain and distributed ledger technology for authenticating and processing digital tokens, non-fungible tokens used with blockchain technology, non-fungible tokens used with blockchain technology to represent a collectible item
    10. Non-fungible tokens used with blockchain technology for data storage and content access limitation.
  • The mark was filed in class 35 with following description of goods:
    1. Online retail store for virtual goods, digital content, non-fungible tokens used with blockchain technology to represent a collectible item namely ringtones, MP3s, films, videos, audio books, text signals, music, sounds, graphics, games and images, downloadable electronic publications, music, concert, film, audio, video and other multimedia content
    2. Provision of an online marketplace for buyers and sellers of goods and services
    3. Administration of a loyalty program.
  • The mark was filed in class 38 with providing an online environment featuring streaming of entertainment content, namely ringtones, MP3s, films, videos, audio books, text signals, music, sounds, graphics, games and images, downloadable electronic publications, music, concert, film, audio, video and other multimedia content.
  • The mark was filed in class 41 with following description of goods:
    1. Publishing of games
    2. Entertainment services, namely, providing online computer and electronic games
    3. Provision of online, non-downloadable web and mobile video-game computer program featuring in-game virtual currency, tokens and currency
    4. Entertainment services, namely, providing temporary use of non-downloadable computer games
    5. Entertainment services, namely, providing temporary use of non-downloadable computer games on mobile devices
    6. Providing an online environment for users to play online computer games and electronic games and share game enhancements and game strategies
    7. Providing software through which people locate information about tournaments, events, and competitions in the computer game field
    8. Providing a web site that provides statistics on games and game users.
  • The mark was filed in class 42 with following description of goods:
    1. Computer services, namely, hosting an on-line multimedia virtual environment in which users can interact for entertainment purposes
    2. Providing on-line non-downloadable computer programs and computer software for electronic transfer of digital tokens
    3. Providing on-line non-downloadable computer software for use as a digital token wallet
    4. Providing on-line non-downloadable computer software for enabling users to electronically create, exchange, store, send, receive, accept, and transmit digital tokens based on the blockchain technology
    5. Providing on-line non-downloadable computer software for enabling users to exchange digital tokens for data
    6. Providing online non-downloadable computer software for creating digital tokens using blockchain technology to facilitate the transfer of data between users, to allow users to post digital content, and to allow users to view digital content
    7. Platform as a service (paas) featuring computer software platforms using blockchain and distributed ledger technology for authenticating and processing digital tokens, non-fungible tokens used with blockchain technology, non-fungible tokens used with blockchain technology to represent a collectible item
    8. Provision of non-downloadable software for non-fungible tokens used with blockchain technology for data storage and content access limitation
    9. Design and development of computer game software
    10. Production of video and computer software.