EUTM file information

018652977

GRANVERSE


February 10, 2022

Trademark Summary

The trademark application GRANVERSE was filed by Npixel Co., Ltd., a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on April 4, 2022, and it was registered by office on July 12, 2022 without any oppositions.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer application software for blockchain-based platforms, namely, software for digital exchanges for virtual items
    2. Virtual reality game software
    3. Virtual reality software
    4. Downloadable computer game software via a global computer network and wireless devices
    5. Computer game software downloadable from a global computer network
    6. Computer game software, recorded
    7. Downloadable virtual goods, namely, computer programs in relation to digital content for use in online virtual worlds and real-time 3D sites
    8. Downloadable and recorded software in relation to digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    9. Downloadable digital video recordings
    10. Downloadable multimedia file
    11. Downloadable multimedia file, namely, downloadable media content in the fields of entertainment, music, music videos, video games and video game play
    12. Downloadable multimedia file, namely, downloadable digital media created with blockchain-based software technology
    13. Downloadable mobile gift certificates
    14. Downloadable music files
    15. Downloadable image files
    16. Downloadable e-wallets
    17. Downloadable computer graphics
    18. Downloadable image
    19. Software for network identification verification, authentication and management services for security purposes
    20. Security tokens [encryption devices]
    21. Downloadable virtual goods, namely, computer software programs in relation to in-game resources, tokens and virtual currency for use in video games and online virtual worlds
    22. Software for managing identity information, access rights to information resources and applications and authentication functionality
    23. Computer software for encryption
    24. Downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    25. Downloadable and recorded software in relation to digital human characters or representations for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    26. Downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    27. Downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
    28. Computer games programmes downloaded via the internet
    29. Augmented reality software
    30. Computer hardware.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Provision of business information via global computer networks
    3. Retail services in relation to downloadable multimedia file
    4. Retail services in relation to downloadable multimedia file, namely, downloadable media content in the fields of entertainment, music, music videos, video games and video game play
    5. Retail services in relation to downloadable and recorded software in relation to digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    6. Retail services in relation to downloadable mobile gift certificates
    7. Retail services in relation to downloadable mobile coupons
    8. Retail services in relation to downloadable image files
    9. Retail services in relation to downloadable electronic gift certificates
    10. News clipping services
    11. Management of database based on blockchain
    12. Provision of an online marketplace for buyers and sellers of goods and services
    13. Provision of an online marketplace for buyers and sellers of goods and services, namely, providing an online marketplace for selling and trading virtual goods with other users
    14. Providing online marketplaces for sellers of goods and/or services
    15. Providing business information in relation to social media
    16. Market intelligence services
    17. Providing information about commercial business and commercial information via the global computer network
    18. On-line auctioneering services via the Internet
    19. Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding
    20. Business intermediary services relating to mail order by telecommunication.
  • The mark was filed in class 38 with following description of goods:
    1. Broadcast of video game play and video game competitions over global communications networks, the internet, and wireless networks
    2. Streaming of video game play and video game competitions over global communications networks, the internet, and wireless networks
    3. Providing access to databases
    4. Providing access to Internet platforms for the purpose of exchanging digital photographs
    5. Transmission of digital files
    6. Digital network telecommunications services
    7. Transmission of messages
    8. Providing on-line chat rooms for social networking
    9. Providing mobile chat service via the smart phone application
    10. Internet broadcasting specializing in on-line games
    11. Transmission of mobile contents via online networks
    12. Providing access to telecommunication networks
    13. Providing internet chatrooms
    14. Provision of access to the internet
    15. Internet broadcasting services
    16. Providing access to e-commerce platforms on the Internet
    17. Providing user access to portals on the Internet
    18. Electronic bulletin board services [telecommunications services]
    19. Transmission of contents via computers
    20. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
    21. Providing access to Internet platforms for online contents.
  • The mark was filed in class 41 with following description of goods:
    1. Arranging and conducting of games
    2. Gaming services
    3. Publication of texts, other than publicity texts
    4. Publication of on-line periodicals (not downloadable)
    5. Electronic publications (not downloadable)
    6. Providing television programs, not downloadable, via video-on-demand services
    7. News reporters services
    8. Providing interactive entertainment services/ namely/ an on-line computer games service enabling physically remote players of electronic games to communicate/ play against and compete with selected players
    9. Online game services provided via a mobile applications
    10. Organization of exhibitions for cultural or educational purposes
    11. Providing non-downloadable online publications in the nature of comic books/ graphic novels and stories in relation to scenes and characters based on video games
    12. Publication of books
    13. Entertainment services, namely, providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos for use in digital environments for entertainment purposes
    14. Entertainment services
    15. Providing online electronic games for use on mobile phones, tablets and other electronic mobile devices
    16. Providing on-line computer games
    17. Providing of game contents via online
    18. Education courses through the internet
    19. Providing digital music, not downloadable, from the Internet
    20. Electronic games services provided by means of the internet
    21. Instruction and training services
    22. Multimedia publishing of software, specifically of computer game software, electronic games and video game software
    23. Game services provided online from a computer network
    24. Theme park services.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of virtual reality software
    2. Engineering surveying
    3. Providing on-line non-downloadable software for use in the exchange of virtual items
    4. Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
    5. Social network software and virtual worlds software development, hosting and management
    6. Database design and development
    7. Data encryption services
    8. Providing software for selling, trading and managing blockchain-based tokens or appcoins
    9. Computer programming for electronic commerce based on blockchain
    10. Software as a service - SaaS - in relation to software platforms for facilitating transactions and payments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens that allow users to buy from, and sell products and services to others
    11. Software as a service (SaaS)
    12. Platform as a Service [PaaS]
    13. Providing information relating to computer technology and programming via a website
    14. Providing search engines for the internet
    15. Internet security consultancy
    16. Electronic monitoring of personally identifying information to detect identity theft via the internet
    17. User authentication services using technology for e-commerce transactions
    18. Constructing an internet platform for electronic commerce
    19. Electronic data storage
    20. Design and development of computer game software
    21. Computer software development
    22. Platform as a service in relation to computer software platforms for downloading, storing, viewing, playing and interacting with computer and video games
    23. Computer programming
    24. Conversion of computer programs and data, other than physical conversion
    25. Providing non-downloadable video game software that allows users to create/ modify/ upload/ download/ share/ preview/ and publish user created interactive video game content/ music/ and other media files via a global computer networks/ the internet and wireless networks.