The trademark application GRANVERSE was filed by Npixel Co., Ltd., a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on April 4, 2022, and it was registered by office on July 12, 2022 without any oppositions.
The application was filed in English (Spanish was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer application software for blockchain-based platforms, namely, software for digital exchanges for virtual items
Virtual reality game software
Virtual reality software
Downloadable computer game software via a global computer network and wireless devices
Computer game software downloadable from a global computer network
Computer game software, recorded
Downloadable virtual goods, namely, computer programs in relation to digital content for use in online virtual worlds and real-time 3D sites
Downloadable and recorded software in relation to digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
Downloadable digital video recordings
Downloadable multimedia file
Downloadable multimedia file, namely, downloadable media content in the fields of entertainment, music, music videos, video games and video game play
Downloadable multimedia file, namely, downloadable digital media created with blockchain-based software technology
Downloadable mobile gift certificates
Downloadable music files
Downloadable image files
Downloadable e-wallets
Downloadable computer graphics
Downloadable image
Software for network identification verification, authentication and management services for security purposes
Security tokens [encryption devices]
Downloadable virtual goods, namely, computer software programs in relation to in-game resources, tokens and virtual currency for use in video games and online virtual worlds
Software for managing identity information, access rights to information resources and applications and authentication functionality
Computer software for encryption
Downloadable and recorded software for translating human movements, expression, and appearance into digital human characters or representations, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
Downloadable and recorded software in relation to digital human characters or representations for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
Downloadable and recorded software for character rigging, face rigging, character modeling, and face modeling, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
Downloadable software for the creation of computer-generated imagery and graphics, for use in the creation, development, and production of motion pictures, television programs, videos, animations, simulations, visualizations, and digital media
Computer games programmes downloaded via the internet
Augmented reality software
Computer hardware.
The mark was filed in class 35 with following description of goods:
Advertising
Provision of business information via global computer networks
Retail services in relation to downloadable multimedia file
Retail services in relation to downloadable multimedia file, namely, downloadable media content in the fields of entertainment, music, music videos, video games and video game play
Retail services in relation to downloadable and recorded software in relation to digital human characters or representations for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
Retail services in relation to downloadable mobile gift certificates
Retail services in relation to downloadable mobile coupons
Retail services in relation to downloadable image files
Retail services in relation to downloadable electronic gift certificates
News clipping services
Management of database based on blockchain
Provision of an online marketplace for buyers and sellers of goods and services
Provision of an online marketplace for buyers and sellers of goods and services, namely, providing an online marketplace for selling and trading virtual goods with other users
Providing online marketplaces for sellers of goods and/or services
Providing business information in relation to social media
Market intelligence services
Providing information about commercial business and commercial information via the global computer network
On-line auctioneering services via the Internet
Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding
Business intermediary services relating to mail order by telecommunication.
The mark was filed in class 38 with following description of goods:
Broadcast of video game play and video game competitions over global communications networks, the internet, and wireless networks
Streaming of video game play and video game competitions over global communications networks, the internet, and wireless networks
Providing access to databases
Providing access to Internet platforms for the purpose of exchanging digital photographs
Transmission of digital files
Digital network telecommunications services
Transmission of messages
Providing on-line chat rooms for social networking
Providing mobile chat service via the smart phone application
Internet broadcasting specializing in on-line games
Transmission of mobile contents via online networks
Providing access to telecommunication networks
Providing internet chatrooms
Provision of access to the internet
Internet broadcasting services
Providing access to e-commerce platforms on the Internet
Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
Providing access to Internet platforms for online contents.
The mark was filed in class 41 with following description of goods:
Arranging and conducting of games
Gaming services
Publication of texts, other than publicity texts
Publication of on-line periodicals (not downloadable)
Electronic publications (not downloadable)
Providing television programs, not downloadable, via video-on-demand services
News reporters services
Providing interactive entertainment services/ namely/ an on-line computer games service enabling physically remote players of electronic games to communicate/ play against and compete with selected players
Online game services provided via a mobile applications
Organization of exhibitions for cultural or educational purposes
Providing non-downloadable online publications in the nature of comic books/ graphic novels and stories in relation to scenes and characters based on video games
Publication of books
Entertainment services, namely, providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos for use in digital environments for entertainment purposes
Entertainment services
Providing online electronic games for use on mobile phones, tablets and other electronic mobile devices
Providing on-line computer games
Providing of game contents via online
Education courses through the internet
Providing digital music, not downloadable, from the Internet
Electronic games services provided by means of the internet
Instruction and training services
Multimedia publishing of software, specifically of computer game software, electronic games and video game software
Game services provided online from a computer network
Theme park services.
The mark was filed in class 42 with following description of goods:
Design and development of virtual reality software
Engineering surveying
Providing on-line non-downloadable software for use in the exchange of virtual items
Providing temporary use of non-downloadable computer software for use in the creation, development, production, and operation of 2D and 3D games, 2D and 3D interactive game and non-game worlds and virtual environments, virtual reality, augmented reality, mixed reality and extended reality experiences, 2D and 3D animations, simulations and visualizations, and real-time 3D sites
Social network software and virtual worlds software development, hosting and management
Database design and development
Data encryption services
Providing software for selling, trading and managing blockchain-based tokens or appcoins
Computer programming for electronic commerce based on blockchain
Software as a service - SaaS - in relation to software platforms for facilitating transactions and payments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens that allow users to buy from, and sell products and services to others
Software as a service (SaaS)
Platform as a Service [PaaS]
Providing information relating to computer technology and programming via a website
Providing search engines for the internet
Internet security consultancy
Electronic monitoring of personally identifying information to detect identity theft via the internet
User authentication services using technology for e-commerce transactions
Constructing an internet platform for electronic commerce
Electronic data storage
Design and development of computer game software
Computer software development
Platform as a service in relation to computer software platforms for downloading, storing, viewing, playing and interacting with computer and video games
Computer programming
Conversion of computer programs and data, other than physical conversion
Providing non-downloadable video game software that allows users to create/ modify/ upload/ download/ share/ preview/ and publish user created interactive video game content/ music/ and other media files via a global computer networks/ the internet and wireless networks.